Okay, here's the case, everyone: the past few weeks I've been working on the "engine" for one of my upcoming fangame projects that's still under "lock-and-key" at this time and one of the playable characters that's going to be involved is Birdo herself. However, voice wise, I like the voice heard from Super Mario Advance (SMB2) a whole lot better; I've got the majority of things I'm looking for from that department... but the only snag is that there are no voice samples that could represent being excited if we completed the level/won the stage as her.
Which brings us to here because thanks to this matter, I've hit a brick wall on this part of the engine development. Does anyone have any good alternative suggestions regarding this case? Once again, this still needs to match with the "voice" heard from Birdo in the Super Mario Advance (SMB2) game.
Thanks in advance to anyone here who's able to help out. I'm gone for now.
Okay, here's the case, everyone: the past few weeks I've been working on the "engine" for one of my upcoming fangame projects that's still under "lock-and-key" at this time and one of the playable characters that's going to be involved is Birdo herself. However, voice wise, I like the voice heard from [i]Super Mario Advance[/i] (SMB2) a [i]whole[/i] lot better; I've got the majority of things I'm looking for from that department... but the only snag is that there are no voice samples that could represent being excited if we completed the level/won the stage [i]as[/i] her.
Which brings us to here because thanks to this matter, I've hit a brick wall on this part of the engine development. Does anyone have any good alternative suggestions regarding this case? Once again, this [i]still[/i] needs to match with the "voice" heard from Birdo in the [i]Super Mario Advance[/i] (SMB2) game.
Thanks in advance to anyone here who's able to help out. I'm gone for now.
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