Go to page Previous  1 ... 130, 131, 132, 133, 134  Next  [ 2666 posts ]  Reply to topicPost new topic 
Author Message
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Sun Oct 29, 2017 5:06 pm 
User avatar
Member
[*]
KirbyLover2048 wrote:
Oh God...

Those eyes...

I mean, the sprites look good, but the eyes...

How is this?


Attachments:
eyefix.png
eyefix.png [ 1.57 KiB | Viewed 2743 times ]
_________________
It's Luigi time!
ImageImage
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 12:18 am 
User avatar
hi hello
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

That's better but they still look kind of soulless. I think if you're gonna go with solid black eyes they have to be thinner. The problem is more drastic on the NES styled sprites because of the higher contrast between the face and the eyes.

_________________
What I support

Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 6:28 am 
User avatar
A forgotten forum.
Member
[*]
[*]
[*]
Try making them only one pixel wide. It helps me whenever I make something like that.

_________________
I honestly miss this place.
The phpbb forums were so much better than the newer, MyBB forums.
All I'd like to do is bring back these old threads, even for just a day.
I grew up with phpbb, and I won't let those memories go to waste.

If any of the staff members can see this, please, let us revisit these forums. They were one of the best parts of my MFGG experience.

~Kirb Berry
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 1:15 pm 
User avatar
Member
[*]
Currently working on my first tileset. Not custom, but it's something I've wanted to try for a while since there's not that many 16-bit NSMB tilesets out there. (I can definitely tell there's major shading improvement since my first sprite I made in 2014)
Image
I'm not entirely sure how I feel about the slopes, though. They're the only thing I need to finish working on. They look ok, but it's the lighter/highlight area that just doesn't look right to me. It looks too thin compared to the other tiles, and I'm not sure what I should do to improve it.

 
Top
Offline 
 
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 5:18 pm 
User avatar
Member
[*]
ok... another eye fix..


Attachments:
seriouslyanothereyefix.png
seriouslyanothereyefix.png [ 1.46 KiB | Viewed 2717 times ]
_________________
It's Luigi time!
ImageImage
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 5:23 pm 
User avatar
Member
[*]
EpicLuigi wrote:
ok... another eye fix..

ooooh, that looks really nice! the eyes definitely look better than before. the rest of the sprites also look good, seem to fit the SMB3 style pretty well. :thumbsup:

 
Top
Offline 
 
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 5:42 pm 
User avatar
I'll be your 1-Up boy.
Social Media Manager
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
I like the tileset so far, Turret!

_________________
also known as SonicProject
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 6:02 pm 
User avatar
Member
[*]
Pedigree wrote:
I like the tileset so far, Turret!

Thanks! I actually finished it a little bit ago and submitted it to the main site. currently waiting for it to get approval.

 
Top
Offline 
 
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 6:03 pm 
User avatar
I'll be your 1-Up boy.
Social Media Manager
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Sweet!

_________________
also known as SonicProject
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 7:44 pm 
User avatar
A forgotten forum.
Member
[*]
[*]
[*]
Image

_________________
I honestly miss this place.
The phpbb forums were so much better than the newer, MyBB forums.
All I'd like to do is bring back these old threads, even for just a day.
I grew up with phpbb, and I won't let those memories go to waste.

If any of the staff members can see this, please, let us revisit these forums. They were one of the best parts of my MFGG experience.

~Kirb Berry
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 9:41 pm 
User avatar
Here we go.
Member
[*]
[*]
[*]
[*]
[*]

Neat sprite!

_________________
The end is coming.
 
Top
Offline 
 User page at mfgg.net
 
 [mx]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 10:02 pm 
User avatar
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Turret 3471 wrote:
Currently working on my first tileset. Not custom, but it's something I've wanted to try for a while since there's not that many 16-bit NSMB tilesets out there. (I can definitely tell there's major shading improvement since my first sprite I made in 2014)
Image
I'm not entirely sure how I feel about the slopes, though. They're the only thing I need to finish working on. They look ok, but it's the lighter/highlight area that just doesn't look right to me. It looks too thin compared to the other tiles, and I'm not sure what I should do to improve it.

I am glad you took the time to post it on the forums. I personally accepted it on the mainsite, but you could reduce the pillowing on the grass surface. Let me know if you need me to elaborate.

_________________
REF

Image


[11:11:51 PM] Stacks-of-Phone: Gato will eventually ascend, his consciousness transferred to hard disk
[11:12:00 PM] Stacks-of-Phone: he lives the rest of his life, a live2D facerig
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Mon Oct 30, 2017 10:08 pm 
User avatar
Kootie Patootie
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
KirbyLover2048 wrote:
Image

That looks really cool, imo!

