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Enemy Sprite, For a project I'm working on.
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 Post subject: Enemy Sprite
PostPosted: Wed Feb 02, 2011 10:15 pm 
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I'm working on a game project and I've just started the Graphics; I would like some feedback on sprites I made for the first enemy, and tell me how to fix any mistakes I made, please. I know his animation looks a bit awkward; he doesn't really have to look like he's walking, just sort of squishing along.
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 Post subject: Re: Enemy Sprite
PostPosted: Thu Feb 03, 2011 10:54 am 
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we own the night
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Could you post some details about this enemy? I nor anyone else can begin to critique your work without knowing more about the subject matter. From a purely technical standpoint, I'd say your line work and shading are fine, but again, I can't really say much else without a little more information.

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 Post subject: Re: Enemy Sprite
PostPosted: Thu Feb 03, 2011 12:18 pm 
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you could probably choose better colours

 
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 Post subject: Re: Enemy Sprite
PostPosted: Thu Feb 03, 2011 6:13 pm 
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Well, I don't choose the colors; gamemaker does- sort of. But anyway the point ofthe enemy is to be the basic goomba of the game, really. The point of the game is to make sure the right color hits the right laser, that's why there's two colors.

 
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