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 Post subject: SAB's Blender Junk Topic
PostPosted: Fri Aug 05, 2016 5:41 pm 
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Not a bird
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I'm having way too much fun now that I'm learning to use Blender. So I thought I should leave my stuff in here. :soveryhappy:

I've recently managed to get a complex-looking full humanoid character finished for first time. :biggrin:
(Also, first time using and generating normal maps instead of regular bump maps)
Here you have it plus other characters:
The fat scientist:
Spoiler:

The fat scientist and his chicken pet:
Spoiler:

Robotnik in another angle:
Spoiler:

The many fat faces of Robotnik(Shape keys and weight maps for facial expressions):
Spoiler:

A close look at Robotnik's fat robotic arm:
Spoiler:

His pet chicken:
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Cluck in pilot colors if you wish:
Spoiler:

Swat-bot soldiers:
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Swat-bots in pilot colors if you wish:
Spoiler:


(I want criticism if you have any :3)

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Fri Aug 05, 2016 5:48 pm 
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all 3 of the models look really great, do you have any plans to do snively?

 
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Sat Aug 06, 2016 10:19 am 
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We need a 3D Sonic SATAM for you one day

 
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Sun Aug 07, 2016 2:03 pm 
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This all looks really great! I especially like the detail on the robotic parts.

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Sun Aug 07, 2016 2:22 pm 
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Wow, did you really make this?

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Sun Aug 07, 2016 2:28 pm 
Cliax Codec X Splatoon
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Excellent stuff. You should have no problem getting a job later in your life with those 3D modelling skills.
Are the textures custom or taken from somewhere?

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
Spoiler:
Fan Art
Spoiler:
 
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Sun Aug 07, 2016 3:19 pm 
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следующая игра скоро будет
Dairy
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Hey man you wanna do some modelling work for little old me? ;)

But seriously dude, this is incredible. You did this all from scratch, right? If so, absolutely amazing.

 
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Sun Aug 07, 2016 3:29 pm 
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Those look really nice, SuperArthurBros! They seem well detailed, and I can't really say anything negative about them! :thumbsup:

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Sun Aug 07, 2016 4:41 pm 
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DJ Coco wrote:
You should have no problem gettingYou should have no problem getting a job later in your life with those 3D modelling a job later in your life with those 3D modelling skills.
Are the textures custom or taken from somewhere?

A job with this? Really?! :huh: Thanks!
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I usually do both; :P for this one I took iron and leather textures from a free textures website and heavily edited them(playing with contrast and mixing it with other images). As for the skin, eyes, bumps and normals maps I made them myself from scratch with Inkscape and GM's sprite editor.

mysteriousclown wrote:
all 3 of the models look really great, do you have any plans to do snively?

No, but I could try it

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Mon Aug 08, 2016 10:55 pm 
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I'm trying for the first time rendering an animation synced with audio. First time lip-syncing too!
It's just a random line extracted from the cartoon though. Jim Cummings on his CGI glory :p

I think I messed up at the end. :X


Last edited by SuperArthurBros on Mon Aug 08, 2016 11:34 pm, edited 1 time in total.
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Mon Aug 08, 2016 11:00 pm 
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I can't seem to play the video, SuperArthurBros, since it appears to be private. You might want to fix that.

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Mon Aug 08, 2016 11:18 pm 
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Oh, I thought "private" meant only those with the video URL would be allowed to see it.
It's fixed now. Thank you for noticing it. x)

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Tue Aug 30, 2016 7:58 pm 
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Image

I think I won't really make a full character body and rig for this, lol, but I like how the head looks as of now, last time I tried making a monster it didn't turn out as I wanted

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Wed Aug 31, 2016 5:36 am 
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Say, are you able to export the models and rigs to be compatible with Maya? I would love for the two of us to collaborate on projects in the future.

 
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Wed Oct 12, 2016 10:31 pm 
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E-Man wrote:
Say, are you able to export the models and rigs to be compatible with Maya? I would love for the two of us to collaborate on projects in the future.

I think I can't do that... There must be a way to do it, but I bet it isn't easy.

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I made a very clean and modern bedroom. Nearly 2 hours of rendering!

Big image warning!

Spoiler:


Last edited by SuperArthurBros on Wed Oct 12, 2016 10:41 pm, edited 1 time in total.
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Wed Oct 12, 2016 10:36 pm 
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Oh my god that's so ****ing amazing! You're the best!

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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Wed Oct 12, 2016 10:46 pm 
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That looks like it's straight out of a movie! You, Mr. Arthur Bros, are phenomenal.

 
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Thu Oct 13, 2016 3:09 am 
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Absolutely astonishing work. Put all of that on a portfolio.
How long did it take you to make that whole scene? Tbh, I think you should start doing freelance work. You could make a lot of money modelling stuff like this for clients.

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Cliax Codec is a combination of top-down and third-person shooter. The gameplay will blend platforming, puzzle and shmup elements together to create a unique gameplay experience. You will take control of four playable characters which rise against a team that seemingly wants to take over the world - but are their motives really that cliché, or are there deeper motives behind their actions?

Currently designing Chapter 1-6, 5%

GOTM titles
Spoiler:
Fan Art
Spoiler:
 
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Thu Oct 13, 2016 5:26 am 
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SuperArthurBros wrote:
E-Man wrote:
Say, are you able to export the models and rigs to be compatible with Maya? I would love for the two of us to collaborate on projects in the future.

I think I can't do that... There must be a way to do it, but I bet it isn't easy.

Aw, heck! I was hoping it would be easy. The only other thing i could think of is for you to export your models as OBJs or something, but it's not a big deal if we can't work together directly like this.

 
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 Post subject: Re: SAB's Blender Junk Topic
PostPosted: Thu Oct 13, 2016 12:41 pm 
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That bedroom looks a bit like something out of The Jetsons. I really like your 3D modeling work.

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