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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Thu Feb 11, 2016 11:40 pm 
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Thanks SonicZetrex!
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Looks a lot better!

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Vitiman wrote:
I never get quoted :(

I find it really ironic that the day after a holiday celebrating being thankful for what we have is a day where a lot of people rush to department stores and shop until they drop.
Refs:
Me (1) | Me (2) | Me (3) | Me (Shlyoh) | Mors | Q-Nova
If you sprited/referenced me but not on this list, PM me and I'll change it.

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Sat Feb 13, 2016 10:46 pm 
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Thanks! Anyway....

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Added ! Switches.

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Sun Feb 14, 2016 12:00 am 
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Jammin' with Luigi and Tails
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Lovin' that clean aesthetic! That extra 'squish' frame looks pretty nice too!

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Mon Feb 15, 2016 2:16 pm 
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Thanks for the compliment, FieryExplosion! By the way...

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I added the switches from Mario vs Donkey Kong and the Time Switch. So, before I press this sprite sheet into the main site, any thoughts on this sprite sheet?

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Feb 17, 2016 1:53 am 
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Thanks SonicZetrex!
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Tiny request: Could you add the Skull Switch from NSMB?
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Vitiman wrote:
I never get quoted :(

I find it really ironic that the day after a holiday celebrating being thankful for what we have is a day where a lot of people rush to department stores and shop until they drop.
Refs:
Me (1) | Me (2) | Me (3) | Me (Shlyoh) | Mors | Q-Nova
If you sprited/referenced me but not on this list, PM me and I'll change it.

My favorite BGM:

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Feb 17, 2016 8:31 pm 
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Sure thing! I added it into the sheet, and:

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So, before I make the main site submission's sprite sheet switch to this one, what do you think about it?

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Feb 17, 2016 8:41 pm 
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Thanks SonicZetrex!
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that looks really good

thank you

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Vitiman wrote:
I never get quoted :(

I find it really ironic that the day after a holiday celebrating being thankful for what we have is a day where a lot of people rush to department stores and shop until they drop.
Refs:
Me (1) | Me (2) | Me (3) | Me (Shlyoh) | Mors | Q-Nova
If you sprited/referenced me but not on this list, PM me and I'll change it.

My favorite BGM:

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Sun Feb 21, 2016 3:42 pm 
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Thanks, and your welcome! :D Anyway...

scaled image

Just some artwork of a thing that I might use in my breakout game.


Last edited by Q-Nova on Thu Jun 16, 2016 12:14 am, edited 1 time in total.
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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Tue Feb 23, 2016 6:26 pm 
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Added two extra angles for the idle pose. I'm planning on doing a spin jump animation next, but before I do that, any thoughts on the two new angles (which are ones that are facing at the background area)? I'm having trouble with the pose that is before the one that is facing straight at the background, and it doesn't seem so good to me, so criticism (and help) for that angle are appreciated! :)

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Feb 24, 2016 11:48 pm 
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Well, I started over and made a new pose for the fourth Mario in the first row, and:

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So, does it look better, or worse? Is there any spots that I could try to improve on?

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Thu Feb 25, 2016 12:01 am 
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Thanks SonicZetrex!
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In the fourth frame on the first row, the way the left arm is positioned looks like his arm sort of curves forward...

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Vitiman wrote:
I never get quoted :(

I find it really ironic that the day after a holiday celebrating being thankful for what we have is a day where a lot of people rush to department stores and shop until they drop.
Refs:
Me (1) | Me (2) | Me (3) | Me (Shlyoh) | Mors | Q-Nova
If you sprited/referenced me but not on this list, PM me and I'll change it.

My favorite BGM:

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Mar 02, 2016 3:21 pm 
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Okay! I tried to fix the left arm in the fourth frame (and added a spin jump animation), and:

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So, does the fourth frame in the first row looks better now (or worse)? Oh, and I would love to hear any criticism and/or comments on the spin jump animation (to me, it is somehow bugging me, but I can't seem to put my finger on it right now). :)

Also, with Vitiman's permission, here is a (bad) box art I made for P-Switch Predicament:

scaled image


Last edited by Q-Nova on Tue May 10, 2016 11:17 pm, edited 1 time in total.
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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Mar 02, 2016 5:37 pm 
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hi hello
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The new 4th frame looks good! :D
I noticed in the spin animation that his arms might be bit too short compared to how they are in the other animations. I'm not sure what else would be wrong with it though.

