MFGG phpBB Message Boards Archive
https://phpbb.mfgg.net/

Paper Mario animations
https://phpbb.mfgg.net/viewtopic.php?f=13&t=18270
Page 21 of 23

Author:  E-Man [ Mon Mar 20, 2017 11:49 pm ]
Post subject:  Re: Paper Mario animations

Okay, I finally got the remaining suggestions under control. I would have done more, but this progress sheet was getting a little crowded.

Image

Author:  Willsaber [ Tue Mar 21, 2017 9:21 am ]
Post subject:  Re: Paper Mario animations

Why can't the strap be above the shell but below the shoe?

EDIT: I finally figured that out, and now I feel silly! Anyways, I like B more.

Author:  Evil Yoshi Toes [ Tue Mar 21, 2017 8:12 pm ]
Post subject:  Re: Paper Mario animations

Defintiely A, since B has the strap going through the shell (the beige part is still supposed to be part of the shell like on a real turtle, I think.), so B wouldn't work too well. A seems to work just fine :D

Author:  E-Man [ Tue Mar 21, 2017 10:05 pm ]
Post subject:  Re: Paper Mario animations

Alright! I think I'll likely go with Evil Yoshi's idea unless I get another suggestion.

By the way, Willsaber, if you're wondering why the strap couldn't work the way you want it to, it's best to use a visual example. There's also an alternate idea just in case either of you are interested.

Image

Author:  Willsaber [ Wed Mar 22, 2017 1:58 am ]
Post subject:  Re: Paper Mario animations

That new one is the best by far!

Author:  E-Man [ Thu Mar 30, 2017 3:16 pm ]
Post subject:  Re: Paper Mario animations

I've already put your idea into consideration! I just to make sure that I gather the opinions of others before I commit to it.

Image

Author:  E-Man [ Sun Apr 09, 2017 11:00 am ]
Post subject:  Re: Paper Mario animations

Very recently, I submitted these progress sheets to Starman.net and a user called Metalboot suggested that I make Luigi's arms a bit longer. My reasoning is that the official references for the Mario Bros. (not their paper forms) have their arms about the same length. Still, is it something that I should look into?
Image
Image

Author:  Willsaber [ Sun Apr 09, 2017 3:13 pm ]
Post subject:  Re: Paper Mario animations

That looks great!

Author:  E-Man [ Wed Apr 19, 2017 5:19 pm ]
Post subject:  Re: Paper Mario animations

Thanks for that, Willsaber!

Anyway...
Image
Image

Author:  E-Man [ Wed Apr 26, 2017 8:39 pm ]
Post subject:  Re: Paper Mario animations

I'm finally back to designing Paper Mario parts! Surprisingly, I knocked these out quicker than expected!

Image

Author:  E-Man [ Tue May 02, 2017 3:29 pm ]
Post subject:  Re: Paper Mario animations

I know this is a small update, but hear me out. I'm running out of parts that I could work on comfortably; however, this also means that I'm getting very close to when I finish all the necessary character parts for this short! As such, I even have several completed sheets lying around, which I intend to craft into functioning rigs for animation! I just need to texture a few parts of Kent C. Koopa, and then I'll get started!

Image

Author:  E-Man [ Wed May 03, 2017 8:47 pm ]
Post subject:  Re: Paper Mario animations

Just when I thought that I could get around to rigging by the end of the day, I got an e-mail from the Captain about some new critiques. It's not the end of the world (especially since I knocked all of them out quickly).

Image

Author:  E-Man [ Mon May 08, 2017 10:14 pm ]
Post subject:  Re: Paper Mario animations

I know you're not pleased to see another progress sheet after I promised that I'll be rigging, but here's the deal. Not only are they not many puppet parts to create, but I was actually rigging during the time I was waiting for more feedback. In fact, I'm actually abbot halfway done with Mario's rig! By the end of the week, he should be good to go!

Image

Author:  E-Man [ Tue May 09, 2017 10:57 pm ]
Post subject:  Re: Paper Mario animations

I got some feedback sooner than expected, but I was able to knock it out right off the bat!
Image

Author:  zXspriter [ Tue May 09, 2017 11:45 pm ]
Post subject:  Re: Paper Mario animations

I feel, if Parakarry's wing is to be in that position, the strap should be moved up a notch as to not be in the way.

Author:  E-Man [ Wed May 10, 2017 12:00 am ]
Post subject:  Re: Paper Mario animations

The big problem with the straps is that I need to make sure that they don't cut into the arm from below. It's rather difficult to pull off and how they are now is the best I could do. The only other option is to make the strap go above the shoulder, but the collar makes it difficult to make it look convincing enough.

Author:  Kirby's Adventure [ Wed May 10, 2017 1:48 pm ]
Post subject:  Re: Paper Mario animations

A minor thing to note; Parakarry's shell is closer to a light blue or teal in the games. From what I can tell from his sprites, the postbag strap actually does go under his shell. Parakarry has never had any actual sprites of him facing away from the screen, though.

Author:  E-Man [ Wed May 10, 2017 2:24 pm ]
Post subject:  Re: Paper Mario animations

Actually, I'm fully aware of Parakarry's actual shell color. I even applied it to one of the previous shells.
Spoiler:

If you're concerned that the shells are green, it's just that I haven't got around to retexturing them yet. I'll handle it once I start putting the sheet together, so don't worry!

As for the straps, there's not a lot of existing official Parakarry sprites and artwork to work from. As such, I had to make an educated guess. Of course, I recently looked at the ripped sprites for a better reference, and the Skydive attack provides better evidence that the strap is in front of the shell. Unless this sheet is incomplete, I think I can rest my case.
https://mfgg.net/index.php?act=resdb&pa ... c=1&id=550

Author:  Kirby's Adventure [ Wed May 10, 2017 2:32 pm ]
Post subject:  Re: Paper Mario animations

E-Man wrote:
As for the straps, there's not a lot of existing official Parakarry sprites and artwork to work from. As such, I had to make an educated guess. Of course, I recently looked at the ripped sprites for a better reference, and the Skydive attack provides better evidence that the strap is in front of the shell. Unless this sheet is incomplete, I think I can rest my case.
https://mfgg.net/index.php?act=resdb&pa ... c=1&id=550


I meant it went underneath the back of the shell.

Author:  E-Man [ Wed May 10, 2017 2:35 pm ]
Post subject:  Re: Paper Mario animations

I honestly have no idea what you mean.

Page 21 of 23 All times are UTC - 5 hours [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/