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Mushroom Patrol & The Midas Machine https://phpbb.mfgg.net/viewtopic.php?f=8&t=12229 |
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Author: | Guinea [ Fri Feb 04, 2011 11:16 am ] |
Post subject: | Mushroom Patrol & The Midas Machine |
You thought we'd never release this, but here we are to prove you wrong: Winner of several MFGG Awards, including "Most Anticipated", "Best Graphics", "Best Engine" in 2010 and more, this game is finally coming to you, and will now ultimately destroy all your hopes because it definitely won't live up to the hype! NCFC Trailer [youtube]cJKbVMSAzSY[/youtube] NCFC Screenshots: Midas Machine will be released in Episodic format. Every one or two months from now on, we will release the next chapter. Important: It is only possible to play a chapter if you have played all previous chapters, so please do not delete your saves! How the new chapters will integrate into your previous download(s) will be worked on during production of the next episode. One thing is certain though: New chapters will upgrade your game, not be separate games, so you will be able to visit old places again, and all your progress there is saved. In the end you will have one big game. The episodic structure serves the purpose of finishing piece by piece and having you not wait too long. If everything goes according to plan, the final chapter, and with that the full big game, will be released for NCFC 2011 (although considering our previous "plans" I wouldn't count on that ) That said, here is the Download Chapter 1 Please download, play, enjoy, and report any bugs or glitches you may find. Fixes will happen for chapter 2, if bugs are not critical. If they're gamebreaking, a fix will be released sooner. Thank you for reading, and now go and play the friggin' game you've been waiting for so long! - Chaoxys, Guinea and the rest of Team Midas |
Author: | Solid Snake [ Fri Feb 04, 2011 12:02 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Sweet goodness YES Downloading right now |
Author: | volnado [ Fri Feb 04, 2011 12:12 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
This game is awsome! The graphics and the physics are phenomenal! I can't wait till chapter 2 comes out! |
Author: | Guinea [ Fri Feb 04, 2011 12:13 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
volnado wrote: This game is awsome! The graphics and the physics are phenomenal! I can't wait till chapter 2 comes out! Cool You already beat it? |
Author: | volnado [ Fri Feb 04, 2011 12:52 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Ofcourse not I had a test and I enjoyed it so much! I could play this all day! 1 question...are the sprites you used available? You don't have to give them which is propably why I can't find them anywhere. As I said any regular Mario platformer fan would enjoy this wonderful masterpeice. |
Author: | Chaoxys [ Fri Feb 04, 2011 1:30 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
EDIT- nvm, I'll take it up in the engine topic |
Author: | Solid Snake [ Fri Feb 04, 2011 2:16 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Little graphic bug A way to exit a level would be nice in case I get stuck Also: when you finish talking to sign underwater, in makes the enter water sound, a bit odd But this game is amazing |
Author: | Chaoxys [ Fri Feb 04, 2011 2:18 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Huh... Not sure how I missed that but I assure you that graphic glitch will be gone in chapter 2. As for the exiting levels thing, I have to agree. I'm sure Guinea could whip something up in the next chapter. |
Author: | VinnyVideo [ Fri Feb 04, 2011 2:59 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Wow... it's finally happened! I'll check it out later. |
Author: | Chaoxys [ Fri Feb 04, 2011 4:02 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
volnado wrote: Ofcourse not I had a test and I enjoyed it so much! I could play this all day! 1 question...are the sprites you used available? You don't have to give them which is propably why I can't find them anywhere. As I said any regular Mario platformer fan would enjoy this wonderful masterpeice. Sorry, none of the graphics have been released, although I'm planning on possible releasing what I've made (so far about 85% of the graphics) after the final chapter. |
Author: | Gatete [ Fri Feb 04, 2011 5:12 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Awesome work! |
Author: | MarioBrosFan2010 [ Fri Feb 04, 2011 6:14 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
I already downloaded and played it. I am trying right now to find the Golden Mushrooms. It's a bit tricky without Wario & Waluigi. |
