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Protect The Castle, It's like a game but... mini!
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 [fi]
 Post subject: Protect The Castle
PostPosted: Wed Jun 19, 2013 4:16 pm 
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Download and be sure to report bugs or whatever that you find.

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 Post subject: Re: Protect The Castle
PostPosted: Fri Jun 21, 2013 9:45 pm 
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The graphics are kind of corny, but this game was quite a pleasant little surprise. I couldn't defeat the "mystery person" even after fully upgrading my plane, though.

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 Post subject: Re: Protect The Castle
PostPosted: Sat Jun 22, 2013 5:32 am 
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VinnyVideo wrote:
The graphics are kind of corny

That's kind of the point.

VinnyVideo wrote:
I couldn't defeat the "mystery person" even after fully upgrading my plane, though.

What exactly was hard about it? Dodging the attacks?


Glad you liked it, though.

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 Post subject: Re: Protect The Castle
PostPosted: Sun Jun 23, 2013 12:38 pm 
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It's rather nice. The overheat mechanic was especially interesting-it does a fine job of discouraging staying in place for easier aiming, but it doesn't punish the player too harshly. However, I found that it seemed far too easy to dodge around it by moving forward at a snail's pace-perhaps the rate of the overheat could be tied to the player's speed, encouraging the player to do little loop-de-loops and other aerial maneuvers to cool down? With the current handling of the system, the heat capacity upgrades weren't particularly useful.

The health upgrades seemed rather pointless. By the time one obtains enough money to purchase them, one should have enough experience with the game to shoot down all the standard enemies, and should only have trouble dodging the triple-Bullet Bill wave and the boss, both of which are instant-kill, I believe.

The missile upgrades are the only ones to seem useful, as they massively change the ability to win the game. A player without any upgrades that misses the target is already dead, whereas a more experienced player, who should have better aim, will have more opportunities to miss with all the upgrades.

The boss was fun, but extremely unforgiving. Upon the first three visits to the boss, I managed to get killed by each one of his attacks. While the attacks are well-telegraphed, the area an attack will cover is left a mystery until the attack is actually performed, leading to trial-and-error gameplay despite there being no room for error. It's a bit irritating to go through all these waves that one has already seen only to be killed by a previously-unseen and therefore undodgeable attack. However, after learning all the attacks, he was an enjoyable boss to fight, and I managed to defeat him with only the first level of each upgrade. I eventually obtained every upgrade, and I managed to get to the end of the second loop, though no further.

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 Post subject: Re: Protect The Castle
PostPosted: Sun Jun 23, 2013 10:44 pm 
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Magnemania sums it up nicely. I think the main problem with the boss was the laser attack, which gave you very little advance warning - and one hit is enough to fry you. I'm sure I could win the battle if I kept trying, but it's annoying having to fight through the surge of minor-league enemies every time you lose to the boss.

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 Post subject: Re: Protect The Castle
PostPosted: Mon Jun 24, 2013 4:20 am 
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I guess it's mostly because I didn't have time or will to properly finish the game (I originally even intended to make a new set of enemies for every time you upgrade your shooting speed).

Maybe you should look forward to Protect The Castle HD Deluxe Director's Cut.

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 Post subject: Re: Protect The Castle
PostPosted: Mon Jun 24, 2013 12:26 pm 
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Roo wrote:
I guess it's mostly because I didn't have time or will to properly finish the game (I originally even intended to make a new set of enemies for every time you upgrade your shooting speed).

Maybe you should look forward to Protect The Castle HD Deluxe Director's Cut.

Will I suck at this version as well?

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