Here's an idea I've had for a while. Super Mario Country, a.k.a. Super Mario Land 4StoryFar away from the Mushroom Kingdom lies the Nature Kingdom, a peaceful land ruled by a council of seven monarchs. The land is inhabited by many kinds of woodland creatures. An artifact called the Earth Stone is buried deep beneath the kingdom, and is rumored to have tremendous amounts of power. Foreman Spike (you know, from Wrecking Crew?), wants to destroy the place so he can find the Earth Stone and sell it for lots of money, jeopardizing the habitats of the creatures that live there. Wario and Waluigi get involved in this as well, pretty much because they heard "magical treasure worth lots of money" (and what's a Super Mario Land 2-type game without Wario?). They barge into Foreman Spike's affairs and demand that they join in and get a cut in the profits. Mario and Luigi catch wind of this and... Well, you know. The Nature Kingdom is very large, full of forests, rivers, caves, and many other types of terrain to suit the animals living there. Each area, or "zone", is led by a ruler corrupted by Foreman Spike's mysterious magic. After Mario/Luigi defeats one of the bosses, the ruler comes to his/her senses and becomes an ally. - Forest Zone (grassland/forest) - King Kitsoone
- River Zone (water/springs) - Prince Froggy III
- Cave Zone (underground) - Emperor Morty Mole
- Leaf Zone (forest/wind) - Princess Sooki Tanooki
- Flower Zone (flower garden/cave) - Rex Rabbit
- Sky Tree Zone (sky/forest) - Captain Winnie Waddlewing
- Iceberg Zone (snowland) - Old King Cooligan
The final world takes place in Foreman Spike's base of operations, Construction Zone (factory/castle). After defeating a trio of bosses (Waluigi in the Gold Mantis, Wario in a bulldozer, and Spike in his giant crane machine), it's revealed that Rudy the Clown is actually pulling all the strings. He was using Foreman Spike as a proxy minion to dig up the Nature Stone for him, and was responsible for brainwashing the kingdom leaders. At that point, Wario and Waluigi bail out and begrudgingly join forces with Mario and co. to take Rudy and Spike down and save Nature Kingdom. GameplayCore mechanics are the usual 2D Mario fare, albeit with a health system similar to that of Super Mario Galaxy's (although you become small if you have one hit left). Spin jump included. Mario and Luigi play differently, as expected. Power-ups will only consist of ones based on woodland creatures. Familiar forms such as Raccoon Mario, Tanooki Mario, Bunny Mario, Flying Squirrel Mario, and the like take center stage; as well as new ones including Mole (allows you to dig through the ground), Fox (allows you to do long jumps and spin your tail twice in a row), and Kitsoone (same as the last, but also lets you create transparent clones of yourself to fool enemies; similar to how Tanooki is an upgrade of Raccoon). Yoshi and the Baby Yoshis come along for the ride, too; with flutter jump intact for the former, and abilities other than devouring enemies (think NSMBU) for the latter. Different Yoshi/Baby Yoshi colors signify different abilities as well, and they can come anywhere with you. Baby Yoshis won't be able to turn into adults, though. Progressing through levels has much more focus on exploration like in Yoshi's Island, so there's no timer. Collectibles like Star Coins, Red Coins, and Green Coins are scattered throughout each location, so hunting down every nook and cranny is essential for 100% completion! The world map will take multiple cues from SMW and NSMBU, which means tons of secret exits. You get both an SMB3 inventory and a reserve item slot from SMW, and there'll be shops where you can buy items to fill them up. Did I mention that coins won't give you extra lives? Oh, and there'd be times when Nabbit appears on the map to steal from said shops. Beating him to the end of a stage gives you some free items. CharactersLet me get this out of the way: this game's following Super Mario Land character rules. Aside from the Mario Bros., the Yoshis, Baby Yoshis, and Nabbit, no major character from the main line of Mario platformers is making an appearance; no Peach, no Toad, no Bowser, no Kamek, no Koopalings, no mercy nobody else. Most enemies in this game will strictly be nature and animal/insect themed: Monty Moles, Cooligans, Frog Pirates, Waddlewings, Lil' Mousers, Stingbys, Biddybuds, Goonies, the Ants from Super Mario Land 2, and the like. Of course, the regular baddies you all know and love such as Goombas, Koopa Troopas, Piranha Plants, and (everybody's favorite) Firebars, will be here to try to stop Mario as well; basically, enemies only featured in SMB1 (and possibly others like Thwomps). Oh, and because Foreman Spike has a big role here, Eggplant Man and Gotcha Wrench need to be in this, too. Everyone else is completely new, fox enemies, owl enemies, enemies with raccoon tails, and the like. Of course, friendly NPCs are here to help you out, such as the goggle-wearing dolphins and manta rays. ...and that's all I have to say about this concept.
Here's an idea I've had for a while.
