CM30 wrote:
I believe that ripped graphics shouldn't be credited to the ripper, but to the original game's creators. I mean, you didn't make those graphics you ripped from Super Mario World or Sonic the Hedgehog or Mega Man, and I didn't make the stuff I got from Wario Land 4. Their creators did, and that's who should be credited.
Based on that, you should be perfectly fine to expand on them or submit them elsewhere. You can't claim ownership over something you didn't create/get the rights to. And you certainly shouldn't be going around putting stupid warnings in the 'credit' tag or whining that resources you technically stole are being 'stolen' by someone else.
As for edits... I'm gonna be honest and say that if the law doesn't say they're your own property, then nor will I.
Only original sprites are something that's owned by their creator, and which you should really 'credit' to the submitter.
So yeah, that's my thoughts on this matter.
Well said! I'm glad my Skype buddies and I aren't the only ones who think all this. As for the concept of owning edits, I'm a bit mixed on that. I mean, it's natural to assume that it falls under the same category as ripped sprites; however, there is still an amount of effort to modify the sprites that go beyond just extracting them from a game. On top of that, if the edit is amazing, then I would say that some degree of credit is reasonable. Quite frankly, that whole situation is in a grey area and it's almost like fan works using the actual IPs despite creating original assets (i.e. video game music covers).
SMBXfan wrote:
But then again, what if someone ripped something from a game whose publisher went out business, (like Accolade, the company who made Bubsy)?
I don't have a good answer for this, but what I assume involves the concept of public domain. Typically, IPs from defunct companies enter this area, which means you are generally free to use them however you wish. The bad news is that this isn't always the case. Even if the original studio goes out of business, there is the matter of certain companies, like the publisher of the game, holding onto the IPs. Some of these situations get pretty complicated, which is why we don't see remakes or sequels to games that are created by past studios. Regardless, it's still scummy to ask permission from a ripper who nicked the resources from a public domain game anyway.
Syaxamaphone wrote:
That being said, resubmitting someone else's rips to a sprite archive is a huge taboo in the spriting community. I think that might be where their problem is.
On one hand, I see where you're coming from. If you upload full sheets from one sprite archive to another (even if you don't intend to get any credit), then it's similar to providing unofficial mirrors to links and costing the original site some traffic. I guess I would understand where this certain sprite website comes from if my friend got her sprites from Mystical Forest Zone instead of something off the sprite website.
On the other hand, this falls into the grey area of edits that I mentioned before. She credited the original rippers of the sprites and this somewhat counts as a transformative work. I feel that any ripped assets shouldn't have the same kind of power as custom assets, so this kind of submission rejection is still absurd to an extent. At the end of the day, it's not really the ripper's place to decide how the sprites are used outside of how they are distributed. If a taboo like this truly is serious, then I'm wondering how a channel like SilvaGunner is still in business. While I do realize that sprites and music are basically apples and oranges and it's likely that the content creators ask for permission (not to mention that YouTube has different moderation practices), I imagine that some of the "high-quality rips" follow a similar case to my friend's extended sheet.
[quote="CM30"]I believe that ripped graphics shouldn't be credited to the ripper, but to the original game's creators. I mean, you didn't make those graphics you ripped from Super Mario World or Sonic the Hedgehog or Mega Man, and I didn't make the stuff I got from Wario Land 4. Their creators did, and that's who should be credited.
Based on that, you should be perfectly fine to expand on them or submit them elsewhere. You can't claim ownership over something you didn't create/get the rights to. And you certainly shouldn't be going around putting stupid warnings in the 'credit' tag or whining that resources you technically stole are being 'stolen' by someone else.
As for edits... I'm gonna be honest and say that if the law doesn't say they're your own property, then nor will I.
Only original sprites are something that's owned by their creator, and which you should really 'credit' to the submitter.
So yeah, that's my thoughts on this matter.[/quote]
Well said! I'm glad my Skype buddies and I aren't the only ones who think all this. As for the concept of owning edits, I'm a bit mixed on that. I mean, it's natural to assume that it falls under the same category as ripped sprites; however, there is still an amount of effort to modify the sprites that go beyond just extracting them from a game. On top of that, if the edit is amazing, then I would say that some degree of credit is reasonable. Quite frankly, that whole situation is in a grey area and it's almost like fan works using the actual IPs despite creating original assets (i.e. video game music covers).
[quote="SMBXfan"]But then again, what if someone ripped something from a game whose publisher went out business, (like Accolade, the company who made Bubsy)?[/quote]
I don't have a good answer for this, but what I assume involves the concept of public domain. Typically, IPs from defunct companies enter this area, which means you are generally free to use them however you wish. The bad news is that this isn't always the case. Even if the original studio goes out of business, there is the matter of certain companies, like the publisher of the game, holding onto the IPs. Some of these situations get pretty complicated, which is why we don't see remakes or sequels to games that are created by past studios. Regardless, it's still scummy to ask permission from a ripper who nicked the resources from a public domain game anyway.
[quote="Syaxamaphone"]That being said, resubmitting someone else's rips to a sprite archive is a huge taboo in the spriting community. I think that might be where their problem is.[/quote]
On one hand, I see where you're coming from. If you upload full sheets from one sprite archive to another (even if you don't intend to get any credit), then it's similar to providing unofficial mirrors to links and costing the original site some traffic. I guess I would understand where this certain sprite website comes from if my friend got her sprites from Mystical Forest Zone instead of something off the sprite website.
On the other hand, this falls into the grey area of edits that I mentioned before. She credited the original rippers of the sprites and this somewhat counts as a transformative work. I feel that any ripped assets shouldn't have the same kind of power as custom assets, so this kind of submission rejection is still absurd to an extent. At the end of the day, it's not really the ripper's place to decide how the sprites are used outside of how they are distributed. If a taboo like this truly is serious, then I'm wondering how a channel like SilvaGunner is still in business. While I do realize that sprites and music are basically apples and oranges and it's likely that the content creators ask for permission (not to mention that YouTube has different moderation practices), I imagine that some of the "high-quality rips" follow a similar case to my friend's extended sheet.