First off, I'm kind of sad that you discontinued the SMW engine, but I'm really glad to see you're making an open source engine based off my favorite Mario game. I've always loved the stuff that you've created. You're incredibly talented with game maker, and do not disappoint.
Anyways, I'm pretty interested to see your progress on this engine. There's just one thing, when you implement the "pull-n-throw" system, I've got a suggestion for the graphical animation of Mario (whenever you decide to add the graphics into the engine).
Basically, I made this little mock-up to compare the frames of animation in Hello's SMB2 engine compared to the frames in the Super Mario All-Stars version of Super Mario Bros. 2.
In Hello's engine, Mario only has 1 frame for when he is pulling a vegetable out of the ground (or enemy, item, etc). However, in Super Mario All-Stars, when an object was pulled, it had sort of a fluent animation showing Mario actually pulling it, and holding it. Since you're trying to stay true to the original game, I think this would help your engine to be as close to the original as possible (at least graphically).
Also, a frame where the player is throwing the item or vegetable would be a nice addition as well, considering Hello's engine didn't have that either.
I don't think this should be too hard to do, but it always bothered me how Hello's engine lacked the frames that the Super Mario All-Stars version contained, and besides the fact that his engine is choppy, it was one of the first things I noticed.
Honestly, I didn't know if you were going to include all these things I just said, so I decided to suggest them to you just in case. Though, if you were planning to do so, then that's great. You're pretty early in development, so I guess you can say that this is a suggestion for the future. Good luck on this though, I have faith in what you do.
First off, I'm kind of sad that you discontinued the SMW engine, but I'm really glad to see you're making an open source engine based off my favorite Mario game. I've always loved the stuff that you've created. You're incredibly talented with game maker, and do not disappoint.
Anyways, I'm pretty interested to see your progress on this engine. There's just one thing, when you implement the "pull-n-throw" system, I've got a suggestion for the graphical animation of Mario (whenever you decide to add the graphics into the engine).
[img]http://i46.tinypic.com/ddzy9k.png[/img]
Basically, I made this little mock-up to compare the frames of animation in Hello's SMB2 engine compared to the frames in the Super Mario All-Stars version of Super Mario Bros. 2.
In Hello's engine, Mario only has 1 frame for when he is pulling a vegetable out of the ground (or enemy, item, etc). However, in Super Mario All-Stars, when an object was pulled, it had sort of a fluent animation showing Mario actually pulling it, and holding it. Since you're trying to stay true to the original game, I think this would help your engine to be as close to the original as possible (at least graphically).
Also, a frame where the player is throwing the item or vegetable would be a nice addition as well, considering Hello's engine didn't have that either.
I don't think this should be too hard to do, but it always bothered me how Hello's engine lacked the frames that the Super Mario All-Stars version contained, and besides the fact that his engine is choppy, it was one of the first things I noticed.
Honestly, I didn't know if you were going to include all these things I just said, so I decided to suggest them to you just in case. Though, if you were planning to do so, then that's great. You're pretty early in development, so I guess you can say that this is a suggestion for the future. Good luck on this though, I have faith in what you do.