Nice answers, guys! In addition to what I think counts as polished in the original post, polished, to me, shall mean everything that has been said before this post, plus a couple things that I would to add...
VinnyVideo wrote:
In addition, a polished game will probably have some of the "nice-to-have" gameplay features - extras like adjustable controls, online high scores, achievements, or post-game content.
This is true, although I think the "nice-to-have" gameplay features should at least work well, and not be broken or anything like that. The game would then probably be less polished if the latter happens to be the case.
VinnyVideo wrote:
Since most of the games on MFGG are made by one-person teams, it's possible to drive yourself crazy polishing and optimizing things that aren't important to the people playing your game. Since we all have finite time for making games, sometimes you'll reach a point where you have to decide when enough polish is enough.
Yeah, that is true, in fact, I have fell into this pitfall before for one of my games, where I'd constantly polish the game instead of actually finishing it. It can be a rather bad pitfall too, sometimes, since if you were to focus on polishing the game instead of actually finishing it, you may possibly get tired out at some point before you got what's actually necessary in order to make the game feel complete done. That's what happened to me at one time, and I'd hate to see something like that happen to others in here.
Nice answers, guys! In addition to what I think counts as polished in the original post, polished, to me, shall mean everything that has been said before this post, plus a couple things that I would to add...
[quote="VinnyVideo"]In addition, a polished game will probably have some of the "nice-to-have" gameplay features - extras like adjustable controls, online high scores, achievements, or post-game content.[/quote]
This is true, although I think the "nice-to-have" gameplay features should at least work well, and not be broken or anything like that. The game would then probably be less polished if the latter happens to be the case.
[quote="VinnyVideo"]Since most of the games on MFGG are made by one-person teams, it's possible to drive yourself crazy polishing and optimizing things that aren't important to the people playing your game. Since we all have finite time for making games, sometimes you'll reach a point where you have to decide when enough polish is enough.[/quote]
Yeah, that is true, in fact, I have fell into this pitfall before for one of my games, where I'd constantly polish the game instead of actually finishing it. It can be a rather bad pitfall too, sometimes, since if you were to focus on polishing the game instead of actually finishing it, you may possibly get tired out at some point before you got what's actually necessary in order to make the game feel complete done. That's what happened to me at one time, and I'd hate to see something like that happen to others in here.