_________________
Image
My mains
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Tue Oct 31, 2017 12:07 am 
User avatar
Member
[*]
Gato wrote:
Turret 3471 wrote:
Currently working on my first tileset. Not custom, but it's something I've wanted to try for a while since there's not that many 16-bit NSMB tilesets out there. (I can definitely tell there's major shading improvement since my first sprite I made in 2014)
Image
I'm not entirely sure how I feel about the slopes, though. They're the only thing I need to finish working on. They look ok, but it's the lighter/highlight area that just doesn't look right to me. It looks too thin compared to the other tiles, and I'm not sure what I should do to improve it.

I am glad you took the time to post it on the forums. I personally accepted it on the mainsite, but you could reduce the pillowing on the grass surface. Let me know if you need me to elaborate.

I do have one question. What exactly do you mean by "pillowing"?

 
Top
Offline 
 
 
 [mx]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Tue Oct 31, 2017 3:04 am 
User avatar
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Turret 3471 wrote:
Gato wrote:
Turret 3471 wrote:
Currently working on my first tileset. Not custom, but it's something I've wanted to try for a while since there's not that many 16-bit NSMB tilesets out there. (I can definitely tell there's major shading improvement since my first sprite I made in 2014)
Image
I'm not entirely sure how I feel about the slopes, though. They're the only thing I need to finish working on. They look ok, but it's the lighter/highlight area that just doesn't look right to me. It looks too thin compared to the other tiles, and I'm not sure what I should do to improve it.

I am glad you took the time to post it on the forums. I personally accepted it on the mainsite, but you could reduce the pillowing on the grass surface. Let me know if you need me to elaborate.

I do have one question. What exactly do you mean by "pillowing"?

I'm not going to make up my own definition but I can give my own interpretation of the meaning.
Image
I found this image online and I feel like it's a good representation of what you're doing. I'm guessing you are simply trying to port in the shading from nsmb to pixel art form, which doesn't carry over well due to the number of layers of shading you used. Basically, you want to avoid focusing the light source of to the central points to an outline, or else the darker shades will just compliment the outline and mesh with it in a sense, and it tends to look bad. Basically, about "outlining" the actual outlines of pixel art with lighter tones of color than the outline itself. Does this make sense?

_________________
REF

Image


[11:11:51 PM] Stacks-of-Phone: Gato will eventually ascend, his consciousness transferred to hard disk
[11:12:00 PM] Stacks-of-Phone: he lives the rest of his life, a live2D facerig
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Tue Oct 31, 2017 11:33 am 
User avatar
Member
[*]
Gato wrote:
Turret 3471 wrote:
Gato wrote:
I am glad you took the time to post it on the forums. I personally accepted it on the mainsite, but you could reduce the pillowing on the grass surface. Let me know if you need me to elaborate.

I do have one question. What exactly do you mean by "pillowing"?

I'm not going to make up my own definition but I can give my own interpretation of the meaning.
Image
I found this image online and I feel like it's a good representation of what you're doing. I'm guessing you are simply trying to port in the shading from nsmb to pixel art form, which doesn't carry over well due to the number of layers of shading you used. Basically, you want to avoid focusing the light source of to the central points to an outline, or else the darker shades will just compliment the outline and mesh with it in a sense, and it tends to look bad. Basically, about "outlining" the actual outlines of pixel art with lighter tones of color than the outline itself. Does this make sense?

I guess. I've heard of pillow shading before, just didn't know you were talking about it. I think my main problem now is knowing what kind of shading would look good for the grass, making it still look like graphics used in a real Mario game, while still looking familiar to the NSMB style.

 
Top
Offline 
 
 
 [zz]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Fri Nov 03, 2017 9:54 pm 
User avatar
Member
[*]
4: backflip!

 
Top
Offline 
 
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Wed Nov 08, 2017 6:07 pm 
User avatar
A forgotten forum.
Member
[*]
[*]
[*]
WARNING: Big image!
Spoiler:

A custom background image for my computer. Pretty sure it won't work on anyone else's without some anti aliasing, making it blurry as hell.

_________________
I honestly miss this place.
The phpbb forums were so much better than the newer, MyBB forums.
All I'd like to do is bring back these old threads, even for just a day.
I grew up with phpbb, and I won't let those memories go to waste.

If any of the staff members can see this, please, let us revisit these forums. They were one of the best parts of my MFGG experience.

~Kirb Berry
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Wed Nov 08, 2017 7:19 pm 
User avatar
hi hello
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

Is that the SMW forest background?

_________________
What I support

Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [cl]
 Post subject: Re: Sprites / Art WIP topic
PostPosted: Fri Nov 10, 2017 10:28 pm 
User avatar
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
After facing a handful of inconveniences, I got fed up with PicsArt. Medibang seems to have huge potential so far, so I'm most likely gonna stick with it.

scaled image

_________________
Image
im immature af
 
Top
Offline 
 User page at mfgg.net
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page Previous  1 ... 130, 131, 132, 133, 134  Next  [ 2666 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: Google and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group