Game mechanics should have some basis in the mechanics of reality that people can recognize. Yoshi's flutter kick, for instance, implies that the traction of air can overpower the force of gravity. This obviously couldn't happen in reality, but the principals of traction achieving net vertical velocity make sense (this is what happens when we swim underwater).
Leaves propelling somebody into the air is similarly reasonable, because anybody can recognize elasticity in a spring effect. Super Mario Bros. 3 has a very similar mechanic with those green elastic platforms. Leaves and petals aren't sufficiently elastic to spring anything upwards in reality, but this is a conceivable effect.
Game mechanics should have some basis in the mechanics of reality that people can recognize. Yoshi's flutter kick, for instance, implies that the traction of air can overpower the force of gravity. This obviously couldn't happen in reality, but the principals of traction achieving net vertical velocity make sense (this is what happens when we swim underwater).
Leaves propelling somebody into the air is similarly reasonable, because anybody can recognize elasticity in a spring effect. Super Mario Bros. 3 has a very similar mechanic with those green elastic platforms. Leaves and petals aren't sufficiently elastic to spring anything upwards in reality, but this is a conceivable effect.
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