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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Thu Apr 13, 2017 10:29 pm 
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Kirby's Adventure wrote:
SuperArthurBros wrote:
I like how the pixels are unconsistent in the overscaled sprite. :p

actually don't do this it's a bad spriting practice

So what? I just said I like how there is slight lighting in the scaled sprite.

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Thu Apr 13, 2017 11:42 pm 
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Huh? What? Huh?
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SuperArthurBros wrote:
Kirby's Adventure wrote:
SuperArthurBros wrote:
I like how the pixels are unconsistent in the overscaled sprite. :p

actually don't do this it's a bad spriting practice

So what? I just said I like how there is slight lighting in the scaled sprite.

that's literally not what you said.

it's a pretty good sprite as it is, though, but upscaled sprites like mega mario are better off being redrawn fully. inconsistent pixel ratios are generally messy and unappealing.

i don't think there's a problem with his nose being brown, but pink might work out better.

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Wed Apr 26, 2017 6:21 pm 
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Why haven't i posted here in a while

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Thu Apr 27, 2017 8:31 am 
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Looks like I'll be able to find my style of "my character" soon...
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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Thu Apr 27, 2017 11:49 pm 
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SonicZetrex wrote:
Looks like I'll be able to find my style of "my character" soon...
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Aaaaaa, you went straight into your pixel editor didn't you???

Your character is stiff as a board!
Get out a paper and pencil and sketch some actiony standing poses right this second!

Make it quick and ugly. Here's what I mean:
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Don't even worry about proper anatomy. Just draw a few circles/ovals/lines/whatever and get that feeling down. Large shape for torso, smaller shapes for limbs, etc. Later, you'll be able to use your sketches as a personal reference. What's important is that you escape from the confines of a pixel-based mindset. Drawing freely on paper and transposing that image back into the sprite editor is a good way to preserve at least a little bit of personality. Use long, curvy lines wherever possible - they are a great way to demonstrate flow.

A simple pencil sketch can make the difference between a lifeless statue (the kind seen in Terraria), and Duelyst-tier poses that are gleaming with life:
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When it comes time to come back to the sprite editor, reference your drawings. Fill out the forms with flat colors, then let your mind fill in the shapes for you. Don't worry about shading for now - worry about form. I use the silhouette method a lot myself. First I fill out a very rough silhouette, focusing mainly on proportion and posture...
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Then I go nuts on the detail and do whatever else I gotta do.
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I didn't need to draw on paper beforehand because this is a comparatively large sprite and there are lots of dragon references online. I can get across all the feeling I want using large freehand strokes, bucket fill, and a large eraser. But that's for a large sprite. On a scale like yours, every single pixel counts. The smaller the sprite, the more you'll need a reference to start out from. Get drawing!

 
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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Sat Apr 29, 2017 2:55 pm 
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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Sun Apr 30, 2017 10:43 am 
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Lovintendo wrote:
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kewl.

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Fri May 05, 2017 6:29 pm 
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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Fri May 05, 2017 8:03 pm 
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SuperArthurBros wrote:
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That's some very impressive sprite work, SAB. I especially like the color choices. They reflect the style nicely.

 
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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Fri May 05, 2017 8:07 pm 
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SuperArthurBros wrote:
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Wow, that looks great, SAB! It's got so much character to it.

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Tue May 09, 2017 7:58 pm 
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Image

I really want to know if this walk-cycle is any good.

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Tue May 09, 2017 10:22 pm 
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Try lifting the legs a bit more. I think that should help.

 
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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Wed May 10, 2017 9:42 pm 
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I'll try your advice, but I want it to look like a casual walk and not like he's marching on a military band.

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Wed May 10, 2017 10:20 pm 
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I understand where you're coming from. Thankfully, I don't think you have to lift the feet that high.

 
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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Thu May 11, 2017 7:08 pm 
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Here's the fixed walk-cycle, plus minor edits.
Image

And a jump animation:
Image

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Thu May 11, 2017 11:16 pm 
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I think the walk cycle turned out alright in case you're wondering.

 
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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Sat May 13, 2017 1:09 pm 
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thanks, neweegee!
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SuperArthurBros wrote:
Here's the fixed walk-cycle, plus minor edits.
Image

And a jump animation:
Image

Better.

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Sat May 13, 2017 1:16 pm 
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thanks, neweegee!
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Better late than never. Whipped it up in less than an hour. :thumbsup:

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Sat May 13, 2017 2:50 pm 
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SuperArthurBros wrote:
Here's the fixed walk-cycle, plus minor edits.
Image

And a jump animation:
Image

Why does the walk only have a few frames but the jump seems to have a billion?

Also, the walk is still very choppy.

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 Post subject: Re: Sprites / Art WIP topic
PostPosted: Sat May 13, 2017 2:55 pm 
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I was going to mention that the walk cycle could do with some more frames, but I figured that I was just my browser and it looks better in a different one. As someone who likes smooth animation, I would try to add in more frames, but keep in mind that they can potentially slow down the animation.

 
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