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Typical Mario Game, Yes! Just another same ol' Mario game.
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 [us]
 Post subject: Re: Hello Clone
PostPosted: Sat Sep 01, 2012 9:54 pm 
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Goodbye.
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supernova wrote:
Well, looks like I'm stick with Hello's engine by a close vote. And thanks for a lot of help Deey.

Well, it is a great idea..but...well, i think Yoshiman said it best..

DJ Yoshiman wrote:
I'd love to say you should keep going, but that's not something I think should be done. It's no bad decision on your end, this is an amazing idea in my eyes. But it didn't occur to me that the idea, done in practice, would actually turn into hell for a developer - and time and experience has taught us that having that is not a good thing.

That said, I'm still supporting you, and believe you should channel this sort of idea into something similar, but where you don't have to rely on... this engine.


Supernova, I dont think anyone is going to force you to do this.

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 [it]
 Post subject: Re: Hello Clone
PostPosted: Fri Sep 07, 2012 12:29 pm 
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This game is, WOW! :soveryhappy:

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 [ca]
 Post subject: Re: Hello Clone
PostPosted: Sat Sep 08, 2012 11:41 pm 
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следующая игра скоро будет
Dairy
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Well, it seems my review for the game got declined, apparently because they either missed the gimmick of it or thought a "gimmick" in a review was a stupid idea, which is kind of ironic~

About the engine, I honestly did dislike the slippery-ness and the buggy feel of the engine, it ruins the experience quite a bit. I agree with Yoshiman, channel this kind of thing into something else, because using this mess of an engine... it holds you back quite a bit.

 
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 [tw]
 Post subject: Re: Hello Clone
PostPosted: Sun Sep 09, 2012 1:13 am 
福瑞退化者
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Well, still I'm using the same engine. But...thanks to Deey, the physics is modified and improved from the previous version! And...

Hello Clone v2 is released!

Download link [25MB]:
https://www.box.com/s/p7sl6i4q7neo9kn6yjzl

Features:
Image
Crowbar MFGG fad and Nite Shadow

Image
TurdClock from ClockCrew Newgrounds.

Image
Wavy Water!!


Last edited by Hypernova on Sun Oct 14, 2012 12:18 am, edited 1 time in total.
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 [us]
 Post subject: Re: Hello Clone
PostPosted: Sun Sep 09, 2012 10:45 pm 
The plot thickens
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So how do you beat troll cheep? Looking back on it, I'd guessing you land on him while he's flipped?

Also, the giant zombie kept warping into me at random which was kind of annoying.

Alsox2, I found that the stealth level is more fun to speed run through. The enemies kept spawning in ways that allowed me to jump on them and launch farther ahead.

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 [tw]
 Post subject: Re: Hello Clone
PostPosted: Sun Sep 09, 2012 10:52 pm 
福瑞退化者
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For the troll-cheep. Stay alive as long as possible til the music ends.
Well, the giant zombie only warp between two levels. So it's not safe when zombie have about the same x position you have.

Oh and a video if anyone got stuck in the new levels:
[youtube]WycT6ttx9_E[/youtube]

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 [us]
 Post subject: Re: Hello Clone
PostPosted: Sun Sep 09, 2012 11:20 pm 
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See, this is an excellent example on how to use an engine. Engines are not level editors, they're bases to add on to and create something unique.

On the engine dilemma though, this really is a game for pure mfggers because it is ironic how it's Hello's engine 1, and it wouldn't be the same with anything different. Maybe you can fix the no friction in air thing (if it's possible) and add check points, but that may take away a bit of the game's irony.

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 [tw]
 Post subject: Re: Hello Clone
PostPosted: Tue Oct 09, 2012 1:45 am 
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Whew. I haven't working on Hello Clone for a while. Anyways here's an engine test.
[youtube]WEtGE9Adb7I[/youtube]

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 Post subject: Re: Hello Clone
PostPosted: Tue Oct 09, 2012 10:10 am 
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I've loved the game. Got into the Trollcheep stage. XD

Edit: The following stage surely had a crappy boss. XD

 
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 [de]
 Post subject: Re: Hello Clone
PostPosted: Sat Oct 13, 2012 9:49 am 
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But alas, I'm still alive.
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There's a glitch in the tollcheep-boss stage. If you go on the bottom, duck and swim upwards, you can glitch somehow through the ceiling.

 
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 [tw]
 Post subject: Re: Typical Mario Game
PostPosted: Wed Oct 17, 2012 9:50 pm 
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New version 0.2.5!
Download (32 MB)

Now the game have its name changed!

@LSF Games: Yeah, I fixed that problem in the newer version!

What's new?
  • 2 New levels
  • Saving system
  • Better physics (Thanks to Drazeey!)

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 [nl]
 Post subject: Re: Typical Mario Game
PostPosted: Thu Oct 18, 2012 1:14 pm 
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Wreck 'n get stomped
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You're still using the Hello Engine?

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 Post subject: Re: Typical Mario Game
PostPosted: Thu Oct 18, 2012 3:01 pm 
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Dart. Still a basic FC. For now.
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LOVE. Gonna download it now.

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 Post subject: Re: Typical Mario Game
PostPosted: Thu Oct 18, 2012 7:48 pm 
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LOVED the new stages. ^.=.^

 
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 Post subject: Re: Typical Mario Game
PostPosted: Fri Oct 19, 2012 9:20 pm 
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Thanks to you all. ;) I got 1 more level left in this game and I'm going to add achievement systems plus unlockables. I might do downloadable levels and you can make your own in GML out of txt files!

Here goes another video:
[youtube]znEL-0dXaIo[/youtube]

Yeah, give feedbacks. So I can improve my next final(?) version.

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 Post subject: Re: Typical Mario Game
PostPosted: Fri Oct 19, 2012 9:30 pm 
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Downloading!....

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 Post subject: Re: Typical Mario Game
PostPosted: Fri Oct 19, 2012 10:11 pm 
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Way to go Supernova! I quite enjoyed it. Loved the reference to Highway Trouble.
By any chance , do you think you are going to continue the Supernova Mario World Engine? I really think you should. :)

Oh, and BTW, you might want to edit the image for the support banner from "Hello Clone" and change it to "Typical Mario Game"

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 Post subject: Re: Typical Mario Game
PostPosted: Fri Oct 19, 2012 10:20 pm 
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By any chance , do you think you are going to continue the Supernova Mario World Engine? I really think you should. :)

Oh, and BTW, you might want to edit the image for the support banner from "Hello Clone" and change it to "Typical Mario Game"

First question: I might, but this is getting off-topic.
Second question: Guess I'll change it later, though people need to change their sig again due to fact you cannot replace image in TinyPic.

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 Post subject: Re: Typical Mario Game
PostPosted: Sat Oct 20, 2012 9:00 am 
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Dart. Still a basic FC. For now.
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WAY TOO GO INDEED, Supernova! LOVELY GAME^^ Just awesome.

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 Post subject: Re: Typical Mario Game
PostPosted: Mon Oct 22, 2012 3:50 am 
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But alas, I'm still alive.
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I got another bug...
When I downloaded the game in school, I started
to play there and I wanted to continue at home.
But then the game guesses wrong, that I'm a cheater/hacker.
All my datas were gone! Iwas pretty angry. I still played it
later through, but that's still a annoying thing that my savedatats were gone.
It's a good idea to avoid hackers, but it needs still improvement.
But I still like the game and I'm glad about the savesystem. (well, without the bug...)

 
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