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Donnie's Pixel Room, Full of useless stuff
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sat Mar 11, 2017 9:50 am 
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5-7 characters per team would probably be the best.
Undertale has gotten kind of infamous over the years, but it depends on how many characters you're planning to add & who.
sortingh.at has a good list of free 2D game tools, and it also helps with audio and game distribution.

Also, I don't really agree that big ones should have 9 colors- you can definitely bump it down a bit. There's only 8 green pixels in the Knuckles sprite.

 
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sat Mar 11, 2017 9:36 pm 
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A updated Lovintendo
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Oh, no, I do not mean Knuckles, he's normal, I mean inkling. By the amount of different characters, I leave the big teams, I need to collect more opinions to be sure.
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sun Mar 12, 2017 12:57 am 
The plot thickens
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Small thing, but the Inkling's head looks a big wonky, like the forehead is really tall.

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sun Mar 12, 2017 9:48 pm 
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A updated Lovintendo
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Personal, this post is very special, after all there are already 25 characters ready (that is, without considering the movements). So the post is special, as well as displaying the characters ready, I will make their bodies available, so that anyone can help me to make the sprites.
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sun Mar 12, 2017 9:52 pm 
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Huh? What? Huh?
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i feel as though a lot of these greatly vary in quality. guy from final fight and link look great, however characters like alex kidd and most of the other fighter characters look off. i would focus on getting a more consistent style that allows you to have each character look both fully readable and appealing and use the two i mentioned as guidelines for what to do both pose and color-wise.

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Mar 13, 2017 12:16 pm 
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A updated Lovintendo
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What do you mean by that? Do you think the sprites is bad? Could you show me the main ones? Could you give me examples with pictures? Do you think I should double the size of the sprite to get more details? Abandon the retro style, as I did with the Pac Man below?
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Do you think I should remake them from scratch? Because I can not find the problem. Can you help me?

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Mar 13, 2017 2:34 pm 
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Huh? What? Huh?
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first off, calm down. nothing that you just said is what i implied at all.

my point was that some of them are incredibly easy to read with great poses and readable silhouettes. but others don't fare as well and get muddied up and their poses are hard to decipher.

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link and guy are your best pieces here. the shading is very clean, the poses are clear, and even little details like guy's hand and his hair strands are visible and clear.

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alex kidd, ryu, and the inkling, however, are not. they are very blobby, hard to read, and overall not well defined. alex looks like he's got no legs, ryu's hair looks almost like clumps of clay, and as chaoxys said, the inkling's forehead is huge and her gun shouldn't be covering her face.

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Wed Mar 15, 2017 11:51 pm 
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A updated Lovintendo
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Is this better?
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Also, all this problem gave me an idea: I decided to take advantage of the above Pac Man sprite and do the same with other characters, turning it into a prize every time a character is defeated or unlocked.
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I need help with Ryu's foots.

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Fri Mar 17, 2017 9:26 pm 
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A updated Lovintendo
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Little big update.

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Mar 20, 2017 2:16 pm 
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A updated Lovintendo
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Mar 20, 2017 5:52 pm 
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Huh? What? Huh?
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those colors you're using in the large sprites are very, very desaturated. i'd advise increasing the saturation for a more natural look.

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Mar 20, 2017 7:23 pm 
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I don't know. I think the desaturated colours lend it more of a Brawl look, but agree that some of them are a bit much.

 
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Mar 20, 2017 7:25 pm 
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Huh? What? Huh?
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it works much better on kirby and ryu than it does villager and peach, though as for the latter that partially has to do with how the hair is shaded.

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Mar 20, 2017 8:41 pm 
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A updated Lovintendo
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Better?
Also...
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Wed Mar 22, 2017 3:32 pm 
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That Shovel Knight is amazing! Great shading on the helmet.

 
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Thu Jun 08, 2017 8:25 pm 
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A updated Lovintendo
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After some time, here I am with some stuff:
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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Fri Jun 09, 2017 2:03 am 
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thanks, neweegee!
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Lovintendo wrote:
After some time, here I am with some stuff:
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Looks like the one, the only, Lovintendo came back! Glad to see more sprites. Good luck with PSG. :thumbsup:

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Sun Jun 11, 2017 1:37 pm 
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Mario is very off-balanced with his head position in those new sprites, but good job.

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Jun 12, 2017 2:32 am 
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Is that a jojoke?
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mario's eyes look very strange, kinda like he's constantly abusing substances.

maybe add eyelids or make his eyes less shiny

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 Post subject: Re: Lovintendo's Sprite Temple
PostPosted: Mon Jun 12, 2017 4:33 am 
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I do like the sprites, though the head's position makes Mario seem to be leaning on the back. And the eyes are fairly pretty busy, making the eyes hard to make the details out of, they can be simplified into just black irises to make it less busy.

 
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