luigiman wrote:
Good point, but as I said, I need a small team. Teams can make anything happen.
This isn't a matter of having the manpower to make it happen, this is a matter of the design being fundamentally flawed. Sidescrollers and Vertscrollers just work better as linear games.
luigiman wrote:
Good point, but as I said, I need a small team. Teams can make anything happen.
I should mention, though, that teams
cannot make anything happen. Especially amateur teams. I've worked on a bunch of team projects, and I can assure you that if your project is very ambitious, team members probably won't stick around to the end if the team size isn't 10+ members. Splitting up the workload is very difficult too, because different team members will only be able or willing to do different amounts of work, which can seem unfair.
viewtopic.php?f=26&t=20049This team (18 contributors as of now) is currently focusing on establishing the team structure for the sake of balancing the workload fairly. Even this team of 18 is constantly fretting about making the game too ambitious, and 18 is massive for a fangame! It's best to keep your project manageable for a single person, and just have a team divide the workload.
Also keep in mind that you are extremely unlikely to get a team together until you've already made an impressive proof of concept for your game.
[quote="luigiman"]Good point, but as I said, I need a small team. Teams can make anything happen.[/quote]
This isn't a matter of having the manpower to make it happen, this is a matter of the design being fundamentally flawed. Sidescrollers and Vertscrollers just work better as linear games.
[quote="luigiman"]Good point, but as I said, I need a small team. Teams can make anything happen.[/quote]
I should mention, though, that teams [i]cannot[/i] make anything happen. Especially amateur teams. I've worked on a bunch of team projects, and I can assure you that if your project is very ambitious, team members probably won't stick around to the end if the team size isn't 10+ members. Splitting up the workload is very difficult too, because different team members will only be able or willing to do different amounts of work, which can seem unfair.
https://phpbb.mfgg.net/viewtopic.php?f=26&t=20049
This team (18 contributors as of now) is currently focusing on establishing the team structure for the sake of balancing the workload fairly. Even this team of 18 is constantly fretting about making the game too ambitious, and 18 is massive for a fangame! It's best to keep your project manageable for a single person, and just have a team divide the workload.
Also keep in mind that you are extremely unlikely to get a team together until you've already made an impressive proof of concept for your game.