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 Post subject: Hello Engine 6 Fan-Made
PostPosted: Tue Nov 05, 2013 4:34 pm 
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Hello Engine 6 Fan-Made is a Hello Engine 5.1 edit focused in making Hello Engine even more next to the official Mario games, by adding and editing every object and code. New features such as better physics, more enemies and powerups, have been implemented.

[youtube]kUcioXaI9yA[/youtube]

https://www.dropbox.com/s/h0dbmenl5sfi8ke/Hello%20Engine%206%20Fan-Made3.gmk?dl=0


Last edited by SuperArthurBros on Sat May 06, 2017 7:47 pm, edited 6 times in total.
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Wed Nov 06, 2013 12:12 am 
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Big Bertha moves slower in Super Mario Bros. 3.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Wed Nov 06, 2013 9:54 pm 
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Although I'm not a big fan of the game engines made by Hello, I still have to ask this -- did you see about asking for Hello's permission to actually do this?

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu Nov 07, 2013 10:40 am 
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Idon't think a permission is necessary, many peoples edit Hello's engines without permission....

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Thu Nov 07, 2013 2:17 pm 
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Merit Celaire wrote:
did you see about asking for Hello's permission to actually do this?

The readme included with my engine gives everyone permission to make this kind of thing.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Sun Jan 19, 2014 9:52 pm 
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Hello Engine 6 FanMade is almost done! You can all download the GMK file now! Chek it out in the first post! Please tell me any bug you find!

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 11:39 am 
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Please tell me any bug you find!

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 12:51 pm 
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The game runs very laggy to me and Luigi is missing various sounds and sprites,
and the quit text is "O" and there are various levels already completed

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 1:01 pm 
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lu9 wrote:
The game runs very laggy to me and Luigi is missing various sounds and sprites,
and the quit text is "O" and there are various levels already completed

1 - Luigi still WIP
2 and 3 - Fixed!
Fixed lots of stuff, re-posted the link in first post!

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 1:40 pm 
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SuperArthurBros wrote:
lu9 wrote:
The game runs very laggy to me and Luigi is missing various sounds and sprites,
and the quit text is "O" and there are various levels already completed

1 - Luigi still WIP
2 and 3 - Fixed!
Fixed lots of stuff, re-posted the link in first post!

what about the lag

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 1:53 pm 
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lu9 wrote:
SuperArthurBros wrote:
lu9 wrote:
The game runs very laggy to me and Luigi is missing various sounds and sprites,
and the quit text is "O" and there are various levels already completed

1 - Luigi still WIP
2 and 3 - Fixed!
Fixed lots of stuff, re-posted the link in first post!

what about the lag

I guess it's just your computer!

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 1:57 pm 
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It's a pretty good engine but it's pretty glitchy and it lags on my CPU also. I found a glitch with Cape Mario. When he flies, his sprites messes up and he becomes invincible and when you touch the flagpole the game freezes. But it's a good start of the engine though!

 
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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 2:32 pm 
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Thanks DonnieTheGuy!
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I played it. Aside from menu and Luigi, I didn't see any problem/bug/glitch with it.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 4:21 pm 
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Mario disappear after pressing the yellow switch. Can someone help me fixing this?

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 5:16 pm 
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It's actually any P-switch that does that.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 6:34 pm 
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Don't look at your profile sillywabbit
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SuperArthurBros wrote:
Mario disappear after pressing the yellow switch. Can someone help me fixing this?

Maybe post the press-action code/script?

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 7:05 pm 
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TiKi wrote:
SuperArthurBros wrote:
Mario disappear after pressing the yellow switch. Can someone help me fixing this?

Maybe post the press-action code/script?

You can download the engine.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Mon Jan 20, 2014 9:31 pm 
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LuigiM9 wrote:
It's actually any P-switch that does that.

This is strange! This bug did only happened with the yellow switch.

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Tue Jan 21, 2014 2:55 am 
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Check 'Alarm 1' on obj_camera and you will find why mario turns invisible :P

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 Post subject: Re: Hello Engine 6 Fan-Made
PostPosted: Tue Jan 21, 2014 12:39 pm 
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CatezeeY wrote:
Check 'Alarm 1' on obj_camera and you will find why mario turns invisible :P

Mario didn't just turn invisible. The camera stops moving. I also checked the alarm 1 event, and there isn't anything that makes Mario invisible.
"obj_musicplayer.alarm[0] = 1"
I checked obj_musicplayer and still no luck!
EDIT: I think i figured out the problem. :P It was the "obj_pplatform" code! Thanks Catezeey!

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