Absolutely loved the review, LSF Games! Quite entertaining with the clips and images and the like, and I'm happy to see a 7/10! If the first demo could get such a score, I've got high hopes for the potential of the final release! Y'know what happens when you're trapped in the wilderness with only a source of electricity and a laptop to sustain you? Productivity skyrockets. To start off, here's a minion that I forgot to post about on this particular forum! As you proceed further into the desert, more of its inhabitants begin to assault your defenses. Bandits may not appear to be as menacing as the volatile Pyro Guys, but they are just dangerous, if not moreso, to your coin block than any enemy before it. Bandits have three hitpoints, the most in the game so far, and they move twice as fast upon losing one. If they make it to your coin block, these greedy little cheats will steal up to three coins if you don't defeat them rapidly! And now, minibosses! Hearing of a fellow Magikoopa in the desert, our protagonist sets off to enlist her aid. Unfortunately, Kamilda doesn't appreciate intruders. Kamilda also speaks during the battle. Now-don't behead me for this-but she currently uses Game Maker's standard message system for her speech. It's purely a placeholder; I intend to get a proper dialogue system working in the future (the game'll have a story with dialogue, y'see). And on the topic of unfinished things, spells! In the future, Kamilda opens up as a shopkeeper, selling you spells for use in battle! For now, though, she just gives you Burning Barrage upon defeat. Burning Barrage is a great spell for those situations where a modest pile of enemies slip past your defenses. It takes a bit more time to cast than a regular spell, but it shoots out a salvo of deadly fireballs! S-ranking minibosses will always give you a free spell, though, and Kamilda's is Ztar Ztorm, a move that...actually, she uses it in the fight against you. Go find out what it does for yourself. A bit more explanation on the health bar: it only shows up for boss and miniboss battles. I felt it would be a bit silly to have a health bar in the regular stages, where enemies 'ought not to be attacking you in the first place. Bosses always make an effort to target you, though, and the only way to fail a miniboss fight is by health depletion-miniboss battles don't even have a point to defend, only a boss to defeat. The ranking one gets for defeating a miniboss is determined entirely by one's remaining health at the end of the fight, earning an S-rank for a perfect run. Additionally, you now have five health pips instead of four. Gamble Guy's fight is now quite a bit easier in general, as his coin toss is a bit slower, and the extra hit point can help quite a bit. He's also incapable of getting combos towards the beginning of the fight, too. SpooOOooOOooky Ghost Guys don't act at all like they do in Yoshi's Island, instead slowly moving through the air while having two health points. One can actually select/organize minions, now! This screen can be gotten to by pressing Enter on the World Map, or by clicking the Army tab on the world map, once it shows up. Left click a button or press its numerical hotkey, then click a minion, and you get that minion on that button! Easy as 3.141591337! New way to use your keyboard! In addition to the mouse, WASD can now move one's Magikoopa. Quite handy for dodging around attacks, particularly in miniboss fights. It's still quite possible to do all your actions with the mouse, though. Other small changes - It is now necessary to make at least one Goomba to S-rank the first level. - There are only six slots for minions, now. There was room for eight in the last demo, despite there only being three minions. - When starting a level with a new minion, the new minion temporarily joins your army and fills the first empty slot in your button setup. If all six slots are full, it replaces the sixth. If you beat the level, the minion stays in the slot it took and becomes available in your army...manager...thingymajiggy. - Levels have some new tags: Jump, Pipe, Air, and Fire. Ensure that you bring Minions capable of dealing with the Shy Guys corresponding to those tags! - Goombas are now slightly less likely to get stomped. - You can now sidegrade the Piranha Plant. How? It's a secret to everybody. NEW MINIONS Spike: This minion serves as a less gimmicky alternative to the Monty Mole. Unlike Monty Moles, Spikes do not hide when enemies get near, simply continuing to attack. Unfortunately, that does make them quite stompable, and a single Green or Pyro Guy can make short work of this medium-price unit. Their spiked projectiles are also quite different to the thrown rocks of a Monty Mole, as they do not target enemies; instead, they just roll down the terrain until they hit a wall or an enemy, falling off cliffs at a high speed. These Spikes are based off of their representation in the New Super Mario Bros. series; hence their projectile's vulnerability to gravity, their refusal to walk around, and their blue hairdo. Chain Chomp: While pricey, this minion can do massive damage to closely-packed enemies. After a short 'charging' period, he attacks the closest enemy to him and strikes in a line, turning any unfortunate Shy Guy in his path into Chain Chow. He's immune to fire and jumpers, too. Unlike most minions, he's placed inside walls and floors, rather than on top of them. - - - But for the part you might find the most interest in: it seems to be that a necromancer going by the name of "Ghoul Guy" might be the fellow responsible for the Shy Guy forces in the desert. It's about time you folks stormed his lair and put an end to his shenanigans, don'tcha think? I've gotta warn you, though, that undead are pretty tough to kill. Particularly in the Paper Mario series. Not sure how that's relevant, but I'm too lazy to backspace that away, so...YOLO, as the kids say. Incidentally, pressing "D" will automatically D-rank a level from the World Map. If you want to skip past levels you've already completed, that's your ticket through. However, DOWNLOAD WORLD 1-2 DEMO: http://www.mediafire.com/?tnr9ks9xgtx77mk
Absolutely loved the review, LSF Games! Quite entertaining with the clips and images and the like, and I'm happy to see a 7/10! If the first demo could get such a score, I've got high hopes for the potential of the final release!