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Mar 09, 2016 9:34 pm 
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Thanks! I slightly extended the arms in the spin jump poses, and:

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So, how does it look right now? Also, I had just started a new sprite sheet, which are the Podoboos! Here's how it is looking right now:

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Feel free to post any criticism and/or comments!

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Tue Mar 15, 2016 9:24 pm 
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So, I had just sort of finished my Podoboo sprite sheet now. Here's how it is looking:

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So, any thoughts on the above sprite sheet, before it splashes into the main site?

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Dec 21, 2016 6:40 pm 
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Man, it's been quite a while since the last time I've shown something on this topic, hasn't it? I wasn't motivated to do some art stuff that I could show on this topic lately, although it seems to be coming back slowly. Here's a few sprite sheets and an animated GIF that I would like to show you guys:

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The above is a sprite sheet of tracks, with a design mostly from Super Mario Maker. I decided to include an outlined version of it, which I think it could be more useful to some people. I hope it's not too disorganized, and I do have plans to release it on the main site soon.

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I made what's in the above sprite sheet nearly a month ago, but I didn't feel showing them here until now. It's just a normal Poke Ball (and several different versions of it), but I have been thinking about expanding it someday. The first two Poke Balls in the first row are what they look like before.

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The above sprite sheet and GIF were originally for the Sprite Competition #6 - 2016. I decided to show it here since I think I could get some comments and criticism on it. The pepper is called a Peppro (combination of "pyro" and pepper). They can hop towards Mario and Co., and if they get close to them, they'll breathe fire at them. They can be defeated by being stomped, hit by fireballs, and more.

Any comments and criticism on what I have shown are appreciated.

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Dec 21, 2016 7:26 pm 
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You have a really interesting low-contrast style to your pixels. It makes dithering really effective, and you really do use that to a maximum extent here.

I bet you could make some amazing implicated lines with your palette - although the lineart method you're using is already super fine.

The Peppro looks functional - I love the animation to it, too. The only concern I would have about it is making sure that the sprite does not blend in too much in a hot-colored backdrop. A lava level, for example. If you want to make sure that your sprite has maximum visibility in many different scenarios, you need some contrasts within the sprite itself - which, with your current palette, the optimal solution would probably to add a secondary, less predominant color to the sprite (for example, green on the top).

Relying on contrast between the sprite and the level itself might be good enough, though. Ultimately that's up to the level's designer.

 
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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Dec 21, 2016 7:40 pm 
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Thanks, Mandew! I could see what you mean about the sprite possibly blending in with some backdrops. I could try to add another color as a "second layer", since I think GBC (the sprites are in a non-specific GBC style) sprites can only use 3 colors at once, although it can be bypassed by using additional layers, in order to make it useful in more backdrops. I did a little quick edit of it, and:

Image

So, any thoughts on it? Does it seem like it could be usable in more backdrops?

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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Dec 21, 2016 7:51 pm 
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Q-Nova wrote:
Thanks, Mandew! I could see what you mean about the sprite possibly blending in with some backdrops. I could try to add another color as a "second layer", since I think GBC (the sprites are in a non-specific GBC style) sprites can only use 3 colors at once, although it can be bypassed by using additional layers, in order to make it useful in more backdrops. I did a little quick edit of it, and:

Image

So, any thoughts on it? Does it seem like it could be usable in more backdrops?


This is actually super good! I didn't realize you were going for a GBC style, though - so that was my mistake on that front.

I'm actually curious as to how this would look with all of the orange replaced with Green. Since this is meant to look close to the Game Boy Color, the colors on the palette could be different depending on the level either way - so if you want to stay close to looking like GBC, you could just have different variations of the sprite that only change the colors.

 
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 Post subject: Re: Q-Nova's Box O' Art
PostPosted: Wed Dec 21, 2016 9:15 pm 
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Thanks! Also, about the mistake for the style, that's okay. I didn't really say what style I was going for in this topic before. Anyway, with your feedback taken, I made three different versions of the Peppro enemy. One of them is red-orange, another is green, and the third one is a mix of both. Here's how it looks:

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I think all three versions look nice, but what do you guys think?

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