Dim_Yimma_H wrote:
Nite Shadow wrote:
here is an unstable prototype for those who wish to try it,
https://www.box.com/s/77c6sgi1wwzfhcz2l99jThis is the newest download we have right? (The download from topic page 1 seems removed at Box)
I got that prototype up and running! - After a DirectX update, this could be interesting to know, on Windows XP SP3:
Quote:
DirectX update required
You need the August 2008 DirectX update in order to run this application.
Here's the update:
http://www.microsoft.com/en-us/download ... px?id=9155And wth! Are the Toads chewing at me? Haha. Fancy liquid refraction effects, really! I wasn't even close to making that sort of FX when I programmed water last time.
And I mean all the GFX are awesome for being in a fan game, though the levels aren't super fun, I think it's because they're vast without much life or story in them. Which makes me wonder, is that why you're rebooting the development, or something else in mind?
I'm glad the Phanto shots didn't hurt because they'd be hard to defeat, I think I should cut with the sword when the Phanto solidify, but I couldn't probably because it's an alpha version.
All in all, it's a really interesting audiovisual setting you have developed. Has it crossed your mind that is what a dark and bloody Zelda should be like?
Lets see if I can answer all this in order:
Yes, the Toads are indeed chewing at you, get used to this, as they are to be a common enemy.
The reason for the reboot spans a few reasons, the key reason being that I let myself get really badly disorganized, and was unable to pick it back up after a long absence. Also, thanks for the comment of the graphics, I have put a lot of effort in to those.
The Phanto are unfinished, no damage, or death has been programmed. Just a placeholder attack, and a beta form of the "Chase-fire" mechanic, this has since been refined.
Also, yes, at one point I did consider turning this in to a Zelda game, I still plan on having "Links Awakening" referenced somewhere.
[quote="Dim_Yimma_H"][quote="Nite Shadow"]here is an unstable prototype for those who wish to try it,
https://www.box.com/s/77c6sgi1wwzfhcz2l99j[/quote]
This is the newest download we have right? (The download from topic page 1 seems removed at Box)
I got that prototype up and running! - After a DirectX update, this could be interesting to know, on Windows XP SP3:
[quote]DirectX update required
You need the August 2008 DirectX update in order to run this application.[/quote]
Here's the update:
http://www.microsoft.com/en-us/download/details.aspx?id=9155
And wth! Are the Toads chewing at me? Haha. Fancy liquid refraction effects, really! I wasn't even close to making that sort of FX when I programmed water last time.
And I mean all the GFX are awesome for being in a fan game, though the levels aren't super fun, I think it's because they're vast without much life or story in them. Which makes me wonder, is that why you're rebooting the development, or something else in mind?
I'm glad the Phanto shots didn't hurt because they'd be hard to defeat, I think I should cut with the sword when the Phanto solidify, but I couldn't probably because it's an alpha version.
All in all, it's a really interesting audiovisual setting you have developed. Has it crossed your mind that is what a dark and bloody Zelda should be like?[/quote]
Lets see if I can answer all this in order:
Yes, the Toads are indeed chewing at you, get used to this, as they are to be a common enemy.
The reason for the reboot spans a few reasons, the key reason being that I let myself get really badly disorganized, and was unable to pick it back up after a long absence. Also, thanks for the comment of the graphics, I have put a lot of effort in to those.
The Phanto are unfinished, no damage, or death has been programmed. Just a placeholder attack, and a beta form of the "Chase-fire" mechanic, this has since been refined.
Also, yes, at one point I did consider turning this in to a Zelda game, I still plan on having "Links Awakening" referenced somewhere.