Alright, so, I'm trying to make Super Ancient Keys look like a SNES game to an almost obnoxious degree. Vimimin suggested to me that I should try to implement a NTSC shader as an option to give it some realistic NTSC artifacts such as mild color bleeding and the like.
I found
this page, but it doesn't seem as if the shaders work natively with GM and I'm not sure how to (if I even can) get them to.
Any ideas or suggestions for this?
Alright, so, I'm trying to make Super Ancient Keys look like a SNES game to an almost obnoxious degree. Vimimin suggested to me that I should try to implement a NTSC shader as an option to give it some realistic NTSC artifacts such as mild color bleeding and the like.
I found [url=http://filthypants.blogspot.com/2013/04/multipass-shaders-ntsc-motion-blur-and.html]this page[/url], but it doesn't seem as if the shaders work natively with GM and I'm not sure how to (if I even can) get them to.
Any ideas or suggestions for this?