Okay guys, let me assure you that this project is still a thing. I have made some significant progress on the engine, but it still has a long ways to go before it can be presentable (bear with me please), reason being because I've been toying around with a certain concept.
The idea in question?
Mario's power-ups receiving additional abilities, with which you can pull off impressive attacks depending on some button combination.The Kirby games should help illustrate what I'm getting at. Compare the uses of the Copy Abilities in
Kirby's Adventure to those in
Super Star (Ultra) and
Return to Dream Land.
Imagine if the classic power-ups got this treatment. For example, as Fire Mario, normally you'd just tap the attack button to toss a fireball. But with the
extended version of the Fire Flower moveset, you can do that... and so much more. Unlike the Kirby games, I think it would be best to have some sort of meter that limits the amount of times you use these attacks, to discourage spamming them everywhere and cheesing your way through the stage. That's what that "SP" bar in that screenshot is going to be for (initially, it just gave you a free Star whenever it becomes full). Collecting Mini-Stars (those little trinkets from Mario Party 9) and regular invincibility Stars (or Starmen, or Super Stars, whatever), will fill it up again.
I'll be using Super Mario World's control setup on the SNES for example's sake.
Fire Flower- Fireball Toss - Tap Y
- Super Fireball (10 SP) - Hold Y, then release
- Mega Fireball Special (20 SP) - Tap X
Mario would also have attacks for when he isn't powered up, to prevent him from looking defenseless in comparison. I'm no good at coming up with attacks that would fit, so I came up with stuff inspired by his combat mechanics from SMRPG, SM64, and the Smash Bros. games.
Normal- Punch - Tap Y
- Jump Punch - Tap Y during Spin Jump
- Punch-Punch-Kick Combo - Tap Y 3 times
- Mario Tornado (20 SP) - Tap X
The movesets would vary between characters, as well. Say, if you were playing as Luigi without any power-ups, the Luigi Missile will take the Mario Tornado's place. Or if he has a Fire Flower on hand, his fireballs travel in a straight line. Don't think that the brothers' repertoire of power-ups consists only of existing ones, either; I have some original power-up designs in the planning stages.
I've also been thinking of giving the various baddies of the Mushroom Kingdom some extra abilities. Now that Mario and Luigi can do all of this cool stuff, his enemies will need to step up their game; can't have our heroes looking like over-powered tanks compared to rest of the characters, now can we? Goombas chase you around and try to pull off headbonks, Koopa Troopas toss their shells, Spinies curl up their shells into spiked balls and roll around, Hammer Bros. walk around freely and hurl hammers however they please, Lakitus use targeting systems ala Yoshi's Island, etc.. All of that kind of stuff, and they get reasonably-sized health bars to boot (once again, to prevent the Bros. from being too over-powered).
Well, now that I'm done foaming at the mouth here, what does everyone here think about this concept? I thought it would be interesting enough to shake up the gameplay a bit, make it stand apart from the rest. Any suggestions, comments, ideas for improvement?
Okay guys, let me assure you that this project is still a thing. I have made some significant progress on the engine, but it still has a long ways to go before it can be presentable (bear with me please), reason being because I've been toying around with a certain concept.
The idea in question? [b]Mario's power-ups receiving additional abilities, with which you can pull off impressive attacks depending on some button combination.[/b]
The Kirby games should help illustrate what I'm getting at. Compare the uses of the Copy Abilities in [url=http://www.youtube.com/watch?v=rb_490I9M0c]Kirby's Adventure[/url] to those in [url=http://www.youtube.com/watch?v=yefSSam73Dc]Super Star (Ultra)[/url] and [url=http://www.youtube.com/watch?v=oY7ji8U8Kyo#t=15s]Return to Dream Land[/url].
Imagine if the classic power-ups got this treatment. For example, as Fire Mario, normally you'd just tap the attack button to toss a fireball. But with the [i]extended[/i] version of the Fire Flower moveset, you can do that... and so much more. Unlike the Kirby games, I think it would be best to have some sort of meter that limits the amount of times you use these attacks, to discourage spamming them everywhere and cheesing your way through the stage. That's what that "SP" bar in that screenshot is going to be for (initially, it just gave you a free Star whenever it becomes full). Collecting Mini-Stars (those little trinkets from Mario Party 9) and regular invincibility Stars (or Starmen, or Super Stars, whatever), will fill it up again.
I'll be using Super Mario World's control setup on the SNES for example's sake.
[b]Fire Flower[/b]
[list]
[*]Fireball Toss - Tap Y
[*]Super Fireball (10 SP) - Hold Y, then release
[*]Mega Fireball Special (20 SP) - Tap X[/list]
Mario would also have attacks for when he isn't powered up, to prevent him from looking defenseless in comparison. I'm no good at coming up with attacks that would fit, so I came up with stuff inspired by his combat mechanics from SMRPG, SM64, and the Smash Bros. games.
[b]Normal[/b]
[list]
[*]Punch - Tap Y
[*]Jump Punch - Tap Y during Spin Jump
[*]Punch-Punch-Kick Combo - Tap Y 3 times
[*]Mario Tornado (20 SP) - Tap X[/list]
The movesets would vary between characters, as well. Say, if you were playing as Luigi without any power-ups, the Luigi Missile will take the Mario Tornado's place. Or if he has a Fire Flower on hand, his fireballs travel in a straight line. Don't think that the brothers' repertoire of power-ups consists only of existing ones, either; I have some original power-up designs in the planning stages.
I've also been thinking of giving the various baddies of the Mushroom Kingdom some extra abilities. Now that Mario and Luigi can do all of this cool stuff, his enemies will need to step up their game; can't have our heroes looking like over-powered tanks compared to rest of the characters, now can we? Goombas chase you around and try to pull off headbonks, Koopa Troopas toss their shells, Spinies curl up their shells into spiked balls and roll around, Hammer Bros. walk around freely and hurl hammers however they please, Lakitus use targeting systems ala Yoshi's Island, etc.. All of that kind of stuff, and they get reasonably-sized health bars to boot (once again, to prevent the Bros. from being too over-powered).
Well, now that I'm done foaming at the mouth here, what does everyone here think about this concept? I thought it would be interesting enough to shake up the gameplay a bit, make it stand apart from the rest. Any suggestions, comments, ideas for improvement?