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How should the button messiness act?
Poll ended at Sun Sep 03, 2017 7:48 am
Each key release moves to the next key. 100%  100%  [ 2 ]
Each key release moves to the next or before key. 0%  0%  [ 0 ]
Total votes : 2
 
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 Post subject: Game Concept: Ramon and The Messy Keyboard
PostPosted: Sat Sep 02, 2017 7:44 am 
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This game would be a platform game, the difference is that every time you release a move button, the button would change to something else.
Example:
D = F or S.
S = D or A.
A = Capslock?... Or S.
W = E or Q.

Edit: I guess i could make the buttons just move to the right, too.

Also it seems like i might have to make so if a move button moves to a move button already used, the move button already used goes to a move button not used... Mind blowing!

There would be a HUD showing the buttons and it's modifications.

I may make this a real thing, i just need motivation (and improving my skills on Construct: Classic). :think:
Also, i'm worried this game might be a good idea on the paper but it would suck badly as a game.

 
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 Post subject: Re: Game Concept: Ramon and The Messy Keyboard
PostPosted: Sat Sep 02, 2017 5:43 pm 
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Silly guy
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I don't think it would make a good game

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