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What do you think of that "shader"?
Cool, keep it! 20%  20%  [ 4 ]
Meh, remove it. 55%  55%  [ 11 ]
Well, just add an option to enable/disable it. 25%  25%  [ 5 ]
I have a REAL shader thing that may help. 0%  0%  [ 0 ]
Total votes : 20
 
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 Post subject: Luigi and the Quest for Nothing - Enhanced
PostPosted: Fri Jun 28, 2013 9:00 pm 
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(some of these screenshots are old, and now updated in the game)
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LUIGI and the QUEST for NOTHING!
A game with a pretty unique objective which is to find nothing.
In which the main protagonist is no more, and no less, than Luigi!
(Because it's Luigi's Year)
And the antagonist... well. I won't spoil.

There is even more than these screenshots can tell you.
But well, it's not a long game. There are just 8 levels, but I'm sure you will like it.

DOWNLOAD CENTER:
Luigi and the Quest for Nothing:
http://www.mfgg.net/?act=resdb&param=02&c=2&id=29250
Luigi and the Quest for Nothing - Enhanced:
[NO DOWNLOADS YET]

This is the music pack for the full version, while the full version contains music files, the below packs have
better quality:
http://www.mediafire.com/download/s3kly ... Music1.zip
http://www.mediafire.com/download/16uk6 ... Music2.zip

Support it:
Image
Code:
[url=http://phpbb.mfgg.net/viewtopic.php?f=8&t=14704][img]http://i.imgur.com/dQ83z1N.png[/img][/url]


That's it :cool:


Last edited by LuNiney on Thu Sep 05, 2013 9:47 pm, edited 3 times in total.
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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Fri Jun 28, 2013 11:24 pm 
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Some neat display, but I'm not too fond of small clashing elements. Though, keep the 8-bit style.

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 1:37 am 
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supernova wrote:
Some neat display, but I'm not too fond of small clashing elements.

Well what you find clashing there?

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 3:36 am 
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supernova wrote:
Some neat display, but I'm not too fond of small clashing elements. Though, keep the 8-bit style.

I guess he means the screenshots down there, on the right.
But I guess you mean these screenshots to compare enemies with another enemies from anothergame...

 
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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 3:44 am 
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This looks pretty cool. I like the 8-bit style. Can't wait to try it out!

 
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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 4:17 am 
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I think he means the fish enemy from Looney Toons clashes, because it has an outline and SMB sprites don't. Removing it should work.

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 4:19 am 
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Or he could just edit the picture and removes the outlines.

 
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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 4:35 am 
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LSF Games wrote:
Or he could just edit the picture and removes the outlines.

That's actually what I meant, I didn't mean to remove the sprite itself, I'm sorry :whoops:

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 10:13 am 
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Hm. Just what I thought.
Hang on a second.


...


Image
Better now? :)

I plan to "unoutline" other stuff as well

EDIT:
Image
Not to mention, the poll is to vote if you want (when I release the final version)
to create another edition of the game with a different style.
Not to change the style of the current game.
Just a reminder ;)

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 11:25 am 
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Looks way better, but there's an 8 color rule for 8-bit games. You should recolor the enemy's green color with Luigi's green color.

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 11:49 am 
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WreckingGoomba wrote:
Looks way better, but there's an 8 color rule for 8-bit games. You should recolor the enemy's green color with Luigi's green color.

Well, that's ok... but, I didn't say this was intended to imitate the NES, I just said it was 8-bitish, but if you want...
(And I thought it was a "3 color" rule but I think you're talking about NPCs...)
The Green I used was from the original LT game

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 1:38 pm 
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lu9 wrote:
WreckingGoomba wrote:
Looks way better, but there's an 8 color rule for 8-bit games. You should recolor the enemy's green color with Luigi's green color.

Well, that's ok... but, I didn't say this was intended to imitate the NES, I just said it was 8-bitish, but if you want...
(And I thought it was a "3 color" rule but I think you're talking about NPCs...)
The Green I used was from the original LT game

With the 8 color rule I meant there can be at most 8 different colors on the screen. But if you don't want to go for it, no problem, it can still look like 8-bit.

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 8:15 pm 
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WreckingGoomba wrote:
With the 8 color rule I meant there can be at most 8 different colors on the screen. But if you don't want to go for it, no problem, it can still look like 8-bit.

That's absolutely not true. Where'd you get that idea from?

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 8:26 pm 
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lu9 wrote:
WreckingGoomba wrote:
Looks way better, but there's an 8 color rule for 8-bit games. You should recolor the enemy's green color with Luigi's green color.

Well, that's ok... but, I didn't say this was intended to imitate the NES, I just said it was 8-bitish, but if you want...
(And I thought it was a "3 color" rule but I think you're talking about NPCs...)
The Green I used was from the original LT game

With the 8 color rule I meant there can be at most 8 different colors on the screen. But if you don't want to go for it, no problem, it can still look like 8-bit.

Only eight colours at a time, huh?

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 8:36 pm 
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Goodbye.
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https://en.wikipedia.org/wiki/Nintendo_ ... stem#Video
Some useful reading.
I think the specifications of the NES are more powerful than you may think.

Spoiler:

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 8:37 pm 
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8 colors on the screen at one time, what the. There can be 256 colors on the screen at once and every sprite can use 3 colors and transparency.

EDIT: Ninja'd

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 9:15 pm 
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SMB Question Boxes uses 4 colors...
Brown, orange, yellow, black.

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sat Jun 29, 2013 9:30 pm 
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SuperArthurBros wrote:
SMB Question Boxes uses 4 colors...
Brown, orange, yellow, black.

Where in the world did you find any yellow part there?
it uses only 3 colours... >_>

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sun Jun 30, 2013 7:58 am 
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ok, some of the nes graphic limitations are 4 colors per 8x8 sprite space, which includes a transparency color. If you want I can go into more deteal for the nes graphic limitations.

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 Post subject: Re: Luigi and the Quest for Nothing
PostPosted: Sun Jun 30, 2013 8:45 am 
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I'm sorry, I thought that was a rule :whoops:

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