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 Post subject: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 3:00 am 
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I'm just a little adorable kitty :3
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Image

Yeah, It's real. The seventh and final installement of my open-source engine is finished.

[youtube]4684cyksXqY[/youtube]

DOWNLOAD
http://www.mediafire.com/?ydm15151t8rvr0i

What's new!
Improved Coding (Every script is indented and commented.)
Mountables (Yoshi and the Kuribo Shoe.)
P-Meter (Run like a pro.)
SMB2 / SMB3 & SMW Holdable objects.
One Sprite Animation (Most of the objects uses only 1 sprite for it's animation.)
12 Powerups (Mushroom, Fireflower, Iceflower, Carrot, Leaf, Frog, Tanooki, Hammer, Boomerang, Super, Bomb, Blue Shell, Golden Flower and P-Wing)
No More Voices (No more annoying voices ;))

Differences from the previous engine
Mario's movement has been improved, Now you don't have to press a combination of keys to perform a move.
6 new powerups were added such as the Super Leaf, Frog Suit, Tanooki Suit, Blue Shell, Golden Flower and the P-Wing.

If you support this engine, you may want to hang this on your signature
Image
Code:
[url=http://phpbb.mfgg.net/viewtopic.php?f=8&t=13508][IMG]http://i.imgur.com/7csoN.gif[/IMG][/url]


Last edited by Gatete on Mon May 06, 2013 1:21 pm, edited 29 times in total.
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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 3:25 am 
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Since I'm giving my smw engine to you. You should consider using the jump-through slope and enhance it.

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 3:28 am 
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I'm just a little adorable kitty :3
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supernova wrote:
Since I'm giving my smw engine to you. You should consider using the jump-through slope and enhance it.


Sure thing ;3

EDIT: Do you have the latest version?

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 5:30 am 
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Here my latest version: http://www.box.com/sme3finalmfgg/

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 11:26 am 
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I'm just a little adorable kitty :3
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supernova wrote:
Here my latest version: http://www.box.com/sme3finalmfgg/


K, Thanks :3

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 11:45 am 
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Needs more Custom Title Request forum.
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If those are the graphics that will be in the engine, then I appreciate and respect you that much more.

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 11:47 am 
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I'm just a little adorable kitty :3
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DJ Yoshiman wrote:
If those are the graphics that will be in the engine, then I appreciate and respect you that much more.


I'm plannin' to add some tiles and backgrounds.

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 3:56 pm 
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The Quantifiably Quip-tic QC Dude
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Quote:
Improved Coding (Every object will be indented and commented.)

Good.

Also, are you basing this off the Mario Worlds engine or are you starting all over?

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 3:59 pm 
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I'm just a little adorable kitty :3
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Yoshbert wrote:
Quote:
Improved Coding (Every object will be indented and commented.)

Good.

Also, are you basing this off the Mario Worlds engine or are you starting all over?


Yep, It's a little bit based on MWE

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 4:16 pm 
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Like I advised. Make sure people can't use this as a level editor. Create some mergeables (or some of people call it mod) so people can add more stuffs to the game. If it works, I'm going to create couple of mergeable for you.

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 5:07 pm 
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supernova wrote:
Like I advised. Make sure people can't use this as a level editor. Create some mergeables (or some of people call it mod) so people can add more stuffs to the game. If it works, I'm going to create couple of mergeable for you.

So far I don't think this will become a level editor. As long as the sounds/graphics stays placeholder it'll be fine.

 
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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 5:36 pm 
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this engine is looking very good
I might use this engine for upcoming game when its completed

 
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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 11:01 pm 
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DragezeeY, do you wanna use your tileset for this engine?

 
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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 11:34 pm 
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Pootis
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You have no idea what he's going for here.
The only real sprites he's using are the Mario. The rest is placeholder to prevent clones.

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Mon Sep 17, 2012 11:35 pm 
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DragezeeY, do you wanna use your tileset for this engine?

Why do you kept nagging him to do something?! Seriously, grow up kid. I'd you want to make a game out of this engine. Do it yourself.

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Tue Sep 18, 2012 1:55 am 
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I'm just a little adorable kitty :3
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Madox wrote:
So far I don't think this will become a level editor. As long as the sounds/graphics stays placeholder it'll be fine.


This engine is going to be a private open-source engine, just to prevent seeing crappy clones made out of this engine.

Unknown user wrote:
DragezeeY, do you wanna use your tileset for this engine?


Can you please stop bothering me. I'm the only one who decides what to add inside the engine.

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Tue Sep 18, 2012 2:07 am 
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Unknown user wrote:
DragezeeY, do you wanna use your tileset for this engine?

you need to stop bothering DragezeeY. he is taking his own time not yours to get it complete his stuff
and Unknown user remember that DragezeeY is not your slave

 
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 Post subject: Re: DragezeeY Engine VII
PostPosted: Tue Sep 18, 2012 2:09 am 
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Your local psychic.
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I think three people telling him to stop is enough

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Tue Sep 18, 2012 4:03 am 
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I'm just a little adorable kitty :3
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Zero Kirby wrote:
I think three people telling him to stop is enough


Yea, but telling him to stop is like telling a troll to stop trolling.

Image

I finished implementin' Raccoon Mario in the engine.

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 Post subject: Re: DragezeeY Engine VII
PostPosted: Tue Sep 18, 2012 5:17 am 
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looking very good!

 
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