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Super Mario ReTurns, Spriters, coders, composers needed.
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 Post subject: Re: Super Mario ReTurns
PostPosted: Fri May 19, 2017 2:06 pm 
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もう帰らない
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So much drama over the name of a game that doesn't even exist. :laugh:

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Open world games require a great freedom of movement to work well, which is why they're mostly 3D games or isometric games.

I think Samus Aran would like to have a word with you. ;) Not to mention the Castlevania RPGs, some Mega Man games, Terraria, Milon's Secret Castle... I'm not even a mainstream gamer, so I'm sure there must be a ton of 2-D open world sidescroller games that I'm not aware of. Heck, there's a Mario fangame which is a 2-D open world sidescroller: Mariovania.


Last edited by onpon4 on Fri May 19, 2017 3:06 pm, edited 1 time in total.
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 Post subject: Re: Super Mario ReTurns
PostPosted: Fri May 19, 2017 2:42 pm 
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thanks, neweegee!
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onpon4 wrote:
So much drama over the name of a game that doesn't even exist. :laughing:

Yet.

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 Post subject: Re: Super Mario ReTurns
PostPosted: Fri May 19, 2017 2:53 pm 
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Kootie Patootie
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onpon4 wrote:
I think Samus Aran would like to have a word with you. ;) Not to mention the Castlevania RPGs, some Mega Man games, Terraria, Milon's Secret Castle... I'm not even a mainstream gamer, so I'm sure there must be a ton of 2-D open world sidescroller games that I'm not aware of. Heck, there's a Mario fangame which is a 2-D open world sidescroller: Mariovania.

Those aren't open world games, though.

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 Post subject: Re: Super Mario ReTurns
PostPosted: Fri May 19, 2017 3:06 pm 
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Really? Why not? What is your definition of "open world"?

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 Post subject: Re: Super Mario ReTurns
PostPosted: Fri May 19, 2017 7:49 pm 
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Well, since I already managed to say something, I might as well dump the rest of what I think about this project here.

I hope you have some programming experience, since doing something like this is a hellish project. I've tinkered with time powers already, but I haven't gotten them to work too well. Unless you have some heavy programming knowledge and a solid idea on how you're gonna achieve that, I doubt you'll succeed.

Also, @Thatgamerguy2234, why.

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 Post subject: Re: Super Mario ReTurns
PostPosted: Sat May 20, 2017 2:03 am 
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thanks, neweegee!
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CatoNator wrote:
Well, since I already managed to say something, I might as well dump the rest of what I think about this project here.

I hope you have some programming experience, since doing something like this is a hellish project. I've tinkered with time powers already, but I haven't gotten them to work too well. Unless you have some heavy programming knowledge and a solid idea on how you're gonna achieve that, I doubt you'll succeed.

Also, @Thatgamerguy2234, why.

Well, you can go with whatever you like. Yes, I do have a programming knowledge, but try to have at least a little faith in me.

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 Post subject: Re: Super Mario ReTurns
PostPosted: Sat May 20, 2017 2:14 am 
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luigiman wrote:
CatoNator wrote:
Well, since I already managed to say something, I might as well dump the rest of what I think about this project here.

I hope you have some programming experience, since doing something like this is a hellish project. I've tinkered with time powers already, but I haven't gotten them to work too well. Unless you have some heavy programming knowledge and a solid idea on how you're gonna achieve that, I doubt you'll succeed.

Also, @Thatgamerguy2234, why.

Well, you can go with whatever you like. Yes, I do have a programming knowledge, but try to have at least a little faith in me.


Why not show off your previous examples of work you did showing off your programming knowledge then. You cant really ask for faith if you have nothing to show for others to invest in.

Also thatgamerguy, you are one petty gamer my dude.

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 Post subject: Re: Super Mario ReTurns
PostPosted: Sat May 20, 2017 5:28 am 
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thanks, neweegee!
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luigiman wrote:
This will be in Mit's Super Mario Big Five Oh style. (For now)

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Self explanatory. Which style?

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 Post subject: Re: Super Mario ReTurns
PostPosted: Sat May 20, 2017 6:22 pm 
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SilverVortex wrote:
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Self explanatory. Which style?

Big Five-Oh is the one on the right.

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 Post subject: Re: Super Mario ReTurns
PostPosted: Sun May 21, 2017 2:19 am 
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No, I mean which one to use?

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 Post subject: Re: Super Mario ReTurns
PostPosted: Sun May 21, 2017 2:29 am 
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SilverVortex wrote:
No, I mean which one to use?

Then it wasn't very self explanatory. Go with whatever style you want to work with. You need to be confident in your own decision making.

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 Post subject: Re: Super Mario ReTurns
PostPosted: Sat May 27, 2017 3:56 am 
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Unfortunately, I will not be continuing ReTurns. I will go to something different, Super Mario TripleDX. And Willsaber, the "open world" theme I was going for was Kirby and the Amazing Mirror.

I'm still not revealing yet. :laugh:

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 Post subject: Re: Super Mario ReTurns
PostPosted: Sat May 27, 2017 5:27 am 
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Wow. What an unforeseeable turn of events.

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