YoYoGames released a bunch of videos showcasing the new GMS 2.
https://www.youtube.com/user/yoyogamesltdThe idiots however messed up the link to the beta download. Gotta replace the http with https. I didn't try it out for myself yet.
The IDE finally looks clean and professional - about time. As I had suspected, the tree like structure shown in the first screenshot YoYo released of GMS 2 indeed proved to be the new D&D - which is a very neat change, especially if you like visual coding. You can also convert D&D to GML, though the generated code shown off in one of their videos looks absolutely awful. I'm really bummed about the changes made to GML - as there are basically none. GML would've been in dire need of structs and datatypes, but seems like we're not getting them.
They seem to have put a lot of emphasis on the new image editor, giving it a Photoshop-esque feel now. Not sure why as I don't think a lot of people would use it, as it still doesn't look like it'd come close to the quality of a real professional graphics program, which most people would likely prefer to use instead if they're serious about making graphics. The new tileset editor looks great, though, and I'm happy GMS finally supports animated tiles and even comes with a built-in autotiling algorithm.
The room editor also saw some major changes, now finally allowing layer-based editing. Granted, that should be a standard in 2016 and not something you should have to point out, but it's still a thing GMS lacked so far and I'm glad it's there now.
I will say however, that I'm not going to spend any money on this thing unless the price isn't as exaggeratedly high as GMS 1's, and it comes with support for the Switch and/or 3DS.
EDIT: The thing will cost $99.99, and you get a 40% discount if you possess the pro edition of v1.x, and a 50% discount if you own the master collection.
YoYoGames released a bunch of videos showcasing the new GMS 2.
https://www.youtube.com/user/yoyogamesltd
The idiots however messed up the link to the beta download. Gotta replace the http with https. I didn't try it out for myself yet.
The IDE finally looks clean and professional - about time. As I had suspected, the tree like structure shown in the first screenshot YoYo released of GMS 2 indeed proved to be the new D&D - which is a very neat change, especially if you like visual coding. You can also convert D&D to GML, though the generated code shown off in one of their videos looks absolutely awful. I'm really bummed about the changes made to GML - as there are basically none. GML would've been in dire need of structs and datatypes, but seems like we're not getting them.
They seem to have put a lot of emphasis on the new image editor, giving it a Photoshop-esque feel now. Not sure why as I don't think a lot of people would use it, as it still doesn't look like it'd come close to the quality of a real professional graphics program, which most people would likely prefer to use instead if they're serious about making graphics. The new tileset editor looks great, though, and I'm happy GMS finally supports animated tiles and even comes with a built-in autotiling algorithm.
The room editor also saw some major changes, now finally allowing layer-based editing. Granted, that should be a standard in 2016 and not something you should have to point out, but it's still a thing GMS lacked so far and I'm glad it's there now.
I will say however, that I'm not going to spend any money on this thing unless the price isn't as exaggeratedly high as GMS 1's, and it comes with support for the Switch and/or 3DS.
EDIT: The thing will cost $99.99, and you get a 40% discount if you possess the pro edition of v1.x, and a 50% discount if you own the master collection.