TheShyGuy wrote:
I understand what you're saying, onpon, but i disagree. If i were to think of a reason why nobody here makes 3d games, it's because of the tools that most of mfgg-ers use. The majority here use GameMaker, or construct, which are for making 2D games. If the majority of us were to use unity3D, blender, or some other 3d game development tool, i bet we would rarely see any 2d mario games here. I'd just like to point out also, that 3D is greatly simplified if one were to use unity versus coding it from scratch (obviously). If mfgg-ers want to see more 3D games, they gotta move away from GM or construct and move onto tools that are made for 3D.
thats what i kinda wanted to too
i have kinda just started with making games(but studyed it in long time)
kinda just wanted to skip making 2d games and just start with 3d games
cuz of the games i mainly see its Hello engine clones
not even ppl´s own engine or not even the best engine For 2d mario games: DragezeeY Engine(as i use to make a almost NSMB gameplay engine if not i make it 3d instead)
i bet if a 3d engine for mario games will be made it will be as much used as the hello engine
anyway later today or tomorrow i make a list of ideas for my idea to a Easy to Edit Mario 3d engine (i think i can aswell do that for my plan for a SSB 3d engine aswell)
its just ideas them i will post but might happen still since i have made alot of animetions/models+Porting animetions from NSMBwii model to brawl model
it is possible to convert them but very buggy but it is possible but take time
here is what i got models/animetions for right now if i making a Full 3d remake of a old mario game:
SMB1/Lost Level: All mario Bros,Powerups,enemies,objects,Bowser bosses Animetions/Models
SMB2(usa version): All mario Bros,enemies(not all),objects, Animetions/Models
SMB3: All mario Bros,Powerups(only tanooki/shoes left),enemies,objects,bosses Animetions/Models
SMW: All mario Bros,Powerups(inc. Yoshi),enemies(shellless koopas,afew others from SMW),objects(not world map parts but rest),Bowser bosses Animetions/Models
SM64: All mario(needing afew animetions still),Powerups,enemies,objects/stages,Bowser bosses, Animetions/Models
SMSunshine: i think i needing alot from that game but i think for now if i make my idea for a all in 1 3d mario engine i skip that one
SMgalaxy: galaxy since i have most of SM64 this part of the engine is also done with the animetions and models of objects/enemies/bosses that only is in SMgalaxy and not older mario games that is rippeble (not with animetions/bones)
SM3dLand: also almost anything done cuz of i have SM64 part of the game almost done in animetions/models
the NSMB games: again same since i have most of the older mario 2d games done in animetions/models
+its easy to port all animetions from mario bros to wario bros so just needing powerup models/textures for wario bros(can anyway make 2-4 player co-op support on this engine xD if making a good mario 3d engine and possible option split screen instead of anyone share 1 screen and have to wait for others )
i think i still needing more models/animetions then them i say in that list but i know i got all the needed animetions and models there is needed for a good 3d Mario game
so Modeling/Animetions wont be a problem its mainly the coding and its mainly modeling and animetions that takes time if making a game
and alot of all this is mainly ripped models/animetions, still afew is custom made but not really that much but is SMgalaxy get rippeble animetions/Boneset and rig
i think we got any animetions needed for a SM64/galaxy engine
the Sonic Engines have done the same thing with rip the animetions/models from Sonic 3d games
so i dont see why not do the same with mario and again i still dont see why no 3d engine has be released yet for mario buti ts not cuz 3d game making is too hard(mainly the animetion/model part is not hard and thats is what that take most time in 3d game making)
in my option making 3d animetions/models is alot more easyer then making 2d spirite animetions + you have to double(or more) the 2d spirite animetions but in not same colour if making Normal/Fire mario(+Luigi) but with 3d: only have to make mario/luigi to change texture and they can still use the same 3d animetion files
so i hope soon Mfgg get more into 3d mario engines soon
like Sonic retro Forums they have jumped to 3d Engines from a long time now just see how many WIP/released 3d sonic games there is here:
http://forums.sonicretro.org/index.php? ... owforum=94alot of them(some of them use same engine but still) they have jumped to 3d from a long time since while we still stuck with 2d and not even Hi-res 2d obut still SMB3 spirites and rarely SMW spirites/others
so why not Mfgg can do it aswell
