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 Post subject: Re: The Twisted Dream,
PostPosted: Thu Jan 03, 2013 5:49 pm 
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Goodbye.
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Ha ha! thanks :)


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you guys actually didnt see this, because the frame its in is blank. but,
This is a WIP cutscene.
2 shadows in the distance are giving luigi guidance on how to survive dark subcon.
troubble is, they are both acting at the same time,
and luigi is on the edge of his sanity.

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 Post subject: Re: The Twisted Dream,
PostPosted: Fri Jan 18, 2013 6:51 pm 
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always have a hot girl as your avatar
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well, since my new computer came in the mail recently, i was finally able to give this game a go. i liked it; the only real thing that bothered me about this game is that i had to hold down a key all the time to run. maybe you could put in an "always run" option, or make the run key a toggle rather than a hold?

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 Post subject: Re: The Twisted Dream,
PostPosted: Fri Jan 18, 2013 7:30 pm 
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fireball3k wrote:
well, since my new computer came in the mail recently, i was finally able to give this game a go. i liked it; the only real thing that bothered me about this game is that i had to hold down a key all the time to run. maybe you could put in an "always run" option, or make the run key a toggle rather than a hold?

Good idea.
lets see what we can do here, thanks :)

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 Post subject: Re: The Twisted Dream,
PostPosted: Wed Feb 06, 2013 1:12 pm 
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Well, In somewhat more unfortunate news, I have one part of this moving its way towards the chopping block.
Image
This friendly looking lava dwelling fellow here, who is to be Blarg.
(its actually Drakonis from Legend of Mana.)

the problem im facing with him is that the sprite sheet has him done up as if it were a bad jigsaw puzzle, and it proving far too complex for me to work with.

Image

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 Post subject: Re: The Twisted Dream,
PostPosted: Wed Feb 06, 2013 5:00 pm 
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Its a somewhat tough but you can make, or look for, a skeletal animation engine (+ editor). Theres also just making composite-frame-based animation but thats just too much for a character like this.

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 Post subject: Re: The Twisted Dream,
PostPosted: Wed Feb 06, 2013 5:24 pm 
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TheShyGuy wrote:
Its a somewhat tough but you can make, or look for, a skeletal animation engine (+ editor). Theres also just making composite-frame-based animation but thats just too much for a character like this.

Construct actually comes with a skeletal animation engine,
and i can probably figure it out given enough time.

my problem is the pile of chaos that the sprite sheet is.

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 Post subject: Re: The Twisted Dream,
PostPosted: Sat Feb 09, 2013 6:44 pm 
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Hey! Ive gotten something to work with blarg!

Image

if the rest of this goes according to plan, you folks are gonna love this guy!

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 Post subject: Re: The Twisted Dream,
PostPosted: Sat Feb 09, 2013 7:19 pm 
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yay! progress!

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 Post subject: Re: The Twisted Dream,
PostPosted: Sat Jul 27, 2013 6:36 pm 
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A cinematic test in Beta form.


This is a test of the "Voices from nowhere" Cinematic scene.
This has NOT yet been streamlined, or checked for typos/grammar.
All the commands are on remote triggers, and this particular scene may be different when the game is finished.

Thanks to Mykle for the Luigi voices! :D

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 Post subject: Re: The Twisted Dream,
PostPosted: Sat Jul 27, 2013 10:59 pm 
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следующая игра скоро будет
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I like what I see so far, very creepy and disturbing all the way! Miiiight want to tell the guy who did the Luigi voice to step his game up, though; it really just sounds like your everyday guy-off-the-street trying to do an Italian accent... which is also kind of lacking as far as realism goes.

 
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 Post subject: Re: The Twisted Dream,
PostPosted: Mon Oct 28, 2013 9:04 pm 
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So, after taking the last few days trying to do something with this, after months of no activity whatsoever.
I am rebooting this thing, hopefully for the last time.

I have a plan of attack this time, everything is written out, I have A to-do list for every aspect of this thing, and even ended up starting a fanfic to work from.
As for how this thing is now, don't expect much to change.
What is here should all make it in to the final game, I just need to work on getting this thing organized better so that I can pick it up if IRL slams me like a ton of bricks again.

With this said,
Now starting "Attempt #3"

Wish me luck.

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 Post subject: Re: The Twisted Dream,
PostPosted: Wed Oct 30, 2013 10:24 am 
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Thanks DonnieTheGuy!
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I hope you will be succesful.

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 Post subject: Re: The Twisted Dream,
PostPosted: Fri Nov 01, 2013 7:47 pm 
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Dart. Still a basic FC. For now.
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You can do this Nite! This sounds pretty creepy and thrilling, so I hope it'll see the light of the day, hopefully with a full release ;)

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 Post subject: Re: The Twisted Dream,
PostPosted: Wed Nov 06, 2013 5:02 pm 
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Looks like a creative project Nites, I am still surprised you are working on fan games. Just be careful of rebooting your game though and make sure you keep the old files of what you have incase the reboot doesn't work out so well.

