Go to page 1, 2, 3, 4, 5 ... 8  Next  [ 153 posts ]  Reply to topicPost new topic 
The Grand MFGG Stop n' Swap, Would you guys be interested
Author Message
 [ca]
 Post subject: The Grand MFGG Stop n' Swap
PostPosted: Tue Feb 21, 2012 7:44 pm 
User avatar
sluuuuurp
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

So basically, we could have one master MFGG ini file that anyone can write to or read from. This would mean that anyone's game could unlock content in anyone else's game. Would anyone be interested in having something like this set up?

EDIT: The Stop n' Swap template, v2.

EDIT2: Here's the forums for this. If you're planning on using this, you should join here for discussion, setting stuff up, and more.


Last edited by Friendly Dictator on Mon Apr 16, 2012 5:05 pm, edited 3 times in total.
_________________
DO NOT under estimate this lakitu to much or it will be the end of that life (note: do not over estimate him either).
Image
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [jp]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Tue Feb 21, 2012 8:59 pm 
User avatar
Yeah, I don't Even...
Member
[*]
[*]
[*]
[*]
[*]

[*]
It would be very interesting.

_________________
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Tue Feb 21, 2012 11:10 pm 
User avatar
Always have a Shy-Guy in your avatar
Administrator
[A]
[S]
[W]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

It would be interesting. In fact, I was considering asking some of the other people I've helped with their projects whether they'd like for me to add some kind of interaction between their games and a game I'm currently working on.

_________________
Course clear! You got a card.

Image
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Tue Feb 21, 2012 11:26 pm 
User avatar
S̛̜̭͚̗͚̪͚̃ͯ̑̉̾̍̎O͙͈̻͖̣͍ͬͨͧO̯̮̯̠N̩̫̣͛̔
Member
[*]
[*]
[*]
[*]
I would. in my MK game I could have it unlock extra characters and tracks.

_________________
What most people consider trying, I consider overachieving.
 
Top
Offline 
 User page at mfgg.net
 
 [gb]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 6:31 am 
User avatar
MRPG:TT Creator
Member
[*]
[*]
[*]
I'm interested, too. Although, M:WW would mainly unlock stuff, and I don't think MRPG:TT would be able to do much other than giving codes out that you can enter in any game which have a code feature to not only unlock something for that game, but also unlock everything else that code is used to unlock.

_________________
Creator of Mario RPG: Time Twisted
Spoiler:


Creator of Mario: Wind Walkers (Ex-3rd place in Minigame Comp 13)
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [at]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 6:34 am 
User avatar
Real horses don't run into trees
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
The idea in general isn't too bad, however, you'd probably run into a couple of problems if you just use an INI file that everyone has writing and reading access to.
- Somebody could accidentally delete the whole file or modify other games' data
- INI files aren't really known for their security so everyone could manually change them around
- Where do you save the file to make sure games automatically find it?
- To access the INI programmers would need a lot of data such as knowing the name of the INI and also having to know how to operate INI files and such.

I'd recommend to write a full API to handle such a file, and then it can be ported to different programs such as versions of GM and MMF2, so programmers can easily include them into their games. Such an API would have features like this:
- Simple functions to read from all games' data but only write to your own
- Automatic detection of this file on your computer, or setup if it doesn't exist
- Encryption

I'd personally find a project like this interesting, so if you want I could look into it. No promises though.

_________________
Guinea 2013 Reference (1) | 11 (1) | 10 (1) | 08/09 (1, 2)
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 8:39 am 
User avatar
sluuuuurp
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

Guinea wrote:
The idea in general isn't too bad, however, you'd probably run into a couple of problems if you just use an INI file that everyone has writing and reading access to.
- Somebody could accidentally delete the whole file or modify other games' data
- INI files aren't really known for their security so everyone could manually change them around
- Where do you save the file to make sure games automatically find it?
- To access the INI programmers would need a lot of data such as knowing the name of the INI and also having to know how to operate INI files and such.

I'd recommend to write a full API to handle such a file, and then it can be ported to different programs such as versions of GM and MMF2, so programmers can easily include them into their games. Such an API would have features like this:
- Simple functions to read from all games' data but only write to your own
- Automatic detection of this file on your computer, or setup if it doesn't exist
- Encryption

I'd personally find a project like this interesting, so if you want I could look into it. No promises though.

I really just said an INI file because that's what hello's example uses.
But that API thing sounds like it would be pretty awesome!

_________________
DO NOT under estimate this lakitu to much or it will be the end of that life (note: do not over estimate him either).
Image
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [gb]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 8:56 am 
User avatar
MRPG:TT Creator
Member
[*]
[*]
[*]
I agree. An API like that would be really nice.

_________________
Creator of Mario RPG: Time Twisted
Spoiler:


Creator of Mario: Wind Walkers (Ex-3rd place in Minigame Comp 13)
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 9:00 am 
User avatar
Always have a Shy-Guy in your avatar
Administrator
[A]
[S]
[W]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

I've already started using Hello's code, which scrambles the INI file for at least a moderate degree of protection from abuse, for a couple of my games. However, if anyone made an API for this, that would be really neat.

_________________
Course clear! You got a card.

Image
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 10:38 am 
User avatar
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
My example uses a text file, not an INI file.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 1:18 pm 
User avatar
Goodbye.
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Hello, their is really no difference between .TXT and .INI except the 3 letters at the end, (which in the case of your example, you named it .Dat)
They are both plain text.

Anyway, I like this idea, Assuming Cross platform capabilities are doable.

