supernova wrote:
- Add something ORIGINAL, like a piranha plant that shoot lasers like Shoop da Whoop (Yeah, my idea sounds childish but yet, give us a suprise).
- Make unlockables and/or achievements.
- Make some minigames on the map, people loves minigames.
These all exist in the game. (Ex. Tons of modified enemies, stop & swap functionality (Not used yet...), coin gambling minigame, etc)
supernova wrote:
My advise IF you can understand:
- Please change SMB3 characters;
- No Black Squrriel's tileset, try something new like Drazeey's tileset and recolor them.
Does not affect gameplay.
smbmaster99 wrote:
(because we all know that Hello is capable of doing great games, but chooses not to, but hope that each one we try will be THE game Hello puts more effort into.)
How would you gauge something like that?
smbmaster99 wrote:
Go play Bloody Battles, or Crimson Hours, or Dark Days. Notice the similarities. They don't have the fancy lighting effects, but just about everything else is almost the same.
Yes, there are similarities, but there are just as many differences.
smbmaster99 wrote:
I've noticed some really irritating things. One is that there is virtually no cool-down between taking damage, making it EXTREMELY easy to die. instead of getting a couple seconds to distance ourselves, we instantly take another hit. Bangbangbangbangbang, and you're dead. Its quite irritating.
The damage is supposed to be continuous, so you take less damage if you get out of trouble faster. You get plenty of health to make up for this. (Unless you are playing on Hardcore mode.)
smbmaster99 wrote:
I also went right through one of the walls without any slow-down or jumping. Lack of a solid I presume.
Where?
smbmaster99 wrote:
I was also impressed with how many bullets and stomps it takes to kill enemies. It took 8,000 (I'm exaggerating this number) bullets from the machine guns to kill a koopa, and about 8 stomps to kill by stomping.
Some guns are better than others. Stomping is weak in order to encourage the use of guns.
smbmaster99 wrote:
Some enemies were placed a tad unfairly. An armed koopa I needed to kill to progress was right under and beside a koopa w/ a machine gun, which meant that I had to either shoot the koopa with 1000 bullets and get shot 1000 times all at once, or I could stomp it and get shot by the koopa above it. There also a couple instances where I had to tap the jump key to jump over a gap, either because the ceiling was too low, or a platform was too low and it would be too easy to accidentally land on it instead of where I wanted to go.
Where?
smbmaster99 wrote:
And this is just a nitpick, but the donut lifts aren't supposed to fall after being touched unless you've been standing on them too long. These just fell no matter if you were on them or not (after touching them once).
Red donut lifts are supposed to do that.
DJ Yoshiman wrote:
i know you need them later on for specific concepts in the level. but other than that, i found myself wanting to throw them away often when it came to enemies (although i did like shooting the Toads, so nice touch there
Well, stomping isn't any stronger, so you must have skipped all of the enemies?
DJ Yoshiman wrote:
1) Something other than the BS tile set
2) A new game concept that doesn't perform similarly to a previous game you made
3) The physics being used for different things (think gravity changes, some ninja features, sky diving, puzzle use, all sorts of possibilities to apply the physics to other creative concepts)
4) A different or bizarre environment
5) Different title screen set-up and options (the name and difficulty and such setup was refreshing, that was pleasant!)
6) Characters beside the Mario brothers
7) Different genre
8) Unlockables
9) Secrets
1) Does not affect gameplay.
2) I have done a lot of these in the past, and will continue to do so in future games I make...
3) Maybe.
4) This game kind of has that...
5) Already did that several times.
6) Doesn't really affect gameplay.
7) Shooter? Metroidvania? Those are genres too.
8/9) This game has those.
DJ Yoshiman wrote:
i saw some BS tiles in my play-through - but definitely show me wrong if i am wrong, i would appreciate it
I was talking about the ground tiles. This game does include BS's tiles.
DJ Yoshiman wrote:
welcome to increasing standards - fangaming isn't just a hobby, it's also a start into what could be a potential career for individuals later on in life
Still not a good reason to hate on people...
[quote="supernova"][list][*]Add something ORIGINAL, like a piranha plant that shoot lasers like Shoop da Whoop (Yeah, my idea sounds childish but yet, give us a suprise).