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 Post subject: Re: The Twisted Dream,
PostPosted: Wed Nov 06, 2013 5:05 pm 
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DR. Demon Lizardman wrote:
Looks like a creative project Nites, I am still surprised you are working on fan games. Just be careful of rebooting your game though and make sure you keep the old files of what you have incase the reboot doesn't work out so well.


Of course,
I still have the sources for Attempts "1" and "2".

...Wait a minute...

Demon Lizardman! It's been forever!
How ya been!? :D

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 Post subject: Re: The Twisted Dream,
PostPosted: Thu Nov 07, 2013 4:23 pm 
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Oh so you remember me eh? I have been at Neogaf and at an art college studying how to create conceptual art for characters and environments for video games. You should come with me man, it will be a blast.

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 Post subject: Re: The Twisted Dream,
PostPosted: Thu Nov 07, 2013 4:34 pm 
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DR. Demon Lizardman wrote:
Oh so you remember me eh? I have been at Neogaf and at an art college studying how to create conceptual art for characters and environments for video games. You should come with me man, it will be a blast.

I wish I could, but, I'm kinda needed were I'm at. Thanks though. Sounds like fun.

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 Post subject: Re: The Twisted Dream,
PostPosted: Sat Nov 09, 2013 9:45 am 
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Nite Shadow wrote:
here is an unstable prototype for those who wish to try it,
https://www.box.com/s/77c6sgi1wwzfhcz2l99j

This is the newest download we have right? (The download from topic page 1 seems removed at Box)

I got that prototype up and running! - After a DirectX update, this could be interesting to know, on Windows XP SP3:
Quote:
DirectX update required
You need the August 2008 DirectX update in order to run this application.


Here's the update:
http://www.microsoft.com/en-us/download ... px?id=9155

And wth! Are the Toads chewing at me? Haha. Fancy liquid refraction effects, really! I wasn't even close to making that sort of FX when I programmed water last time.

And I mean all the GFX are awesome for being in a fan game, though the levels aren't super fun, I think it's because they're vast without much life or story in them. Which makes me wonder, is that why you're rebooting the development, or something else in mind?

I'm glad the Phanto shots didn't hurt because they'd be hard to defeat, I think I should cut with the sword when the Phanto solidify, but I couldn't probably because it's an alpha version.

All in all, it's a really interesting audiovisual setting you have developed. Has it crossed your mind that is what a dark and bloody Zelda should be like?

 
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 Post subject: Re: The Twisted Dream,
PostPosted: Sat Nov 09, 2013 9:48 pm 
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Dim_Yimma_H wrote:
Nite Shadow wrote:
here is an unstable prototype for those who wish to try it,
https://www.box.com/s/77c6sgi1wwzfhcz2l99j

This is the newest download we have right? (The download from topic page 1 seems removed at Box)

I got that prototype up and running! - After a DirectX update, this could be interesting to know, on Windows XP SP3:
Quote:
DirectX update required
You need the August 2008 DirectX update in order to run this application.


Here's the update:
http://www.microsoft.com/en-us/download ... px?id=9155

And wth! Are the Toads chewing at me? Haha. Fancy liquid refraction effects, really! I wasn't even close to making that sort of FX when I programmed water last time.

And I mean all the GFX are awesome for being in a fan game, though the levels aren't super fun, I think it's because they're vast without much life or story in them. Which makes me wonder, is that why you're rebooting the development, or something else in mind?

I'm glad the Phanto shots didn't hurt because they'd be hard to defeat, I think I should cut with the sword when the Phanto solidify, but I couldn't probably because it's an alpha version.

All in all, it's a really interesting audiovisual setting you have developed. Has it crossed your mind that is what a dark and bloody Zelda should be like?



Lets see if I can answer all this in order:
Yes, the Toads are indeed chewing at you, get used to this, as they are to be a common enemy.
The reason for the reboot spans a few reasons, the key reason being that I let myself get really badly disorganized, and was unable to pick it back up after a long absence. Also, thanks for the comment of the graphics, I have put a lot of effort in to those.

The Phanto are unfinished, no damage, or death has been programmed. Just a placeholder attack, and a beta form of the "Chase-fire" mechanic, this has since been refined.

Also, yes, at one point I did consider turning this in to a Zelda game, I still plan on having "Links Awakening" referenced somewhere.

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 Post subject: Re: The Twisted Dream,
PostPosted: Sat Nov 09, 2013 10:18 pm 
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Don't look at your profile sillywabbit
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Will there be a no blood mode?

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