Mit wrote:
i think if you're aiming for a more M&L kinda style, you'd be better off making luigi's head thinner near the neck area, and making it a bit longer overall. having his mouth visible (something rarely done in M&L artwork, not so much sprites) would maybe call for a more visible chin just so it doesn't look as awkward.
Y'know, the funny thing is, I actually originally did give him a chin, but at the urging of Chaoxys, I removed it, as it kind of fell into the "uncanny valley" when it came to the design aspect. I also realize the flaw with the head's width, and I'm frankly just going to leave that drawing where it lies, and make another later on.
mysteriousclown wrote:
isn't the first drawing just luigi's m&l design? right down to the black letter cap. nice drawing but even though i dont know much about what midas machine is i feel like it would benefit from looking a little more original.
Yes, it is. That's actually the point. For some reason, the black letter caps and black eyes are just a lot more charming to me. The Midas Machine also has a somewhat similar graphical style to the Mario and Luigi games--at least, those before Dream Team--so I figure that those designs and the art style are a good place to start.
SuperArthurBros wrote:
Luigi's head looks like a sausage if you don't give him a chin. x)
Yes. Yes it does.
E-Man wrote:
Spoiler:
You see this image? It would help if you played around with the contrast a bit more. Also, where exactly is the light source? I feel like there hasn't been a whole lot thought put into the placement of the hightlights and shading.
We're beyond shading and into shape now, I think. The goal of the style is soft shadows with soft highlights, perhaps with hard highlights on metallic objects, and hard rimlights. The soft shadow to hard rimlight concept comes from the Mario 3 and Mario World artwork, I've simply raised the contrast a bit to give the image more depth. The light source is towards the front, slightly up, and a bit to the left.
Now then, once I've finished my coffee, I believe I'll work on the proper Luigi character render's sketch since he seems to be the best place to start.
[quote="Mit"]i think if you're aiming for a more M&L kinda style, you'd be better off making luigi's head thinner near the neck area, and making it a bit longer overall. having his mouth visible (something rarely done in M&L artwork, not so much sprites) would maybe call for a more visible chin just so it doesn't look as awkward.[/quote]
Y'know, the funny thing is, I actually originally did give him a chin, but at the urging of Chaoxys, I removed it, as it kind of fell into the "uncanny valley" when it came to the design aspect. I also realize the flaw with the head's width, and I'm frankly just going to leave that drawing where it lies, and make another later on.
[quote="mysteriousclown"]isn't the first drawing just luigi's m&l design? right down to the black letter cap. nice drawing but even though i dont know much about what midas machine is i feel like it would benefit from looking a little more original.[/quote]
Yes, it is. That's actually the point. For some reason, the black letter caps and black eyes are just a lot more charming to me. The Midas Machine also has a somewhat similar graphical style to the Mario and Luigi games--at least, those before Dream Team--so I figure that those designs and the art style are a good place to start.
[quote="SuperArthurBros"]Luigi's head looks like a sausage if you don't give him a chin. x)[/quote]
Yes. Yes it does.
[quote="E-Man"][spoiler][img]http://i.imgur.com/cGcnkkP.png[/img][/spoiler]
You see this image? It would help if you played around with the contrast a bit more. Also, where exactly is the light source? I feel like there hasn't been a whole lot thought put into the placement of the hightlights and shading.[/quote]
We're beyond shading and into shape now, I think. The goal of the style is soft shadows with soft highlights, perhaps with hard highlights on metallic objects, and hard rimlights. The soft shadow to hard rimlight concept comes from the Mario 3 and Mario World artwork, I've simply raised the contrast a bit to give the image more depth. The light source is towards the front, slightly up, and a bit to the left.
Now then, once I've finished my coffee, I believe I'll work on the proper Luigi character render's sketch since he seems to be the best place to start.