[ 19 posts ]  Reply to topicPost new topic 
Author Message
 [zz]
 Post subject: My poopy art topic
PostPosted: Wed Aug 24, 2016 8:19 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

I have decided to make this topic in order to not exploit the Sprites/Art WIP Topic, and to have my own art topic :agree: .

Image

Image

Image


Last edited by Mr. Saltman on Sat Aug 26, 2017 10:35 am, edited 4 times in total.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Wed Aug 24, 2016 10:20 pm 
User avatar
Not a bird
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
It looks good!... But I still think there should be light on his arm when he's capeless...

_________________
Please contact me for any broken links below.
Spoiler:

Spoiler:
 
Top
Offline 
 
 
 [zz]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Sun Aug 28, 2016 11:31 am 
Dairy
[*]
[*]
[*]
[*]
[*]

Spoiler:



I would specially like to receive some hints to make him look more crystal-like. Trying to do that is driving me crazy.


Last edited by Mr. Saltman on Sat Aug 26, 2017 10:36 am, edited 2 times in total.
 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Mon Aug 29, 2016 2:59 pm 
User avatar
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
I've never heard of this guy, but he looks pretty good. I like how you redesigned him.
Take a look at this picture, particularly the top left.
Image
Crystals appear to be made of angular planes, and, for the most part, each plane is a single color depending on the lighting. You can divide your guy into planes, decide how much light is hitting each plane, and shade it accordingly. This, and some more saturated darker colors, should provide a crystalline look.

 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Sat Sep 03, 2016 12:29 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

-Deleted Post-


Last edited by Mr. Saltman on Sat Nov 12, 2016 11:30 am, edited 2 times in total.
 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Sat Sep 03, 2016 11:28 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

-Deleted Post-

 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Sun Nov 06, 2016 10:13 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

It's been a while since I posted something here:


Spoiler:



Thoughts?

 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Sun Nov 06, 2016 10:30 pm 
User avatar
Not a bird
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
I think it could make use of more colors an more shading on the arms and hands, plus more contrast. :)

_________________
Please contact me for any broken links below.
Spoiler:

Spoiler:
 
Top
Offline 
 
 
 [zz]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Sun Nov 06, 2016 10:35 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

More colors? Where?

 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Hyper Hammer's Factory
PostPosted: Mon Nov 07, 2016 12:16 am 
User avatar
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
So... colours. Generally, there are two main things to keep in mind when choosing colours to shade with:

1. Lighter colours are more saturated than darker colours.
2. The hue of your colours should be different. Almost all lightsources have a hue (usually yellow). Lighter colours' hues should be closer to that of the lightsource, and darker colours', further away.

This picture probably explains it better than I can.
Spoiler:


And here's one of my favorite pieces, by a guy known as cure. It provides good examples of many colours of ramps.
Spoiler:

 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Mon Nov 21, 2016 6:37 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

A small, quickly sprited head of Tatanga, made with the purpose of practising contrast.


Spoiler:



So... as you may have already guessed, I'd like to receive some criticism directed towards the contrast.

 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Mon Nov 21, 2016 8:48 pm 
User avatar
Not a bird
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
I recommend making the eyebrows thinner near the pupils and the teeth thicker.

_________________
Please contact me for any broken links below.
Spoiler:

Spoiler:
 
Top
Offline 
 
 
 [zz]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Mon Nov 21, 2016 11:29 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

YAHOO! Even more pixel art!



Spoiler:




What are your thoughts on this one?

 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Tue Nov 22, 2016 8:11 am 
User avatar
soverygrin
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
Very intriguing to be honest (especially considering it's Luigi). The only problem is that the colors are so bland to the point where it seems to look lifeless. I would reccomend trying out different colors, while also adding more clear shading.

 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Fri Nov 25, 2016 1:33 am 
User avatar
Member
[*]
Quote:
Spoiler:




What are your thoughts on this one?


I love the shape and perspective. You've successfully painted Luigi as a cigar-smoking hard-ass.

Suggesting improvements though.

Outline: Your outline switches between way too many different colors.
None of these colors add to the depth or the shading of the piece.
I've made it completely black to demonstrate just how unnecessary it is.

Color: Incredibly washed out, single-tone, and desaturated.
Saturate your colors, lower your palette count, and try hue-shifting the lighter colors from the darker ones to add vibrance.

Image

I've dropped the color count from 21 to 10 while also making the image look much more lively. Try changing the colors around! You'd be surprised by how much of a difference it can make.

 
Top
Offline 
 
 
 [zz]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Wed Nov 30, 2016 6:45 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

Spoiler:



What can you say about this?


Last edited by Mr. Saltman on Sat Aug 26, 2017 10:40 am, edited 1 time in total.
 
Top
Offline 
 User page at mfgg.net
 
 [br]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Wed Nov 30, 2016 7:29 pm 
User avatar
Not a bird
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
That's scary.

There should be some more shading on his jaw and hat.

_________________
Please contact me for any broken links below.
Spoiler:

Spoiler:
 
Top
Offline 
 
 
 [us]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Wed Nov 30, 2016 7:32 pm 
User avatar
soverygrin
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
That looks like a mix between Malleo, Toon Malleo, and Fortran... (I really shouldn't know so much about memes...)

Anyway, It looks okay to me. But as Physix said, some more contrast colors might help. But I guess dull colors kinda fits what the sprite's going for. I'm not really sure.

 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Spritepencil's sketchbook.
PostPosted: Wed Nov 30, 2016 7:49 pm 
Dairy
[*]
[*]
[*]
[*]
[*]

-deleted-

 
Top
Offline 
 User page at mfgg.net
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
 [ 19 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group