It's rather nice. The overheat mechanic was especially interesting-it does a fine job of discouraging staying in place for easier aiming, but it doesn't punish the player too harshly. However, I found that it seemed far too easy to dodge around it by moving forward at a snail's pace-perhaps the rate of the overheat could be tied to the player's speed, encouraging the player to do little loop-de-loops and other aerial maneuvers to cool down? With the current handling of the system, the heat capacity upgrades weren't particularly useful.
The health upgrades seemed rather pointless. By the time one obtains enough money to purchase them, one should have enough experience with the game to shoot down all the standard enemies, and should only have trouble dodging the triple-Bullet Bill wave and the boss, both of which are instant-kill, I believe.
The missile upgrades are the only ones to seem useful, as they massively change the ability to win the game. A player without any upgrades that misses the target is already dead, whereas a more experienced player, who should have better aim, will have more opportunities to miss with all the upgrades.
The boss was fun, but extremely unforgiving. Upon the first three visits to the boss, I managed to get killed by each one of his attacks. While the attacks are well-telegraphed, the area an attack will cover is left a mystery until the attack is actually performed, leading to trial-and-error gameplay despite there being no room for error. It's a bit irritating to go through all these waves that one has already seen only to be killed by a previously-unseen and therefore undodgeable attack. However, after learning all the attacks, he was an enjoyable boss to fight, and I managed to defeat him with only the first level of each upgrade. I eventually obtained every upgrade, and I managed to get to the end of the second loop, though no further.
It's rather nice. The overheat mechanic was especially interesting-it does a fine job of discouraging staying in place for easier aiming, but it doesn't punish the player too harshly. However, I found that it seemed far too easy to dodge around it by moving forward at a snail's pace-perhaps the rate of the overheat could be tied to the player's speed, encouraging the player to do little loop-de-loops and other aerial maneuvers to cool down? With the current handling of the system, the heat capacity upgrades weren't particularly useful.
The health upgrades seemed rather pointless. By the time one obtains enough money to purchase them, one should have enough experience with the game to shoot down all the standard enemies, and should only have trouble dodging the triple-Bullet Bill wave and the boss, both of which are instant-kill, I believe.
The missile upgrades are the only ones to seem useful, as they massively change the ability to win the game. A player without any upgrades that misses the target is already dead, whereas a more experienced player, who should have better aim, will have more opportunities to miss with all the upgrades.
The boss was fun, but extremely unforgiving. Upon the first three visits to the boss, I managed to get killed by each one of his attacks. While the attacks are well-telegraphed, the area an attack will cover is left a mystery until the attack is actually performed, leading to trial-and-error gameplay despite there being no room for error. It's a bit irritating to go through all these waves that one has already seen only to be killed by a previously-unseen and therefore undodgeable attack. However, after learning all the attacks, he was an enjoyable boss to fight, and I managed to defeat him with only the first level of each upgrade. I eventually obtained every upgrade, and I managed to get to the end of the second loop, though no further.
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