I'm having way too much fun now that I'm learning to use Blender. So I thought I should leave my stuff in here.
I've recently managed to get a complex-looking full humanoid character finished for first time. (Also, first time using and generating normal maps instead of regular bump maps) Here you have it plus other characters: The fat scientist: Spoiler:
The fat scientist and his chicken pet: Spoiler:
There was a clipping mistake on the cape over his shoulders and I felt I had to edit it. It was really tiny though
Robotnik in another angle: Spoiler:
The many fat faces of Robotnik(Shape keys and weight maps for facial expressions): Spoiler:
A close look at Robotnik's fat robotic arm: Spoiler:
His pet chicken: Spoiler:
Cluck in pilot colors if you wish: Spoiler:
Swat-bot soldiers: Spoiler:
Swat-bots in pilot colors if you wish: Spoiler:
(I want criticism if you have any :3)
I'm having way too much fun now that I'm learning to use Blender. So I thought I should leave my stuff in here. :soveryhappy:
I've recently managed to get a complex-looking full humanoid character finished for first time. :biggrin:
(Also, first time using and generating normal maps instead of regular bump maps)
Here you have it plus other characters:
The fat scientist:
[spoiler][img]http://i.imgur.com/M5Z1ed2.png[/img][/spoiler]
The fat scientist and his chicken pet:
[spoiler][img]http://i.imgur.com/Fa6Kg3B.png[/img]
[size=50][ispoiler]There was a clipping mistake on the cape over his shoulders and I felt I had to edit it. It was really tiny though[/ispoiler][/size][/spoiler]
Robotnik in another angle:
[spoiler][img]http://i.imgur.com/xncKsqz.png[/img][/spoiler]
The many fat faces of Robotnik(Shape keys and weight maps for facial expressions):
[spoiler][img]http://i.imgur.com/UEOQXF5.png[/img][/spoiler]
A close look at Robotnik's fat robotic arm:
[spoiler][img]http://i.imgur.com/7z0UzT5.png[/img][/spoiler]
His pet chicken:
[spoiler][img]http://i.imgur.com/7PTCcaK.png[/img][/spoiler]
Cluck in pilot colors if you wish:
[spoiler][img]http://i.imgur.com/W2iQz52.png[/img][/spoiler]
Swat-bot soldiers:
[spoiler][img]http://i.imgur.com/ZSJ85U0.png[/img][/spoiler]
Swat-bots in pilot colors if you wish:
[spoiler][img]http://i.imgur.com/80WeVk2.png[/img][/spoiler]
(I want criticism if you have any :3)
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Please contact me for any broken links below. Spoiler:
Excellent stuff. You should have no problem getting a job later in your life with those 3D modelling skills. Are the textures custom or taken from somewhere?
Excellent stuff. You should have no problem getting a job later in your life with those 3D modelling skills.
Are the textures custom or taken from somewhere?
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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?
Hey man you wanna do some modelling work for little old me? ;)
But seriously dude, this is incredible. You did this all from scratch, right? If so, absolutely amazing.
[s]Hey man you wanna do some modelling work for little old me? ;)[/s]
But seriously dude, this is incredible. You did this all from scratch, right? If so, absolutely amazing.
You should have no problem gettingYou should have no problem getting a job later in your life with those 3D modelling a job later in your life with those 3D modelling skills. Are the textures custom or taken from somewhere?
A job with this? Really?! Thanks! ------- I usually do both; :P for this one I took iron and leather textures from a free textures website and heavily edited them(playing with contrast and mixing it with other images). As for the skin, eyes, bumps and normals maps I made them myself from scratch with Inkscape and GM's sprite editor.
mysteriousclown wrote:
all 3 of the models look really great, do you have any plans to do snively?
No, but I could try it
[quote="DJ Coco"]You should have no problem gettingYou should have no problem getting a job later in your life with those 3D modelling a job later in your life with those 3D modelling skills.
Are the textures custom or taken from somewhere?[/quote]
A job with this? Really?! :huh: Thanks!
-------
I usually do both; :P for this one I took iron and leather textures from a free textures website and heavily edited them(playing with contrast and mixing it with other images). As for the skin, eyes, bumps and normals maps I made them myself from scratch with Inkscape and GM's sprite editor.
[quote="mysteriousclown"]all 3 of the models look really great, do you have any plans to do snively?[/quote]
No, but I could try it
_________________
Please contact me for any broken links below. Spoiler:
I'm trying for the first time rendering an animation synced with audio. First time lip-syncing too! It's just a random line extracted from the cartoon though. Jim Cummings on his CGI glory :p
I think I messed up at the end. :X
I'm trying for the first time rendering an animation synced with audio. First time lip-syncing too!
It's just a random line extracted from the cartoon though. Jim Cummings on his CGI glory :p
[video]https://www.youtube.com/watch?v=_7Beklb5uv0[/video]
I think I messed up at the end. :X
Last edited by SuperArthurBros on Mon Aug 08, 2016 11:34 pm, edited 1 time in total. _________________
Please contact me for any broken links below. Spoiler:
I think I won't really make a full character body and rig for this, lol, but I like how the head looks as of now, last time I tried making a monster it didn't turn out as I wanted
[img]http://i.imgur.com/mkvvf9i.png[/img]
I think I won't really make a full character body and rig for this, lol, but I like how the head looks as of now, last time I tried making a monster it didn't turn out as I wanted
_________________
Please contact me for any broken links below. Spoiler:
Say, are you able to export the models and rigs to be compatible with Maya? I would love for the two of us to collaborate on projects in the future.
I think I can't do that... There must be a way to do it, but I bet it isn't easy.
----------
I made a very clean and modern bedroom. Nearly 2 hours of rendering!
Big image warning!
Spoiler:
[quote="E-Man"]Say, are you able to export the models and rigs to be compatible with Maya? I would love for the two of us to collaborate on projects in the future.[/quote]
I think I can't do that... There must be a way to do it, but I bet it isn't easy.
----------
I made a very clean and modern bedroom. Nearly 2 hours of rendering!
Big image warning!
[spoiler][img]http://i66.tinypic.com/9s5qio.png[/img][/spoiler]
Last edited by SuperArthurBros on Wed Oct 12, 2016 10:41 pm, edited 1 time in total. _________________
Please contact me for any broken links below. Spoiler:
Absolutely astonishing work. Put all of that on a portfolio. How long did it take you to make that whole scene? Tbh, I think you should start doing freelance work. You could make a lot of money modelling stuff like this for clients.
Absolutely astonishing work. Put all of that on a portfolio.
How long did it take you to make that whole scene? Tbh, I think you should start doing freelance work. You could make a lot of money modelling stuff like this for clients.
_________________
Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?
Say, are you able to export the models and rigs to be compatible with Maya? I would love for the two of us to collaborate on projects in the future.
I think I can't do that... There must be a way to do it, but I bet it isn't easy.
Aw, heck! I was hoping it would be easy. The only other thing i could think of is for you to export your models as OBJs or something, but it's not a big deal if we can't work together directly like this.
[quote="SuperArthurBros"][quote="E-Man"]Say, are you able to export the models and rigs to be compatible with Maya? I would love for the two of us to collaborate on projects in the future.[/quote]
I think I can't do that... There must be a way to do it, but I bet it isn't easy.
[/quote]
Aw, heck! I was hoping it would be easy. The only other thing i could think of is for you to export your models as OBJs or something, but it's not a big deal if we can't work together directly like this.
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