Author: | VinnyVideo [ Fri Feb 04, 2011 6:31 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Wow. That was quite impressive! A few bug reports/suggestions (none game-breaking by any means):
Also, a few grammar lapses:
Feel free to give credit for this if you want to, but it's not essential. |
Author: | Alex [ Fri Feb 04, 2011 7:04 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
I actually laughed at "sweatheart" - should absolutely be kept. It was hilarious, no matter if it was or wasn't intentional. |
Author: | Mr. Yoshbert [ Fri Feb 04, 2011 9:00 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
So I downloaded and tried it out earlier today, and I must say... this is pretty superb. For the first chapter, this game feels really polished!. |
Author: | Chaoxys [ Fri Feb 04, 2011 10:36 pm ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
I'm glad you guys are enjoying it and I'm glad you are finding these mistakes now because it makes it easier for us to fix in chapter 2, and by us I mean Guinea. Also, to avoid having you guys spend hours trying to get all the gold shrooms, I'll tell you this. With the current characters, you can only get 14 of them. Also, as an added bonus, There is a secret item in chapter 1 that only a single player can get. It's a very rare item that it well worth your trouble to find as it could really save you in a dangerous situation, but you must be careful as there is a very limited amount in the game. |
Author: | Thunder Dragon [ Sat Feb 05, 2011 12:42 am ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Quote: this game is finally coming to you, and will now ultimately destroy all your hopes because it definitely won't live up to the hype! If anything, you've exceeded my expectations. Here I was expecting another "been there done that" fanmade Mario platformer (if not an exceptionally well made one, but nevertheless) but what we got is something that serves as both a marvelous tribute as well as its own unique entity. And I freakin' love it. I've been in the fangaming business for over a decade now, and very few have ever stuck with me as something truly great. However, nothing here struck me as truly impressive until now. Seriously, keep up the good work you guys. I mean it. If this ends up canned, I'll never EVER forgive you guys. ;D I only have one nag. And that would be the bosses. Let me just say that they are very well made, however, considering this is the first world, they are WAY too difficult. I mean, the Tanoomba is fine... once I figured out you were supposed to jump on it after it lands in the pit. But the Skull Kid thing-a-ma-bob... honestly, I think that should have taken three hits instead of four. I mean, the fight itself is brilliant, but once you get to the fourth hit, the memorization gets to be a bit much to take in. It was at this point I felt a huge ramp up in difficulty from the third hit. As for Captain Syrup... actually a fitting difficulty to end the chapter with. By the way, this fight was probably easier than the first two. ;P The only problem here is the final hit - I just can't seem to stomp on her without getting hit myself. Might want to fix the collision detection there. Otherwise... beautiful. I always kinda wanted to help out with the project, but now I REALLY want to help out with the project. Outside of that one boss idea, I mean. ^_^; But yeah, again, don't you dare can this. OR I WILL FIND YOU. Seriously, my favorite Mario fangame yet. =) |
Author: | Chaoxys [ Sat Feb 05, 2011 12:56 am ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Thats odd, I've never had trouble with collision detection on Bean (Bean is the plant conductor boss. Get it? "Beans beans the musical fruit." Fruits are plants.... nvm). Anyways, as far as bosses go, I think the difficulty is justified since the player will most likely have a large surplus of extra lives since you only use them to return to a check point. Either way I had talked to Guinea about possibly adding a feature where if you use the chat feature on the DSe during a fight, Gadd with give you hints and tips on beating the boss. |
Author: | Thunder Dragon [ Sat Feb 05, 2011 1:04 am ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Collision detection's fine on Bean-- I'm talking about Syrup, Kiddo. ;P |
Author: | Chaoxys [ Sat Feb 05, 2011 1:08 am ] |
Post subject: | Re: Mushroom Patrol & The Midas Machine |
Oh, for whatever reason I skipped a line of text in your post and came to the conclusion that you were saying that about Bean, sorry. |
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