[b][u]Super Mario Country, a.k.a. Super Mario Land 4[/u][/b]
[u]Story[/u]
Far away from the Mushroom Kingdom lies the Nature Kingdom, a peaceful land ruled by a council of seven monarchs. The land is inhabited by many kinds of woodland creatures. An artifact called the Earth Stone is buried deep beneath the kingdom, and is rumored to have tremendous amounts of power. Foreman Spike (you know, from Wrecking Crew?), wants to destroy the place so he can find the Earth Stone and sell it for lots of money, jeopardizing the habitats of the creatures that live there. Wario and Waluigi get involved in this as well, pretty much because they heard "magical treasure worth lots of money" (and what's a Super Mario Land 2-type game without Wario?). They barge into Foreman Spike's affairs and demand that they join in and get a cut in the profits.
Mario and Luigi catch wind of this and... Well, you know.
The Nature Kingdom is very large, full of forests, rivers, caves, and many other types of terrain to suit the animals living there. Each area, or "zone", is led by a ruler corrupted by Foreman Spike's mysterious magic. After Mario/Luigi defeats one of the bosses, the ruler comes to his/her senses and becomes an ally.
[list]
[*][b]Forest Zone[/b] (grassland/forest) - King Kitsoone
[*][b]River Zone[/b] (water/springs) - Prince Froggy III
[*][b]Cave Zone[/b] (underground) - Emperor Morty Mole
[*][b]Leaf Zone[/b] (forest/wind) - Princess Sooki Tanooki
[*][b]Flower Zone[/b] (flower garden/cave) - Rex Rabbit
[*][b]Sky Tree Zone[/b] (sky/forest) - Captain Winnie Waddlewing
[*][b]Iceberg Zone[/b] (snowland) - Old King Cooligan[/list]
The final world takes place in Foreman Spike's base of operations, [b]Construction Zone[/b] (factory/castle). After defeating a trio of bosses (Waluigi in the Gold Mantis, Wario in a bulldozer, and Spike in his giant crane machine), it's revealed that [i]Rudy the Clown[/i] is actually pulling all the strings. He was using Foreman Spike as a proxy minion to dig up the Nature Stone for him, and was responsible for brainwashing the kingdom leaders. At that point, Wario and Waluigi bail out and begrudgingly join forces with Mario and co. to take Rudy and Spike down and save Nature Kingdom.
[b]Gameplay[/b]
Core mechanics are the usual 2D Mario fare, albeit with a health system similar to that of Super Mario Galaxy's (although you become small if you have one hit left). Spin jump included. Mario and Luigi play differently, as expected.
Power-ups will only consist of ones based on woodland creatures. Familiar forms such as Raccoon Mario, Tanooki Mario, Bunny Mario, Flying Squirrel Mario, and the like take center stage; as well as new ones including Mole (allows you to dig through the ground), Fox (allows you to do long jumps and spin your tail twice in a row), and Kitsoone (same as the last, but also lets you create transparent clones of yourself to fool enemies; similar to how Tanooki is an upgrade of Raccoon). Yoshi and the Baby Yoshis come along for the ride, too; with flutter jump intact for the former, and abilities other than devouring enemies (think NSMBU) for the latter. Different Yoshi/Baby Yoshi colors signify different abilities as well, and they can come anywhere with you. Baby Yoshis won't be able to turn into adults, though.
Progressing through levels has much more focus on exploration like in Yoshi's Island, so there's no timer. Collectibles like Star Coins, Red Coins, and Green Coins are scattered throughout each location, so hunting down every nook and cranny is essential for 100% completion!
The world map will take multiple cues from SMW and NSMBU, which means [i]tons[/i] of secret exits. You get both an SMB3 inventory [i]and[/i] a reserve item slot from SMW, and there'll be shops where you can buy items to fill them up. Did I mention that coins won't give you extra lives? Oh, and there'd be times when Nabbit appears on the map to steal from said shops. Beating him to the end of a stage gives you some free items.
[b][u]Characters[/u][/b]
Let me get this out of the way: this game's following Super Mario Land character rules. Aside from the Mario Bros., the Yoshis, Baby Yoshis, and Nabbit, no major character from the main line of Mario platformers is making an appearance; no Peach, no Toad, no Bowser, no Kamek, no Koopalings, [s][i]no mercy[/i][/s] nobody else.
Most enemies in this game will strictly be nature and animal/insect themed: Monty Moles, Cooligans, Frog Pirates, Waddlewings, Lil' Mousers, Stingbys, Biddybuds, Goonies, the Ants from Super Mario Land 2, and the like. Of course, the regular baddies you all know and love such as Goombas, Koopa Troopas, Piranha Plants, and (everybody's favorite) Firebars, will be here to try to stop Mario as well; basically, enemies only featured in SMB1 (and possibly others like Thwomps). Oh, and because Foreman Spike has a big role here, Eggplant Man and Gotcha Wrench need to be in this, too. Everyone else is completely new, fox enemies, owl enemies, enemies with raccoon tails, and the like. Of course, friendly NPCs are here to help you out, such as the goggle-wearing dolphins and manta rays.
...and that's all I have to say about this concept.
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<insert funny sig image here>
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