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All-Star Engine, Latest Release: 31/10/2011
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 Post subject: All-Star Engine
PostPosted: Tue Aug 09, 2011 9:56 am 
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I'm just a little adorable kitty :3
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This is a WIP mario engine that I'm workin on with the SMWASE Team.

This engine will be pro-only. Don't ask me about makin' a lite-version. I included the source to let you people see it.

Screenshots
Image

Video
[youtube]43uu_4IAVdM[/youtube]

Download Page
http://www.box.net/shared/30fu0mx5pbp9gbxfgvvj


Last edited by Gatete on Mon Oct 31, 2011 4:01 pm, edited 34 times in total.
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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 10:25 am 
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I'm downloading this later. I predict you copied code from Hello cause of all of your engines just being Hello Engine with added stuff.

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 1:36 pm 
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The code is similar to Hello Engine. Quit copying Hello code.
What's this?
Code:
if keyboard_check_released(vk_shift) //Release the jump button to make the player fall while is moving up. (Variable jumping)
and canjump = 1
{
    vspeed += 1.5 //Gives the appropiate speed to make the player fall.
    canjump = 2 //Or jumpnow
}

Remember these in Hello Engine?
Code:
else if cj = 0 //Checks if the player landed on the floor and moves it more slower until it stops.
{
    if hspeed > 0
    hspeed -= 0.1
    if hspeed < 0
    hspeed += 0.1
    if hspeed < 0.1
    if hspeed > -0.1
    hspeed = 0
}


Slopes are still separate from solids just like in Hello Engine.
You said you were going to fix these but
It's the same thing as Hello Engine!
Code:
//Bad code
if hspeed > 0 //If hspeed is larger than 0
if collision_rectangle(bbox_right,bbox_top+4,bbox_right+1+hspeed,bbox_bottom-1,obj_solid,1,0) //If there is a wall at the right of the player.
hspeed = 0 //Stop him inmediately.
if hspeed < 0 //If hspeed is smaller than 0
if collision_rectangle(bbox_left-1+hspeed,bbox_top+4,bbox_left,bbox_bottom-1,obj_solid,1,0) //If there is a wall at the left of the player.
hspeed = 0 //Stop him inmediately.

Code:
//Let's make the player move up when is on a slope.
while collision_rectangle(bbox_left,bbox_top,bbox_right,bbox_bottom,obj_parslope,1,0)
y -= 1 //Move the player up.

Code:
if place_meeting(x,y-8,obj_parplayer)
{
    if obj_parplayer.hspeed < 0
    obj_parplayer.y +=abs(obj_parplayer.hspeed)
}


I would start all over if I were you. What you did is copy and paste code, remove lines, changed variables, and fixed it but it's still terrible.

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 3:56 pm 
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Leave me alone... That scripts are placeholders until I find another way to code the slopes.

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 4:00 pm 
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DeeY wrote:
Leave me alone... That scripts are placeholders until I find another way to code the slopes.

If you didn't start coding the script yet, then you shouldn't even show it to us then.

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 5:09 pm 
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Ready to launch! And set for action!
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DarkBlueYoshi is always worried about code. He is continuously being worried on this stuff.

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 5:13 pm 
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Mikeystar wrote:
DarkBlueYoshi is always worried about code. He is continuously being worried on this stuff.

Something called criticism.

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 5:18 pm 
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Stay fresh!
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DarkBlueYoshi wrote:
Mikeystar wrote:
DarkBlueYoshi is always worried about code. He is continuously being worried on this stuff.

Something called criticism.

Yeah, but you go to the extreme against Hello Engine and anything similar. If you don't like it, you don't have to download it, let alone use it.

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 5:19 pm 
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superbowser wrote:
DarkBlueYoshi wrote:
Mikeystar wrote:
DarkBlueYoshi is always worried about code. He is continuously being worried on this stuff.

Something called criticism.

Yeah, but you go to the extreme against Hello Engine and anything similar. If you don't like it, you don't have to download it, let alone use it.

I was trying to help them out.

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 5:23 pm 
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Stay fresh!
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DarkBlueYoshi wrote:
superbowser wrote:
DarkBlueYoshi wrote:
Something called criticism.

Yeah, but you go to the extreme against Hello Engine and anything similar. If you don't like it, you don't have to download it, let alone use it.

I was trying to help them out.

I know. Instead of being completely negative, point out whats wrong, but also tell them how to fix it.
Also, I'm not trying to pick a fight or anything with you DarkBlueYoshi, so no hard feelings or anything :D

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 Post subject: Re: ASEngine
PostPosted: Tue Aug 09, 2011 5:29 pm 
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superbowser wrote:
DarkBlueYoshi wrote:
superbowser wrote:
Yeah, but you go to the extreme against Hello Engine and anything similar. If you don't like it, you don't have to download it, let alone use it.

I was trying to help them out.

I know. Instead of being completely negative, point out whats wrong, but also tell them how to fix it.
Also, I'm not trying to pick a fight or anything with you DarkBlueYoshi, so no hard feelings or anything :D

I'm not a good teacher so I brought them this.

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 1:31 am 
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I admit I used some of the HE codes, But make a comparation

Check the HE Mario Jump and the ASE Mario Jump, What of them is better?

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 1:50 am 
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i'd hit it
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DarkBlueYoshi wrote:
Mikeystar wrote:
DarkBlueYoshi is always worried about code. He is continuously being worried on this stuff.

Something called criticism.

Yeah, but you go to the extreme against Hello Engine and anything similar. If you don't like it, you don't have to download it, let alone use it.

He (DeeY, that is) is however making an engine for others to use. Someone who already knows how to get around with game maker will code their own engine. So, obviously, engines are used by people who are new to coding (or GM in general) which means they should be working with GOOD CODE so that they can learn to code WELL and not make another cluster f*** of a Hello Engine edit.

R E A D THESE, then proceed.

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 2:15 am 
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But does "place_free" work with non-solid objects?

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 9:28 am 
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i'd hit it
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was that in response to my post, because if it was, I was talking about your syntax, not the code itself.

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 1:20 pm 
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What syntax?

Can you send me an example?

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 1:27 pm 
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Mason wrote:
I haven't taken a look at it yet, but I can tell you one thing: It'll be a lot better than the Hello engine in at least one department you have growing/shrinking/powering up/powering down animations. I'll take a look.


I'm plannin' to add that.

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 1:28 pm 
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And don't dump Hello's code without permission. You did what Unknown User did. Posting someone else's engine or part of it without permission.

The engine has problems
Getting pushed into the wall
Slopes are seperate from solids or jumpthrough making it longer to code.
You copied code without permission

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 1:33 pm 
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1. I added a script that causes mario move right or left if it's stuck on a solid.
2. I fixed the slopes
3. I used part of my engine scripts
4. STOP PESTERING ME!

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 Post subject: Re: ASEngine
PostPosted: Wed Aug 10, 2011 1:35 pm 
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i'd hit it
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DeeY wrote:
What syntax?

Can you send me an example?

the four links that I posted.

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