Thunder Dragon wrote:
kinda the whole reason I scrapped the PC version of Psycutlery.
The best Wii U game in my opinion is
Beat Buddy: Tale of the Guardians, but it's not exclusive and I know a lot of people wouldn't have been able to play it if it were only on Wii U. Despite a game being intended for another platform, having a PC release is almost mandatory for accessibility. Even Wii games such as Sonic Generations and Bayonetta eventually got PC ports.
I for one probably wouldn't ever get around to playing
Psycutlery if it were a Wii U/Switch exclusive. Even though I own a Wii U, I find it much less convenient to play than simply opening Steam, and I gather that many other gamers feel similarly. I can absolutely understand your assertion that
Psycutlery more generally appeals to a Nintendo-playing demographic than the core PC-gaming audience, but I reckon there's a sizeable overlap. I and many others enjoyed
Sonic Mania and
AM2R on PC. I can confidently assert that plenty of MFGGers--who constitute a large portion of
Psycutlery's fanbase--do (not to mention fangamers in general whom I've seen reply to your Twitter timeline).
I was discussing a similar subject in the Super Mario Flashback Discord server the other day, and I came to the conclusion that Nintendo's only meaningful draw to its modern platforms--besides artificially being the only viable means to play official Nintendo games--is that they all have dual-screen functionality, a feature lacking in PC games and most other consoles. From what I've seen of
Psycutlery, though, this isn't essential to the game design. It certainly wasn't necessary for
Psycho Waluigi or
Toadette Strikes, and while I'm sure the idea of
Psycutlery could be adapted to a dual-screen system, it surely isn't necessary. Thus, not at least additionally releasing on PC seems like an arbitrary handicap which alienates this game's current following, imo.
[quote="Thunder Dragon"]kinda the whole reason I scrapped the PC version of Psycutlery.[/quote]
The best Wii U game in my opinion is [i]Beat Buddy: Tale of the Guardians[/i], but it's not exclusive and I know a lot of people wouldn't have been able to play it if it were only on Wii U. Despite a game being intended for another platform, having a PC release is almost mandatory for accessibility. Even Wii games such as Sonic Generations and Bayonetta eventually got PC ports.
I for one probably wouldn't ever get around to playing [i]Psycutlery[/i] if it were a Wii U/Switch exclusive. Even though I own a Wii U, I find it much less convenient to play than simply opening Steam, and I gather that many other gamers feel similarly. I can absolutely understand your assertion that [i]Psycutlery[/i] more generally appeals to a Nintendo-playing demographic than the core PC-gaming audience, but I reckon there's a sizeable overlap. I and many others enjoyed [i]Sonic Mania[/i] and [i]AM2R[/i] on PC. I can confidently assert that plenty of MFGGers--who constitute a large portion of [i]Psycutlery[/i]'s fanbase--do (not to mention fangamers in general whom I've seen reply to your Twitter timeline).
I was discussing a similar subject in the Super Mario Flashback Discord server the other day, and I came to the conclusion that Nintendo's only meaningful draw to its modern platforms--besides artificially being the only viable means to play official Nintendo games--is that they all have dual-screen functionality, a feature lacking in PC games and most other consoles. From what I've seen of [i]Psycutlery[/i], though, this isn't essential to the game design. It certainly wasn't necessary for [i]Psycho Waluigi[/i] or [i]Toadette Strikes[/i], and while I'm sure the idea of [i]Psycutlery[/i] could be adapted to a dual-screen system, it surely isn't necessary. Thus, not at least additionally releasing on PC seems like an arbitrary handicap which alienates this game's current following, imo.