Ok...
The starts of some games and companys arn't good...
That's not a very good way to attract a musician's interest.
The game is... Very mediocre, to be frank. The jumping controls appear to lack momentum, acceleration and everything most well-crafted platformers tend to have - it reminds me of the worst things about many a smartphone indie platformer. The gameplay offers little other than the bare-bones, it appears - I have no idea what significance the "Purple Basher" has, and how it affects gameplay, but it doesn't look like much. Your graphics are considerably disappointing as well, after looking at your models; I expected something around the quality you offered in your modelling topic.
Ok ... What I have to do to make this game a better game?
I think you might want to think about its overall design a little. What do you want to accomplish, gameplay-wise, with the game? What unique ideas do you think you can bring to the table? How will other aspects of the game reflect this? Many, if not most, professionally-made games handle this with careful precision, and I think it's something you could take notes of.
Would I be interested in writing for this game, as it is? Frankly, my answer would be a solid, resounding "No". I hope you don't take that as an insult, however - I'm just trying to offer you my honest criticism.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=459026#p459026]No Name[/url]"]Ok...
The starts of some games and companys arn't good...[/quote]
That's not a very good way to attract a musician's interest.
The game is... Very mediocre, to be frank. The jumping controls appear to lack momentum, acceleration and everything most well-crafted platformers tend to have - it reminds me of the worst things about many a smartphone indie platformer. The gameplay offers little other than the bare-bones, it appears - I have no idea what significance the "Purple Basher" has, and how it affects gameplay, but it doesn't look like much. Your graphics are considerably disappointing as well, after looking at your models; I expected something around the quality you offered in your modelling topic.
[quote="[url=http://phpbb.mfgg.net/viewtopic.php?p=459001#p459001]No Name[/url]"]
Ok ... What I have to do to make this game a better game?[/quote]
I think you might want to think about its overall design a little. What do you want to accomplish, gameplay-wise, with the game? What unique ideas do you think you can bring to the table? How will other aspects of the game reflect this? Many, if not most, professionally-made games handle this with careful precision, and I think it's something you could take notes of.
Would I be interested in writing for this game, as it is? Frankly, my answer would be a solid, resounding "No". I hope you don't take that as an insult, however - I'm just trying to offer you my honest criticism.