Zero Kirby wrote:
Yes, it is quite irksome. The main problem with sharing objects is that the standard collision events will always be tied to the old game and old objects, so the only easy way to share objects you make is if they're a system of objects all their own.
There are ways around this using code to create collision events of your own, and reassigning them is just renaming a few things. But then, regardless of when you delete things, the events remain, and would have to be deleted manually.
So really, there's some work involved no matter what.
Oh great. My grammar again :\
[quote="Zero Kirby"]Yes, it is quite [i]irksome.[/i] The main problem with sharing objects is that the standard [i]collision[/i] events will always be tied to the old game and old objects, so the only easy way to share objects you make is if they're a system of objects all their own.
There are ways around this using code to create collision events of your own, and [i]reassigning[/i] them is just renaming a few things. But then, regardless of when you [i]delete[/i] things, the events remain, and would have to be deleted manually.
So really, there's some work involved no matter what.[/quote]
Oh great. My grammar again :\