_________________
When the prey has gone extinct, the hunter must seek another bounty to feed.
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 1:34 pm 
User avatar
The plot thickens
Site Staff
[S]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Something I was talking to Vinny about yesterday that you all may be interested in. A long term running S&S boss. Picture it this way. It would be a secret bonus boss, no real story, no connection to the plot that would appear through S&S. When you play another game (With him set to appear in it of course) he will show up again, possibly more and more beaten up depending on whether or not you've fought him in other games (maybe after you beat him in multiple games, he'll appear as a harder "Soul" version of himself, although this means developers would have to add in 2 different bosses).

Another idea is that, out of his attacks, he would have 2 or so that are changeable. What changes them? The last game you beat him in. He may get a signature move based in the game, an attack based on a custom power up, or an attack from a boss.

Granted, this would all take a lot of work, it was just an idea I had that I thought was neat.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 1:47 pm 
User avatar
The Quantifiably Quip-tic QC Dude
Site Staff
[S]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
This sounds like a pretty fun idea. If you guys decide to start progress on this, I'll definitely be on board.

_________________
<insert funny sig image here>

Image Refs - Something new's gonna show up here, I just know it! - DeviantArt - YouTubeImage
???!, 10%
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 2:32 pm 
User avatar
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
I'm totally up for something like this.

_________________
"talk about dang ol' this ain't scientific rockets, man"
Spoiler:
Bibby Team - Nice little place. Give it a try.
 
Top
Offline 
 User page at mfgg.net
 
 [tw]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 3:14 pm 
User avatar
Dang ol Roushi I tell you what
Site Staff
[S]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

Same as above users. I'm just curious would it be better by communicate by Internet?

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [es]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 5:00 pm 
User avatar
I'm just a little adorable kitty :3
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

Same as the above posters

_________________
Image ImageImageImageImageImageImage Image
~ Supernova / Drawerkirby (2) / Gato / Neweegee (2) (3) ~
"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex
Image
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 5:14 pm 
User avatar
sluuuuurp
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

That would be pretty cool, I'm in if we actually do it.
Of course, the boss's design would have to be easy to work with, so no complicated details. I could maybe design it, if no one else already wants to.
Also something we could do is a Smash Bros or Mario Kart game where you only start with a couple of characters & stages. The way you'd unlock more characters & stages is by playing different games. For example, playing Abducted Toad could unlock Toad & Cappy, playing a Late Night Mario game could unlock a kremit, playing a Waligie game could unlock Waligie, playing, say Psycho Waluigi (I know it's already done & this couldn't be added now, it's just an example) could unlock General Hazel and a special Unconcia stage, etc. It could also unlock MFGGers by playing their games.

_________________
DO NOT under estimate this lakitu to much or it will be the end of that life (note: do not over estimate him either).
Image
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 6:21 pm 
User avatar
The plot thickens
Site Staff
[S]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Actually, I've already been working with the bosses design (I actually came up with this idea before the whole S&S thing came about as I wanted to have said boss as a secret after game boss, then, if Midas Machine had a sequel, he could potentially be the new villain, but since the chances of a MM2 are low, this would be a better use.)

My idea for the boss is that it will have a universe hoping theme to it, hence why the same boss randomly shows up in different games.

Also, one of my ideas for this boss is to potentially have it so after every time you beat him, you get more of a back story for him, then later on there could be a group made game essentially bringing all the games together in a crazy way. Like a Sonic Generations game, but instead you play through revamped levels from different fangames making your way to the boss that at this point, people will be familiar with.

EDIT- My design idea so far is somewhat like a chameleon so far, I'll probably draw/sprite it later, but first I'll wait to see if this S&S idea will get off the ground.

_________________
 
Top
Offline 
 User page at mfgg.net
 
 [ca]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 6:38 pm 
User avatar
sluuuuurp
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

Here's an idea: After beating him in a game, he gives you a hint about what game he's going to appear in next, getting more cryptic each time you beat him. That way it'd be one big chase through MFGG. Then in the group-made game, it could check to see if you've beaten him in his last appearance, and only have him appear in it then.

_________________
DO NOT under estimate this lakitu to much or it will be the end of that life (note: do not over estimate him either).
Image
Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: The Grand MFGG Stop n' Swap
PostPosted: Wed Feb 22, 2012 6:53 pm 
User avatar
The plot thickens
Site Staff
[S]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
Well, one of the more complicated ideas I had was that... How to explain it simply... Hmmm....


Okay, easiest way to put it is like this, we'd plan out how many games he'd appear in first off. After that, he'd appear in every game at one point, possibly starting with a specific game in which he'd appear whether you are using S&S or not (beating him here would get the ball rolling in the other games). After you beat him in all of the games, he'd go into a "Soul" Mode (think Kirby final bosses, basically a harder version of the boss with crazier attacks), and he'd appear again, either in the same location, or a new one, game designers choice really. Once you beat his second form in every game, you can play the collab game. The collab game could probably have different "worlds" based on the different games, you unlock a new world by beating his 1st and second form in that respective title. For example, beat both forms in Midas Machine, unlock the Midas Machine world.

The reason we'd want to limit the amount of games he'd show up in is so we don't have to have the player play through a million fangames just to play another fangame. I'd say 5 games tops, thats 10 boss fights (counting form 1 &2) which results in 5 worlds. Of course we could have more than that in the end.

_________________
 
Top
Offline 
 User page at mfgg.net
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page 1, 2, 3, 4, 5 ... 8  Next  [ 153 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group