Okay, let's see what we have here.
Krusper Butter (Koopa) wrote:
I made a really good Super Bell Hill Sprite Background.
For starters, please do not say things like this. Most of the time, graphics are rejected from the mainsite because they're bad. There are other reasons they can be rejected--say, a sprite sheet offers nothing new compared to an older sprite sheet, or the sprites are stolen from someone else--but usually, it's because the quality is too low for people to find much use for them.
Quote:
they said it needs sprucing up...like what?
Now granted, the current mainsite software has certain limitations (which should be gone after MFGG3 is complete), but I believe the staffer who made the last vote to reject your submission could have been more descriptive.
So let's do that.
The first thing I notice is your background wasn't made to wrap. As LuNiney has shown, the left and right ends of the background don't match up when you attempt to tile the background. A lot of decent fan games have scrolling backgrounds, so this considerably limits the usefulness.
Another issue I see is in perspective. You've got two layers of grassy ground, but the bell shrooms on the back layer are the same size as the front layer. Objects that are farther away from you should appear smaller, even if they happen to be the same size as objects closer to you, and... well, that's not happening in this background.
A third issue is in your lines and shapes. There are quite a few jagged lines in your dirt path, which are a bit jarring. Your flowers don't really look like flowers; there's no distinct petals, making your flowers look like colored lozenges.
And then there's your colors and shading. The shading on your grass doesn't make any sense. There's no actual depth in your hills and no apparent light direction--only blobs of different shades of green. The bell shroom cap lighting source is apparently the front, but the stems are lit from the left. The dense clouds at the back of the hills don't make any sense as clouds don't work that way--and besides, the clouds are pillow-shaded. I might have put some subdued hills or mountains back there, but not that.
In conclusion... well, I would have considered rejecting it too, because there is
quite some room for improvement.
Okay, let's see what we have here.
[quote="Krusper Butter (Koopa)"]I made [b]a really good[/b] Super Bell Hill Sprite Background.[/quote]
For starters, please do not say things like this. Most of the time, graphics are rejected from the mainsite because they're bad. There are other reasons they can be rejected--say, a sprite sheet offers nothing new compared to an older sprite sheet, or the sprites are stolen from someone else--but usually, it's because the quality is too low for people to find much use for them.
[quote]they said it needs sprucing up...like what?[/quote]
Now granted, the current mainsite software has certain limitations (which should be gone after MFGG3 is complete), but I believe the staffer who made the last vote to reject your submission could have been more descriptive.
So let's do that.
The first thing I notice is your background wasn't made to wrap. As LuNiney has shown, the left and right ends of the background don't match up when you attempt to tile the background. A lot of decent fan games have scrolling backgrounds, so this considerably limits the usefulness.
Another issue I see is in perspective. You've got two layers of grassy ground, but the bell shrooms on the back layer are the same size as the front layer. Objects that are farther away from you should appear smaller, even if they happen to be the same size as objects closer to you, and... well, that's not happening in this background.
A third issue is in your lines and shapes. There are quite a few jagged lines in your dirt path, which are a bit jarring. Your flowers don't really look like flowers; there's no distinct petals, making your flowers look like colored lozenges.
And then there's your colors and shading. The shading on your grass doesn't make any sense. There's no actual depth in your hills and no apparent light direction--only blobs of different shades of green. The bell shroom cap lighting source is apparently the front, but the stems are lit from the left. The dense clouds at the back of the hills don't make any sense as clouds don't work that way--and besides, the clouds are pillow-shaded. I might have put some subdued hills or mountains back there, but not that.
In conclusion... well, I would have considered rejecting it too, because there is [i]quite[/i] some room for improvement.