Is there a best SMW engine? If there's not one that's close to SMW, then I'll make my own with all the stuff in it (not ALL the stuff until I get to engine 3)
. I'll even try to get the glitches in the game without making them. I like the glitches in SMW.
If your telling me that I should use Lunar Magic, I won't because I would have to use ROMs and there illegal until 75 years.
VinnyVideo wrote:
Hello Engine 3/4 has a lot of features, but it also has some very annoying little glitches, and unless you add some new graphics, enemies, and power-ups, some people will complain it's overused.
I think Hello's going to fix them in the next engine.
Hello can't make jumpthrough slopes because the coding had less effort. Just look at that slope code! You see the D&D he put there? Why not he be lazy and put place_meeting. He put in scr_mariostep:
Code:
while collision_rectangle(bbox_left,bbox_top,bbox_right,bbox_bottom,obj_slopeparent,1,1)
y-=1
He rushed!
Another one, Mario just gets up the slope quickly. Mario can
run up slopes. Mario jumps backwards, but I can fix that. But what if I'm play SMBRR? I can't! I'll record Hello Engine flaws and put it on YouTube.
VinnyVideo wrote:
The DeeY Engine is similar to Hello's. It has fewer enemies and features, but Mario's mechanics feel a lot more natural.
The Mario mechanics
doesn't feel more natural. Big Mario can't hit qblocks and he feels to heavy in air.
VinnyVideo wrote:
Djrelik's Engine has the best mechanics of any engine, but it has only a few enemies, and you won't make much headway unless you're fluent in using parents and scripts.
The WORST mechanics in hitting a block above (engine 8), but the rest feels SMB3. He can't make jumpthrough slopes because they're the solid object's child.
Is there a best SMW engine? If there's not one that's close to SMW, then I'll make my own with all the stuff in it (not ALL the stuff until I get to engine 3) :D . I'll even try to get the glitches in the game without making them. I like the glitches in SMW.
If your telling me that I should use Lunar Magic, I won't because I would have to use ROMs and there illegal until 75 years.
[quote="VinnyVideo"]
Hello Engine 3/4 has a lot of features, but it also has some very annoying little glitches, and unless you add some new graphics, enemies, and power-ups, some people will complain it's overused.[/quote]
I think Hello's going to fix them in the next engine.
Hello can't make jumpthrough slopes because the coding had less effort. Just look at that slope code! You see the D&D he put there? Why not he be lazy and put place_meeting. He put in scr_mariostep:
[code]
while collision_rectangle(bbox_left,bbox_top,bbox_right,bbox_bottom,obj_slopeparent,1,1)
y-=1[/code]
He rushed!
Another one, Mario just gets up the slope quickly. Mario can [u]run up[/u] slopes. Mario jumps backwards, but I can fix that. But what if I'm play SMBRR? I can't! I'll record Hello Engine flaws and put it on YouTube.
[quote="VinnyVideo"]The DeeY Engine is similar to Hello's. It has fewer enemies and features, but Mario's mechanics feel a lot more natural.[/quote]
The Mario mechanics [u]doesn't[/u] feel more natural. Big Mario can't hit qblocks and he feels to heavy in air.
[quote="VinnyVideo"]Djrelik's Engine has the best mechanics of any engine, but it has only a few enemies, and you won't make much headway unless you're fluent in using parents and scripts.[/quote]
The WORST mechanics in hitting a block above (engine 8), but the rest feels SMB3. He can't make jumpthrough slopes because they're the solid object's child.