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 Post subject: Abducted Toad (FULL GAME RELEASED!) (UPDATE 15/07/2016)
PostPosted: Thu Dec 08, 2011 9:07 pm 
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The full game is here at last! Updated 27/04/16
DOWNLOAD THE FULL VERSION OF ABDUCTED TOAD

Download the source!

05/01/2014: Final game trailer!
[youtube]pVmEzmOhlCk[/youtube]

Support banners! Put one of these in your sig if you want to.
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Last edited by Friendly Dictator on Fri Jul 15, 2016 7:32 pm, edited 16 times in total.
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 [zz]
 Post subject: Re: Abducted Toad
PostPosted: Thu Dec 08, 2011 9:20 pm 
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Is this made in Hello engine?

As for the story, I'm gonna say something like the Toad is being captured by aliens or something, and he has to excape or something.



also, off topic,
we have almost the exact same badges! Just different badge counts :laugh:

 
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 [ca]
 Post subject: Re: Abducted Toad
PostPosted: Thu Dec 08, 2011 9:29 pm 
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Wiiboy4ever wrote:
Is this made in Hello engine?

No, the engine is being made 100% from scratch.
Quote:
As for the story, I'm gonna say something like the Toad is being captured by aliens or something, and he has to excape or something.

Close, not quite though.
Look at Toad's head.
Quote:
also, off topic,
we have almost the exact same badges! Just different badge counts :laugh:

Oh hey, that's funny! :laugh:

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 [ca]
 Post subject: Re: Abducted Toad
PostPosted: Fri Dec 09, 2011 8:34 pm 
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More screenshots!
Attachment:
screenshot103.png
screenshot103.png [ 5.34 KiB | Viewed 2912 times ]

Attachment:
screenshot104.png
screenshot104.png [ 4.84 KiB | Viewed 2912 times ]

Also, here, have an engine test:
Attachment:
Abducted Toad Engine test.zip [2.12 MiB]
Downloaded 34 times

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 [tw]
 Post subject: Re: Abducted Toad
PostPosted: Sat Dec 10, 2011 3:19 am 
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Looks great! But graphics seems a little weird.

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 Post subject: Re: Abducted Toad
PostPosted: Sat Dec 10, 2011 2:30 pm 
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supernova wrote:
Looks great! But graphics seems a little weird.

That might be the point. I like it.

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 Post subject: Re: Abducted Toad
PostPosted: Tue Dec 13, 2011 8:53 pm 
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Attachment:
Abducted Toad Engine test.zip [2.15 MiB]
Downloaded 22 times

A new engine test!

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 Post subject: Re: Abducted Toad
PostPosted: Wed Dec 14, 2011 5:14 pm 
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One more engine test.
Attachment:
Abducted Toad Engine test.zip [2.42 MiB]
Downloaded 32 times

I need feedback, people. On both the gameplay and the music. (I remixed it myself!)

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 Post subject: Re: Abducted Toad
PostPosted: Wed Dec 14, 2011 5:17 pm 
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superdimentiobros wrote:
One more engine test.
Attachment:
Abducted Toad Engine test.zip

I need feedback, people. On both the gameplay and the music. (I remixed it myself!)


All right! Some points of attention:
- Music is a tad to loud, my ears kinda got raped with my volume just on its normal 30%.

...that's really all of the negative stuff I could think of :3. Also, I REALLY liked the Bullet Bill controlling. Felt pretty smooth, just like Toad's movement. Really good job, SDB!

 
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 Post subject: Re: Abducted Toad
PostPosted: Wed Dec 14, 2011 5:28 pm 
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D-Dazzle wrote:
superdimentiobros wrote:
One more engine test.
Attachment:
Abducted Toad Engine test.zip

I need feedback, people. On both the gameplay and the music. (I remixed it myself!)


All right! Some points of attention:
- Music is a tad to loud, my ears kinda got raped with my volume just on its normal 30%.

...that's really all of the negative stuff I could think of :3. Also, I REALLY liked the Bullet Bill controlling. Felt pretty smooth, just like Toad's movement. Really good job, SDB!

Thanks!
About the music, it's actually quieter then in the last engine test; it sounds fine to me at about 75% volume with headphones. Maybe something's wrong with your speakers?

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 Post subject: Re: Abducted Toad
PostPosted: Wed Dec 21, 2011 8:19 am 
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[youtube]8bqcXqjajBM[/youtube]
WIP level.

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 Post subject: Re: Abducted Toad
PostPosted: Thu Mar 01, 2012 9:05 pm 
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I know this is like super huge mega ultra bump deluxe 3000, but it's screenshot time!
Attachment:
screenshot112.png
screenshot112.png [ 9.32 KiB | Viewed 2825 times ]

It's still a WIP. The level is called the Cloudy Treetop Area. That enemy is called a Magiku. It acts like a Lakitu, but it shoots magic at you. I also added one to the first room of the Crumbling Castle Area. I also finished programming the first boss, and I'm almost done the intro.

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 Post subject: Re: Abducted Toad
PostPosted: Fri Mar 02, 2012 5:40 pm 
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Looks really neat. Would a demo be possible any time soon?

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 Post subject: Re: Abducted Toad
PostPosted: Fri Mar 02, 2012 5:53 pm 
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Roo wrote:
Looks really neat. Would a demo be possible any time soon?

I'm planning on releasing a demo once I finish the first world.

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 Post subject: Re: Abducted Toad
PostPosted: Tue Mar 06, 2012 8:30 pm 
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WHAT'S THIS A HUB LEVEL?
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 Post subject: Re: Abducted Toad
PostPosted: Wed Mar 07, 2012 9:17 pm 
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This look awesome. I like this a lot, hope you finish it :D

But the WIP level looks realllllly hard.

 
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 Post subject: Re: Abducted Toad
PostPosted: Wed Mar 07, 2012 9:40 pm 
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superdimentiobros wrote:
WHAT'S THIS A HUB LEVEL?
Image

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Nice Dr. Light capsules.
I suppose the story is something about Toad getting infected by aliens and his hat grows life... or something like that.

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 Post subject: Re: Abducted Toad
PostPosted: Sat Mar 31, 2012 7:36 pm 
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Update time! :soveryhappy:
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^It's the ocean city area!
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^A miniboss?
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^At the surface

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 Post subject: Re: Abducted Toad
PostPosted: Mon Apr 02, 2012 8:02 pm 
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Finally posting the intro, i've been meaning to for a long time.
[youtube]8Yaz6wZwPHo[/youtube]
oh man finally revealing the story

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 Post subject: Re: Abducted Toad
PostPosted: Mon Apr 02, 2012 8:28 pm 
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The story is pretty cool. However, I had to pause the video a few times to read the long strings of text because it was being scrolled too fast. I like the gameplay mechanic of the electric aura. Neat stuff!

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