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Super Mario Bros. 3 Advance, Revived w/ Jump-through slopes in HME
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 [tw]
 Post subject: Super Mario Bros. 3 Advance
PostPosted: Fri Aug 05, 2011 6:03 pm 
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What's unique about SMB3A?
-Custom enemies from ML:SSS and made ups
-Instant characters switching (Press enter on map)
-Custom Pause menu
-Jump-through slopes
-Hidden secrets
-Custom bosses
-Some custom SMB3 Graphics
-Day/Night background system
-Yoshi as a playable character

Screenshots:
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Video:
[youtube]dyj4tYVgoVI[/youtube]

Downloads:
V0.04 NEW!!! Sorry for any India internet users.

Visit the Website


Last edited by Hypernova on Tue Aug 09, 2011 8:28 pm, edited 1 time in total.
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 [zz]
 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Sat Aug 06, 2011 12:34 am 
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So... a Hello clone?

 
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 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Sat Aug 06, 2011 12:45 am 
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Obey.
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Slopes are still seperate from jumpthroughs.

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 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Sat Aug 06, 2011 8:21 am 
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Always have a Shy-Guy in your avatar
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Sorry for my cynicism, but I'm not going to download a 32-MB Hello Engine game until you can prove to me that this game has something original to offer, besides just four minutes of Luigi running back and forth through a level that looks like an SMW ROM hack.

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 [in]
 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Sat Aug 06, 2011 2:58 pm 
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i'd hit it
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>Made with Hello Mario Engine 3 with additions from HME4 and HME5
aren't HME4 and HME5 basically HME3+additions? lol

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 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Sat Aug 06, 2011 3:09 pm 
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lolchar

 
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 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Sat Aug 06, 2011 10:12 pm 
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This game needs more animation. Other than that, it may be on the right track.

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 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Sun Aug 07, 2011 7:57 am 
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what? a sonic avatar? >:(
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Isn't their a game called this already... this whole game confuses me, could OP elaborate?

 
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 [tw]
 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Mon Aug 08, 2011 11:17 pm 
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RocketX wrote:
Isn't their a game called this already... this whole game confuses me, could OP elaborate?

This game was back in 2008.

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 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Tue Aug 09, 2011 11:46 pm 
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Lucario and/or Braixen = best avatar
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I started out with Hello's SMB1 engine. I tried a little bit of HE3, but I was having trouble with it. I found the MKFDev Source and that's how I learned to code =P

But that aside, looks nice Saturn, I remember playing a demo version a few years ago. It's one of the better Hello engine-made games I've played, and I look forward to you finishing it :biggrin:

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 [tw]
 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Wed Aug 10, 2011 1:07 am 
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smbmaster99 wrote:
I started out with Hello's SMB1 engine. I tried a little bit of HE3, but I was having trouble with it. I found the MKFDev Source and that's how I learned to code =P

But that aside, looks nice Saturn, I remember playing a demo version a few years ago. It's one of the better Hello engine-made games I've played, and I look forward to you finishing it :biggrin:

Hey thanks. I'm trying to make it into a different engine. ;)

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 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Fri Aug 12, 2011 3:55 am 
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i'd hit it
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topic split.

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 Post subject: Re: Super Mario Bros. 3 Advance
PostPosted: Wed Aug 17, 2011 10:41 pm 
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I'm going to build a new Mario engine. And merge SMB3A in it! Stay tunned!

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