Go to page 1, 2  Next  [ 32 posts ]  Reply to topicPost new topic 
OSMBE Dev Status, Current Goal: Enemies and Castle Mazes.
Author Message
 [es]
 Post subject: OSMBE Dev Status
PostPosted: Sat Jan 01, 2011 4:13 pm 
User avatar
I'm just a little adorable kitty :3
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

I'll use this topic to show the progress I have with the engine.


Last edited by Gatete on Mon Jan 03, 2011 10:07 am, edited 2 times in total.
_________________
Image ImageImageImageImageImageImage Image
~ Supernova / Drawerkirby (2) / Gato / Neweegee (2) (3) ~
"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex
Image
 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 1:43 am 
User avatar
Lucario and/or Braixen = best avatar
Member
[*]
[*]
[*]
[*]
[*]

could you post the link? you might get better results and more people would probably post

unless it's a super-secret project of yours, then I don't blame you for not posting the link yet

_________________
Games I've made:

Spoiler:

Fangame(s) I support:
Spoiler:


You can find me on:
Image Image Image Image Image


These are my Smashers of choice:
Image
 
Top
Offline 
 
 
 [us]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 11:14 am 
User avatar
Always have a Shy-Guy in your avatar
Administrator
[A]
[S]
[W]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

By the way, I could use a link to a good balance lift too. Using Mikeystar's is impractical for most engines because of its reliance on parents (not to mention its awkward design, like one sprite using 80 subimages).

_________________
Course clear! You got a card.

Image
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 12:30 pm 
User avatar
Ready to launch! And set for action!
Member
[*]
[*]
[*]
[*]
Yeah, mine seriously sucked. I don't even know how I'm going to fix that balance platform.

_________________
I go by the name Mikeystar, one of the GM programmin' experts in my fangame, SM: ASA!
This is such a passionate fangame that I work on. I really do my best to make it a aesthetically and technically amazing SMB3 Fangame.

Image

Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [es]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 12:42 pm 
User avatar
I'm just a little adorable kitty :3
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

Added download link

- The only object that needs fixing is "obj_string_ext".
- That object must collide with this object "obj_parplatform"

smbmaster99@: This is an open-source SMB engine for GM8 Pro and Lite

_________________
Image ImageImageImageImageImageImage Image
~ Supernova / Drawerkirby (2) / Gato / Neweegee (2) (3) ~
"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex
Image
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 1:29 pm 
User avatar
Ready to launch! And set for action!
Member
[*]
[*]
[*]
[*]
I'm fixing the glitch with the help of this code!

End Step Event for obj_string_ext:
Code:
if type = 0 //Left String
image_yscale = obj_balanceplatform.y-y
else
image_yscale = obj_balanceplatform_b.y-y


I fix'd the glitch! YAHOO!

_________________
I go by the name Mikeystar, one of the GM programmin' experts in my fangame, SM: ASA!
This is such a passionate fangame that I work on. I really do my best to make it a aesthetically and technically amazing SMB3 Fangame.

Image

Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [es]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 3:41 pm 
User avatar
I'm just a little adorable kitty :3
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

I fixed a little bit the solution that mikeystar posted and now works like a charm, Thank you all. Now I can continue with the engine.

_________________
Image ImageImageImageImageImageImage Image
~ Supernova / Drawerkirby (2) / Gato / Neweegee (2) (3) ~
"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex
Image
 
Top
Offline 
 User page at mfgg.net
 
 [aq]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 5:16 pm 
User avatar
Obey.
Member
[*]
[*]
I can help you with the warp pipes?

_________________
I am your supreme leader
 
Top
Offline 
 User page at mfgg.net
 
 [es]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 5:20 pm 
User avatar
I'm just a little adorable kitty :3
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

DarkBlueYoshi wrote:
I can help you with the warp pipes?


I'm going to write from scratch a way to make warp pipes

_________________
Image ImageImageImageImageImageImage Image
~ Supernova / Drawerkirby (2) / Gato / Neweegee (2) (3) ~
"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex
Image
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 5:29 pm 
User avatar
Ready to launch! And set for action!
Member
[*]
[*]
[*]
[*]
Also, you may need help coding Bowser. You haven't mentioned Bowser in your engine, but I saw the sprites. Make sure he is able to throw hammers, and make sure you add the Mushroom Retainers.

_________________
I go by the name Mikeystar, one of the GM programmin' experts in my fangame, SM: ASA!
This is such a passionate fangame that I work on. I really do my best to make it a aesthetically and technically amazing SMB3 Fangame.

Image

Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [aq]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 5:37 pm 
User avatar
Obey.
Member
[*]
[*]
DeeY wrote:
DarkBlueYoshi wrote:
I can help you with the warp pipes?


