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Mit's Official Unofficial Spriting Dictionary
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Author:  DragonDePlatino [ Sat Apr 09, 2016 3:43 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

Hmm. Maybe for the purposes of demonstration, you could exaggerate the sel-out on your example? I can barely see it even when zoomed in. Some artists like anubis use colors from their shading as outlines when they're facing towards the light-source. Here's an edit:

Image

Author:  KlassicKelvin [ Fri Dec 02, 2016 3:28 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

Pretty slick guide dude, when animating 2D cycles for my characters in digital illustration. Pixel art always scared me because of the itty bitty clean up in each frame. one pixel could make or break you

Author:  HellJumper [ Mon Feb 13, 2017 11:06 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

Very good for beginners.

Author:  HellJumper [ Sat Feb 25, 2017 12:01 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

Banding is a type of pillowshading where shades are directly based off of a line's shape. It's almost always jarring to look at, so try to avoid it wherever possible. An example of banding on an actual sprite can be seen below:
Image
Image
I actually prefer the one on the left. It really depends on what art style you're going for. But just because someone like myself doesn't make their sprites super cartoony like the one on the right, doesn't make them objectively bad or inferior. Some people like myself prefer more shading.

I agree that banding should be avoided, but what you showed was not banding. This is what banding looks like on an actual sprite:
Image

Author:  Kirby's Adventure [ Sat Feb 25, 2017 2:22 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

No, that's pillowshading. What was in the original is indeed banding.

Author:  Mit [ Sat Feb 25, 2017 4:35 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

the left sprite is not "realistic"/"non-cartoony" shading. the left sprite as KA pointed out is in fact banding and the example you provided is pillowshading.

"realistic" or "detailed" shading would be something like this:
ImageImage

Author:  Kirby's Adventure [ Sat Feb 25, 2017 8:26 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

If I may bounce off of Mit, shading is supposed to convey form, which banding doesn't do very well. It varies, but it's kind of a "less is more" thing.

Author:  HellJumper [ Sat Feb 25, 2017 9:08 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

"Banding is a type of pillowshading where shades are directly based off of a line's shape." Are you sure this isn't what I showed in that screenshot? lol

He even says it's a type of pillowshading. You need to go into more detail next time.

Author:  Mit [ Sat Feb 25, 2017 9:14 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

TheWahGamer wrote:
"Banding is a type of pillowshading where shades are directly based off of a line's shape." Are you sure this isn't what I showed in that screenshot? lol

He even says it's a type of pillowshading. You need to go into more detail next time.

it's a type of pillowshading. what you demonstrated was pillowshading without a lightsource. banding is pillowshading with a lightsource. furthermore, pillowshading doesn't technically have to follow the line's shape, only be (excessive) shading without a lightsource.

Author:  HellJumper [ Sat Feb 25, 2017 9:34 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

Oh alright. I get it now.

Author:  MarioPlusToad [ Fri Sep 15, 2017 4:45 pm ]
Post subject:  Re: Mit's Official Unofficial Spriting Dictionary

Very nice info thanks for sharing. Creating Sprites look very time consuming

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