I was only targeting the assembling the materials themselves, as mentioned earlier.
Evil Yoshi Toes wrote:
As for assembling them, are you planning on having each character be one sprite made of parts stuck together, or on keeping them separate in-game as the official game does? If you want them to be one sprite I used a program called Spriter a while back to make some fluid animations for some characters. It also allows for skeleton systems, so you can easily make a lot of consistent animations that are much smoother than they'd be if you tried to do that on Paint.Net.
Yeah, that's where I'm getting at; creating sprites make of parts stuck together. The only thing is checking on references to assemble them right. I think the SPM ones had some good references from what I've seen so far.
And EYT, I'll see about PMing you later.
I was only targeting the assembling the materials themselves, as mentioned earlier.
[quote="Evil Yoshi Toes"]As for assembling them, are you planning on having each character be one sprite made of parts stuck together, or on keeping them separate in-game as the official game does? If you want them to be one sprite I used a program called Spriter a while back to make some fluid animations for some characters. It also allows for skeleton systems, so you can easily make a lot of consistent animations that are much smoother than they'd be if you tried to do that on Paint.Net.[/quote]
Yeah, that's where I'm getting at; creating sprites make of parts stuck together. The only thing is checking on references to assemble them right. I think the SPM ones had some good references from what I've seen so far.
And EYT, I'll see about PMing you later.