[*]Make unlockables and/or achievements.
[*]Make some minigames on the map, people loves minigames.[/list][/quote]
These all exist in the game. (Ex. Tons of modified enemies, stop & swap functionality (Not used yet...), coin gambling minigame, etc)
[quote="supernova"]My advise IF you can understand:
[list][*]Please change SMB3 characters;
[*]No Black Squrriel's tileset, try something new like Drazeey's tileset and recolor them.[/list][/quote]
Does not affect gameplay.
[quote="smbmaster99"](because we all know that Hello is capable of doing great games, but chooses not to, but hope that each one we try will be [i]THE[/i] game Hello puts more effort into.)[/quote]
How would you gauge something like that?
[quote="smbmaster99"]Go play Bloody Battles, or Crimson Hours, or Dark Days. Notice the similarities. They don't have the fancy lighting effects, but just about everything else is almost the same.[/quote]
Yes, there are similarities, but there are just as many differences.
[quote="smbmaster99"]I've noticed some really irritating things. One is that there is virtually no cool-down between taking damage, making it EXTREMELY easy to die. instead of getting a couple seconds to distance ourselves, we instantly take another hit. Bangbangbangbangbang, and you're dead. Its quite irritating.[/quote]
The damage is supposed to be continuous, so you take less damage if you get out of trouble faster. You get plenty of health to make up for this. (Unless you are playing on Hardcore mode.)
[quote="smbmaster99"]I also went right through one of the walls without any slow-down or jumping. Lack of a solid I presume.[/quote]
Where?
[quote="smbmaster99"]I was also impressed with how many bullets and stomps it takes to kill enemies. It took 8,000 (I'm exaggerating this number) bullets from the machine guns to kill a koopa, and about 8 stomps to kill by stomping.[/quote]
Some guns are better than others. Stomping is weak in order to encourage the use of guns.
[quote="smbmaster99"]Some enemies were placed a tad unfairly. An armed koopa I needed to kill to progress was right under and beside a koopa w/ a machine gun, which meant that I had to either shoot the koopa with 1000 bullets and get shot 1000 times all at once, or I could stomp it and get shot by the koopa above it. There also a couple instances where I had to tap the jump key to jump over a gap, either because the ceiling was too low, or a platform was too low and it would be too easy to accidentally land on it instead of where I wanted to go.[/quote]
Where?
[quote="smbmaster99"]And this is just a nitpick, but the donut lifts aren't supposed to fall after being touched unless you've been standing on them too long. These just fell no matter if you were on them or not (after touching them once).[/quote]
Red donut lifts are supposed to do that.
[quote="DJ Yoshiman"]i know you need them later on for specific concepts in the level. but other than that, i found myself wanting to throw them away often when it came to enemies (although i did like shooting the Toads, so nice touch there[/quote]
Well, stomping isn't any stronger, so you must have skipped all of the enemies?
[quote="DJ Yoshiman"]1) Something other than the BS tile set
2) A new game concept that doesn't perform similarly to a previous game you made
3) The physics being used for different things (think gravity changes, some ninja features, sky diving, puzzle use, all sorts of possibilities to apply the physics to other creative concepts)
4) A different or bizarre environment
5) Different title screen set-up and options (the name and difficulty and such setup was refreshing, that was pleasant!)
6) Characters beside the Mario brothers
7) Different genre
8) Unlockables
9) Secrets[/quote]
1) Does not affect gameplay.
2) I have done a lot of these in the past, and will continue to do so in future games I make...
3) Maybe.
4) This game kind of has that...
5) Already did that several times.
6) Doesn't really affect gameplay.
7) Shooter? Metroidvania? Those are genres too.
8/9) This game has those.
[quote="DJ Yoshiman"]i saw some BS tiles in my play-through - but definitely show me wrong if i am wrong, i would appreciate it[/quote]
I was talking about the ground tiles. This game does include BS's tiles.
[quote="DJ Yoshiman"]welcome to increasing standards - fangaming isn't just a hobby, it's also a start into what could be a potential career for individuals later on in life[/quote]
Still not a good reason to hate on people...