Y'know what happens when you're trapped in the wilderness with only a source of electricity and a laptop to sustain you?
Productivity [b]skyrockets[/b].
To start off, here's a minion that I forgot to post about on this particular forum!
[img]http://imageshack.us/a/img4/6561/screenshot103dm.png[/img]
As you proceed further into the desert, more of its inhabitants begin to assault your defenses. Bandits may not appear to be as menacing as the volatile Pyro Guys, but they are just dangerous, if not moreso, to your coin block than any enemy before it. Bandits have three hitpoints, the most in the game so far, and they move twice as fast upon losing one. If they make it to your coin block, these greedy little cheats will steal up to three coins if you don't defeat them rapidly!
And now, minibosses!
[img]http://imageshack.us/a/img836/7696/lr4s.png[/img]
Hearing of a fellow Magikoopa in the desert, our protagonist sets off to enlist her aid. Unfortunately, Kamilda doesn't appreciate intruders.
Kamilda also speaks during the battle. Now-don't behead me for this-but she currently uses Game Maker's standard message system for her speech. It's purely a placeholder; I intend to get a proper dialogue system working in the future (the game'll have a story with dialogue, y'see).
And on the topic of unfinished things, spells! In the future, Kamilda opens up as a shopkeeper, selling you spells for use in battle! For now, though, she just gives you Burning Barrage upon defeat. Burning Barrage is a great spell for those situations where a modest pile of enemies slip past your defenses. It takes a bit more time to cast than a regular spell, but it shoots out a salvo of deadly fireballs! S-ranking minibosses will always give you a free spell, though, and Kamilda's is Ztar Ztorm, a move that...actually, she uses it in the fight against you. Go find out what it does for yourself.
A bit more explanation on the health bar: it only shows up for boss and miniboss battles. I felt it would be a bit silly to have a health bar in the regular stages, where enemies 'ought not to be attacking you in the first place. Bosses always make an effort to target you, though, and the only way to fail a miniboss fight is by health depletion-miniboss battles don't even have a point to defend, only a boss to defeat. The ranking one gets for defeating a miniboss is determined entirely by one's remaining health at the end of the fight, earning an S-rank for a perfect run. Additionally, you now have five health pips instead of four. Gamble Guy's fight is now quite a bit easier in general, as his coin toss is a bit slower, and the extra hit point can help quite a bit. He's also incapable of getting combos towards the beginning of the fight, too.
[img]http://imageshack.us/a/img829/2592/nxnb.png[/img]
SpooOOooOOooky Ghost Guys don't act at all like they do in Yoshi's Island, instead slowly moving through the air while having two health points.
[img]http://imageshack.us/a/img690/876/2b2r.png[/img]
One can actually select/organize minions, now! This screen can be gotten to by pressing Enter on the World Map, or by clicking the Army tab on the world map, once it shows up. Left click a button or press its numerical hotkey, then click a minion, and you get that minion on that button! Easy as 3.141591337!
New way to use your keyboard! In addition to the mouse, WASD can now move one's Magikoopa. Quite handy for dodging around attacks, particularly in miniboss fights. It's still quite possible to do all your actions with the mouse, though.
Other small changes
- It is now necessary to make at least one Goomba to S-rank the first level.
- There are only six slots for minions, now. There was room for eight in the last demo, despite there only being three minions.
- When starting a level with a new minion, the new minion temporarily joins your army and fills the first empty slot in your button setup. If all six slots are full, it replaces the sixth. If you beat the level, the minion stays in the slot it took and becomes available in your army...manager...thingymajiggy.
- Levels have some new tags: Jump, Pipe, Air, and Fire. Ensure that you bring Minions capable of dealing with the Shy Guys corresponding to those tags!
- Goombas are now slightly less likely to get stomped.
- You can now sidegrade the Piranha Plant. How? It's a secret to everybody.
NEW MINIONS
Spike: This minion serves as a less gimmicky alternative to the Monty Mole. Unlike Monty Moles, Spikes do not hide when enemies get near, simply continuing to attack. Unfortunately, that does make them quite stompable, and a single Green or Pyro Guy can make short work of this medium-price unit. Their spiked projectiles are also quite different to the thrown rocks of a Monty Mole, as they do not target enemies; instead, they just roll down the terrain until they hit a wall or an enemy, falling off cliffs at a high speed. These Spikes are based off of their representation in the New Super Mario Bros. series; hence their projectile's vulnerability to gravity, their refusal to walk around, and their blue hairdo.
Chain Chomp: While pricey, this minion can do massive damage to closely-packed enemies. After a short 'charging' period, he attacks the closest enemy to him and strikes in a line, turning any unfortunate Shy Guy in his path into Chain Chow. He's immune to fire and jumpers, too. Unlike most minions, he's placed inside walls and floors, rather than on top of them.
- - -
But for the part you might find the most interest in: it seems to be that a necromancer going by the name of "Ghoul Guy" might be the fellow responsible for the Shy Guy forces in the desert. It's about time you folks stormed his lair and put an end to his shenanigans, don'tcha think? I've gotta warn you, though, that undead are pretty tough to kill. Particularly in the Paper Mario series. Not sure how that's relevant, but I'm too lazy to backspace that away, so...YOLO, as the kids say.
Incidentally, pressing "D" will automatically D-rank a level from the World Map. If you want to skip past levels you've already completed, that's your ticket through. However,
DOWNLOAD WORLD 1-2 DEMO: [url]http://www.mediafire.com/?tnr9ks9xgtx77mk[/url]
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