Yoshbert wrote: I actually had an idea for a Mario anniversary game for quite a while. It's kinda in the same vein as Sonic Generations and borrows elements from Mario and Luigi: Partners in Time.
The story starts with Luigi, Peach, and a whole bunch of their friends throwing a big surprise party for Mario. While they are celebrating, Professor E. Gadd is finishing working on his brand new time machine in his lab (a repaired version of the one from PiT). Things go awry, and the time machine malfunctions, causing everyone in the Mushroom Kingdom to be sucked into Time Holes popping up everywhere. Now Mario, with E. Gadd's help, must rescue his friends and bring time back into order and figure out who's behind all of this, or something like that.
The HUB world would be Professor E. Gadd's laboratory, and the worlds will be split into eras, with each level representing a past Mario platformer. You collect Power Stars ala SM64 to move on to the next era. Depending on the level, you would either rescue a friend or fight a rival (who joins you later).
For example:
Nostalgic Era - Super Mario Bros. (save Luigi) - Super Mario Bros. 2 (defeat Birdo) - Super Mario Bros. 3 (save Toad)
16-Bit Era - Super Mario World (save Yoshi)
Portable Power Era - Super Mario Land (save Daisy) - Super Mario Land 2 (defeat Wario)
64 + 128 Era - Super Mario 64 (defeat Waluigi in a tennis-themed minigame)
Millennium Era - Super Mario Galaxy (save Rosalina) - New Super Mario Bros. Wii (save Blue Toad and Yellow Toad)
...and so forth. There'd also be little side areas based on the non-platformer/spin-off titles, like a ghost house level based on Luigi's Mansion, or a sewer level based on the original arcade Mario Bros.
As for the level structure, think open worlds like the 3D games with a few linear sections more akin to the 2D games.
Along the way you'd run into well-known bosses that Mario's fought frequently in past games, like King Boo, the Koopalings, or Petey Piranha. Oh, and somehow Bowser would have to be there, too.
Wish I could make this myself, but ehhhh. As you can see, I haven't really thought this out that much. I'm totally making this. Wanna help, yosh?
[quote="Yoshbert"]I actually had an idea for a Mario anniversary game for quite a while. It's kinda in the same vein as Sonic Generations and borrows elements from Mario and Luigi: Partners in Time.
The story starts with Luigi, Peach, and a whole bunch of their friends throwing a big surprise party for Mario. While they are celebrating, Professor E. Gadd is finishing working on his brand new time machine in his lab (a repaired version of the one from PiT). Things go awry, and the time machine malfunctions, causing everyone in the Mushroom Kingdom to be sucked into Time Holes popping up everywhere. Now Mario, with E. Gadd's help, must rescue his friends and bring time back into order and figure out who's behind all of this, or something like that.
The HUB world would be Professor E. Gadd's laboratory, and the worlds will be split into eras, with each level representing a past Mario platformer. You collect Power Stars ala SM64 to move on to the next era. Depending on the level, you would either rescue a friend or fight a rival (who joins you later).
For example:
Nostalgic Era
- Super Mario Bros. (save Luigi)
- Super Mario Bros. 2 (defeat Birdo)
- Super Mario Bros. 3 (save Toad)
16-Bit Era
- Super Mario World (save Yoshi)
Portable Power Era
- Super Mario Land (save Daisy)
- Super Mario Land 2 (defeat Wario)
64 + 128 Era
- Super Mario 64 (defeat Waluigi in a tennis-themed minigame)
Millennium Era
- Super Mario Galaxy (save Rosalina)
- New Super Mario Bros. Wii (save Blue Toad and Yellow Toad)
...and so forth. There'd also be little side areas based on the non-platformer/spin-off titles, like a ghost house level based on Luigi's Mansion, or a sewer level based on the original arcade Mario Bros.
As for the level structure, think open worlds like the 3D games with a few linear sections more akin to the 2D games.
Along the way you'd run into well-known bosses that Mario's fought frequently in past games, like King Boo, the Koopalings, or Petey Piranha. Oh, and somehow Bowser would have to be there, too.
Wish I could make this myself, but ehhhh. As you can see, I haven't really thought this out that much.[/quote]
I'm totally making this. Wanna help, yosh?
Last edited by UltLuigi on Wed Jun 20, 2012 6:28 pm, edited 1 time in total.
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