Well, the beginning of a new page would probably be as good a time as any to release Test Room Demo 2! Her sprites haven't been updated to match her new design; that won't be for a while, and/or after I settled upon a finalized design.
http://www.mediafire.com/file/tbxejzytb ... oom_v2.exeAll of the controls are the same, but I'd like to once again remind everybody that you don't HAVE to charge her pounce attack; charging it just increases its range, mostly when used from a standstill. The main focus of this version is momentum and flow; Kiku is a bit faster, isn't slowed down as easily, and can string some actions together better, although other slight changes have also been made.
Changes:
- Walking and running speed was increased by a bit.
- Forward momentum now carries over into her pounce attack; if you merely tap Z while running at full speed, you'll go about the same distance as you would had you charged it fully without a running start.
- Her pounce attack now charges twice as fast.
- Kiku can now jump significantly higher while running at full speed.
- Catching an enemy in your mouth doesn't slow you down quite as much as before.
- Kiku can now run with her mouth full, even if the enemy in her mouth is of the "large" variety. Currently shares the "walking with mouth full" animation.
- Swallowing animations and sound effects have been altered to be less...yucky.
- Nova Stinger doesn't absolutely murder your momentum when used on the ground.
- Nova Bomb has slightly less startup lag and shoots a bit farther horizontally.
Well, the beginning of a new page would probably be as good a time as any to release Test Room Demo 2! Her sprites haven't been updated to match her new design; that won't be for a while, and/or after I settled upon a finalized design.
http://www.mediafire.com/file/tbxejzytb6nlcyy/kiku_testroom_v2.exe
All of the controls are the same, but I'd like to once again remind everybody that you don't HAVE to charge her pounce attack; charging it just increases its range, mostly when used from a standstill. The main focus of this version is momentum and flow; Kiku is a bit faster, isn't slowed down as easily, and can string some actions together better, although other slight changes have also been made.
Changes:
- Walking and running speed was increased by a bit.
- Forward momentum now carries over into her pounce attack; if you merely tap Z while running at full speed, you'll go about the same distance as you would had you charged it fully without a running start.
- Her pounce attack now charges twice as fast.
- Kiku can now jump significantly higher while running at full speed.
- Catching an enemy in your mouth doesn't slow you down quite as much as before.
- Kiku can now run with her mouth full, even if the enemy in her mouth is of the "large" variety. Currently shares the "walking with mouth full" animation.
- Swallowing animations and sound effects have been altered to be less...yucky.
- Nova Stinger doesn't absolutely murder your momentum when used on the ground.
- Nova Bomb has slightly less startup lag and shoots a bit farther horizontally.