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 Post subject: Cruise Elroy's Art Zone
PostPosted: Fri Jul 24, 2015 2:23 pm 
I hate yellow balls of consumption.
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Everyone else and their moms have their own art topic by now, so I figured I may as well make one too. You should know what to expect.

First up, here's my take on Mario and Luigi in sprite form (8-bit/16-bit)

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And now, here's my ref to celebrate 1 year of my time spent on MFGG. Kinda simple, but I like it.
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...That's all for now.

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 24, 2015 2:29 pm 
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That's a really nice drawing of your ref! Say, you wouldn't mind if I ask you that what did you use to make this drawing?


Last edited by Q-Nova on Fri Jul 24, 2015 2:29 pm, edited 1 time in total.
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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 24, 2015 2:29 pm 
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Ooh I like the sprites. Especially the 8-Bit ones I like 8-Bit.

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 24, 2015 8:09 pm 
I hate yellow balls of consumption.
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Q-Nova wrote:
That's a really nice drawing of your ref! Say, you wouldn't mind if I ask you that what did you use to make this drawing?

Thanks. I drew the outlines on paper and made the rest of it in GIMP.
Xandalf wrote:
Ooh I like the sprites. Especially the 8-Bit ones I like 8-Bit.

Thanks. I like the 8-bit style myself, too.

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 24, 2015 10:01 pm 
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hi hello
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The Mario and Luigi sprites look fantastic, especially the 8-bit ones! Great job! ^_^

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 24, 2015 11:03 pm 
I hate yellow balls of consumption.
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Thanks!

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Koopa 2.0

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 Post subject: Re: Art Blutorus Creates
PostPosted: Thu Jul 30, 2015 10:39 pm 
I hate yellow balls of consumption.
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Image
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do the Mario

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 Post subject: Re: Art Blutorus Creates
PostPosted: Thu Jul 30, 2015 10:41 pm 
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Simply amazing. Gotta love the death animation.

But seriously those are some pretty good sprites. Unless you intended this, the feet should kick backwards more than forwards. Look up a walk cycle if needed.

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 Post subject: Re: Art Blutorus Creates
PostPosted: Thu Jul 30, 2015 10:47 pm 
I hate yellow balls of consumption.
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I was trying to replicate the walk from SMB1 but I can see what you mean

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 Post subject: Re: Art Blutorus Creates
PostPosted: Thu Jul 30, 2015 11:08 pm 
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Those are amazing! But for some reason whenever I look at it he looks like he's walking backwards... I have no idea why though xP

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 Post subject: Re: Art Blutorus Creates
PostPosted: Thu Jul 30, 2015 11:16 pm 
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Kootie Patootie
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Evil Yoshi Toes wrote:
Those are amazing! But for some reason whenever I look at it he looks like he's walking backwards... I have no idea why though xP

That's because his leg is kicking forward rather than being lifted forward, and then pulled backwards.

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 Post subject: Re: Art Blutorus Creates
PostPosted: Thu Jul 30, 2015 11:35 pm 
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Oof. The SMB1 walk cycle was already awkward enough, and when you try applying that to a more realistically-proportioned sprite it really shows. I guess it can't be helped since it's the style you're going for, though.

Image

There's my best shot at it. You're technically right that the knee should be lifted when Mario moves his leg forward, but if you slide his legs like this I think it looks a little better. I also darkened the leg in the background so you could tell it apart and I ping-ponged the animation SMB3/SMW style. SMB1 didn't have ping-pong animations, but it technically could have because ping-ponging a 3-frame animation into 4 frames doesn't require more space on the ROM.

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 31, 2015 11:26 am 
I hate yellow balls of consumption.
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Yours looks better, but it looks a little weird how he sinks down and up when he walks, when that only should happen when his feet are going up or down.

This is what I'm talking about:

Image

I tried to edit yours and get a resemblance closer to that of SMB1 and this is what I got:

Image

What do you think now?

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 31, 2015 12:36 pm 
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Perfect.

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HylianDev wrote:
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i hate mfgg because they declined my call of duty and minecraft crossover fangame :angry:

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 31, 2015 2:13 pm 
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That looks much better now, Blutorus!

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 31, 2015 2:14 pm 
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Nailed it! I'm surprised you were able to make that work. I've been experimenting with 3-frame walk cycles lately and they feel so much more difficult than 2, 4, 6 and 8-frame walk cycles. :(

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 31, 2015 2:18 pm 
I hate yellow balls of consumption.
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Thanks, everyone!

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 31, 2015 2:18 pm 
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That looks great! :D

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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 31, 2015 3:29 pm 
I hate yellow balls of consumption.
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 Post subject: Re: Art Blutorus Creates
PostPosted: Fri Jul 31, 2015 3:32 pm 
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Something seems a little strange with the skidding pose, but otherwise, that looks great!

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