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community extension project https://phpbb.mfgg.net/viewtopic.php?f=10&t=20813 |
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Author: | SilverVortex [ Wed Nov 01, 2017 10:34 am ] |
Post subject: | community extension project |
as we all know, the CFP is pretty much dead, so why not work on something smaller? that's how i came up with the community extension project. my idea for a community extension project would be: *drum roll* capture ability in gamemaker studio 1.4 since odyssey revealed the capture ability, mario fans have wanted to put it in their fangames. so why don't we make it? it's not a fangame, but it's an extension for people to use in fangames. so? what do you think? |
Author: | Willsaber [ Wed Nov 01, 2017 12:17 pm ] |
Post subject: | Re: community extension project |
I'm not sure what you mean. Are you suggesting we program a GM Extension package for this feature? |
Author: | DragonDePlatino [ Wed Nov 01, 2017 1:18 pm ] |
Post subject: | Re: community extension project |
Not to be a downer but...If you wanted the capture ability in your fangame, it means you'd have to make in-game entities controllable by the player. Behavior like this is very strongly linked to your game logic and how you design your engine from the get-go. It would not be possible to make a one-size-fits-all solution that makes all the enemies in all fangames suddenly capturable. You would need a tailor-made solution for each individual game and the unique enemies found in it. |
Author: | YoshiEgos [ Thu Nov 02, 2017 7:28 pm ] |
Post subject: | Re: community extension project |
This would be kind of difficult to do with a community as many may or may not have GM1.4 due to it's expensive price, not counting pirates. |
Author: | VinnyVideo [ Sat Nov 04, 2017 9:24 am ] |
Post subject: | Re: community extension project |
GM extensions aren't usually used to implement specific game mechanics. They're more likely to be used to interact with specific file systems or computer hardware that GM doesn't support natively - for example, the ability to use audio files that GM can't normally play. A well-programmed, well-documented tutorial demonstrating how to make a capture system in GM could be useful, though. YoshiEgos: GM Studio 1.4 is *probably* still the most popular version on MFGG, but a number of people still use GM 8.0 or 8.1, and some have moved on to GM Studio 2. |
Author: | Willsaber [ Sat Nov 04, 2017 10:35 am ] |
Post subject: | Re: community extension project |
The CFP 2017 was done in Game Maker: Studio 1.4 because most programmers on MFGG still use it. I've seen a lot of MFGGers switch to Studio 2, but it's not the predominant tool yet. Regardless, Studio 2 is compatible with many Studio 1 extensions, so that shouldn't be an issue. |
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