[quote="TheShyGuy"]I understand what you're saying, onpon, but i disagree. If i were to think of a reason why nobody here makes 3d games, it's because of the tools that most of mfgg-ers use. The majority here use GameMaker, or construct, which are for making 2D games. If the majority of us were to use unity3D, blender, or some other 3d game development tool, i bet we would rarely see any 2d mario games here. I'd just like to point out also, that 3D is greatly simplified if one were to use unity versus coding it from scratch (obviously). If mfgg-ers want to see more 3D games, they gotta move away from GM or construct and move onto tools that are made for 3D.[/quote]
thats what i kinda wanted to too
i have kinda just started with making games(but studyed it in long time)
kinda just wanted to skip making 2d games and just start with 3d games
cuz of the games i mainly see its Hello engine clones
not even ppl´s own engine or not even the best engine For 2d mario games: DragezeeY Engine(as i use to make a almost NSMB gameplay engine if not i make it 3d instead)
i bet if a 3d engine for mario games will be made it will be as much used as the hello engine
anyway later today or tomorrow i make a list of ideas for my idea to a Easy to Edit Mario 3d engine (i think i can aswell do that for my plan for a SSB 3d engine aswell)
its just ideas them i will post but might happen still since i have made alot of animetions/models+Porting animetions from NSMBwii model to brawl model
it is possible to convert them but very buggy but it is possible but take time
here is what i got models/animetions for right now if i making a Full 3d remake of a old mario game:
SMB1/Lost Level: All mario Bros,Powerups,enemies,objects,Bowser bosses Animetions/Models
SMB2(usa version): All mario Bros,enemies(not all),objects, Animetions/Models
SMB3: All mario Bros,Powerups(only tanooki/shoes left),enemies,objects,bosses Animetions/Models
SMW: All mario Bros,Powerups(inc. Yoshi),enemies(shellless koopas,afew others from SMW),objects(not world map parts but rest),Bowser bosses Animetions/Models
SM64: All mario(needing afew animetions still),Powerups,enemies,objects/stages,Bowser bosses, Animetions/Models
SMSunshine: i think i needing alot from that game but i think for now if i make my idea for a all in 1 3d mario engine i skip that one
SMgalaxy: galaxy since i have most of SM64 this part of the engine is also done with the animetions and models of objects/enemies/bosses that only is in SMgalaxy and not older mario games that is rippeble (not with animetions/bones)
SM3dLand: also almost anything done cuz of i have SM64 part of the game almost done in animetions/models
the NSMB games: again same since i have most of the older mario 2d games done in animetions/models
+its easy to port all animetions from mario bros to wario bros so just needing powerup models/textures for wario bros(can anyway make 2-4 player co-op support on this engine xD if making a good mario 3d engine and possible option split screen instead of anyone share 1 screen and have to wait for others )
i think i still needing more models/animetions then them i say in that list but i know i got all the needed animetions and models there is needed for a good 3d Mario game
so Modeling/Animetions wont be a problem its mainly the coding and its mainly modeling and animetions that takes time if making a game
and alot of all this is mainly ripped models/animetions, still afew is custom made but not really that much but is SMgalaxy get rippeble animetions/Boneset and rig
i think we got any animetions needed for a SM64/galaxy engine
the Sonic Engines have done the same thing with rip the animetions/models from Sonic 3d games
so i dont see why not do the same with mario and again i still dont see why no 3d engine has be released yet for mario buti ts not cuz 3d game making is too hard(mainly the animetion/model part is not hard and thats is what that take most time in 3d game making)
in my option making 3d animetions/models is alot more easyer then making 2d spirite animetions + you have to double(or more) the 2d spirite animetions but in not same colour if making Normal/Fire mario(+Luigi) but with 3d: only have to make mario/luigi to change texture and they can still use the same 3d animetion files
so i hope soon Mfgg get more into 3d mario engines soon
like Sonic retro Forums they have jumped to 3d Engines from a long time now just see how many WIP/released 3d sonic games there is here:
http://forums.sonicretro.org/index.php?s=3255734c5ac6eaee62ebad8289811446&showforum=94
alot of them(some of them use same engine but still) they have jumped to 3d from a long time since while we still stuck with 2d and not even Hi-res 2d obut still SMB3 spirites and rarely SMW spirites/others
so why not Mfgg can do it aswell