rpgs... good genre, one of the most complicated things to program. There are many many elements in rpgs that are upset from various variebles, minium and maxium damage, modifications to said damage, enemies resistances and defenses against said damage, how levels are affected between characters, skills, and enemies, and any other source of battle customization that might be added via something like a badge system, or mods.
For a beginner, there is nothing more complicated then an rpg, its a programming nightmare, and rpg making programes such as the later rpg maker variations are still loaded with limitations. So with that said, yeah agreeing with others here, you need experince before starting an rpg PERIOD. Let alone a mario rpg like paper mario or super star saga, even a more basic rpg type like final fantasy 1 or dragon warrior can be a daunting task in general, its not just the battle system and customization, but thers more that makes a rpg good.
It's best you start on a platformer, or maybe an adveture like game(like zelda would be easier). Rpgs are massive and filled with variety in a lot of cases, so making a good one will probably drain the hell out of you so, take it easy, build up experince and level u- i mean create easier basic games first.
rpgs... good genre, one of the most complicated things to program. There are many many elements in rpgs that are upset from various variebles, minium and maxium damage, modifications to said damage, enemies resistances and defenses against said damage, how levels are affected between characters, skills, and enemies, and any other source of battle customization that might be added via something like a badge system, or mods.
For a beginner, there is nothing more complicated then an rpg, its a programming nightmare, and rpg making programes such as the later rpg maker variations are still loaded with limitations. So with that said, yeah agreeing with others here, you need experince before starting an rpg PERIOD. Let alone a mario rpg like paper mario or super star saga, even a more basic rpg type like final fantasy 1 or dragon warrior can be a daunting task in general, its not just the battle system and customization, but thers more that makes a rpg good.
It's best you start on a platformer, or maybe an adveture like game(like zelda would be easier). Rpgs are massive and filled with variety in a lot of cases, so making a good one will probably drain the hell out of you so, take it easy, build up experince and level u- i mean create easier basic games first.
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