I'm going to write from scratch a way to make warp pipes


Make pipes like these. I fixed the bugs and now uploaded another unlisted video.
[youtube]jHjj6Dshnow[/youtube]

_________________
I am your supreme leader
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 5:44 pm 
User avatar
Ready to launch! And set for action!
Member
[*]
[*]
[*]
[*]
Nice! I can finally continue my SMB Engine! But I still need to fix that Climbing Glitch, ughhh...

_________________
I go by the name Mikeystar, one of the GM programmin' experts in my fangame, SM: ASA!
This is such a passionate fangame that I work on. I really do my best to make it a aesthetically and technically amazing SMB3 Fangame.

Image

Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [aq]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 5:49 pm 
User avatar
Obey.
Member
[*]
[*]
If your going to use Hello's scr_mariostep, then you should modify it heavily. This is a suggestion.

_________________
I am your supreme leader
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: Balance platform help!
PostPosted: Sun Jan 02, 2011 6:15 pm 
User avatar
Ready to launch! And set for action!
Member
[*]
[*]
[*]
[*]
The Climbing Glitch is in the Mario and Luigi sprites and in the Climbing Step Event, so there is no use for Hello's coding (I think it is very glitchy and messed up).

_________________
I go by the name Mikeystar, one of the GM programmin' experts in my fangame, SM: ASA!
This is such a passionate fangame that I work on. I really do my best to make it a aesthetically and technically amazing SMB3 Fangame.

Image

Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [es]
 Post subject: Re: OSMBE Dev Status
PostPosted: Mon Jan 03, 2011 10:12 am 
User avatar
I'm just a little adorable kitty :3
Member
[*]
[*]
[*]
[*]
[*]

[*]
[*]
[*]
[*]
[*]

I just added the title screen, This object has two menus.

If the game finds out you saved the game before. Then the menu is this one.
Image

or else the menu will be this one.
Image

If you choose 1 player game, you will play as mario.

else if you choose 2 player game, you will play with both of the bros.
Example: If mario dies, Mario will be changed by luigi and viceversa.

_________________
Image ImageImageImageImageImageImage Image
~ Supernova / Drawerkirby (2) / Gato / Neweegee (2) (3) ~
"shy guys are wall plugs confirmed" - Vitiman on Club Saturn Ex
Image
 
Top
Offline 
 User page at mfgg.net
 
 [aq]
 Post subject: Re: OSMBE Dev Status
PostPosted: Mon Jan 03, 2011 10:35 am 
User avatar
Obey.
Member
[*]
[*]
You should make Mario control itself in the title screen.

_________________
I am your supreme leader
 
Top
Offline 
 User page at mfgg.net
 
 [us]
 Post subject: Re: OSMBE Dev Status
PostPosted: Mon Jan 03, 2011 12:09 pm 
User avatar
Ready to launch! And set for action!
Member
[*]
[*]
[*]
[*]
DarkBlueYoshi wrote:
You should make Mario control itself in the title screen.


So you're saying there should be a CPU Mario jumping on goombas and killing himself. Good idea, but to me, it would be too hard to implement.

_________________
I go by the name Mikeystar, one of the GM programmin' experts in my fangame, SM: ASA!
This is such a passionate fangame that I work on. I really do my best to make it a aesthetically and technically amazing SMB3 Fangame.

Image

Spoiler:
 
Top
Offline 
 User page at mfgg.net
 
 [aq]
 Post subject: Re: OSMBE Dev Status
PostPosted: Mon Jan 03, 2011 1:14 pm 
User avatar
Obey.
Member
[*]
[*]
The solution, make a recorder that records the keyboard like in Lunar Magic. I'll make one and see if it works.

_________________
I am your supreme leader
 
Top
Offline 
 User page at mfgg.net
 
 [zz]
 Post subject: Re: OSMBE Dev Status
PostPosted: Mon Jan 03, 2011 2:14 pm 
User avatar
Member
[*]
Mikeystar wrote:
DarkBlueYoshi wrote:
You should make Mario control itself in the title screen.


So you're saying there should be a CPU Mario jumping on goombas and killing himself. Good idea, but to me, it would be too hard to implement.


Well, SMBX has a title like that...

 
Top
Offline 
 User page at mfgg.net
 
 [aq]
 Post subject: Re: OSMBE Dev Status
PostPosted: Mon Jan 03, 2011 2:16 pm 
User avatar
Obey.
Member
[*]
[*]
ahuei123456 wrote:
Mikeystar wrote:
DarkBlueYoshi wrote:
You should make Mario control itself in the title screen.


So you're saying there should be a CPU Mario jumping on goombas and killing himself. Good idea, but to me, it would be too hard to implement.


Well, SMBX has a title like that...

No, I'm talking about the one in Super Mario World.

_________________
I am your supreme leader
 
Top
Offline 
 User page at mfgg.net
 
« Previous topic | Next topic »
Display posts from previous:  Sort by  
Go to page 1, 2  Next  [ 32 posts ]  Reply to topicPost new topic 


Who is online

Users browsing this topic: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group