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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 5:08 pm 
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When I chaned the controls it was like this...
Run - Z
Jump - X
I realised these controls were uncomfortable so I wanted to swap them round to...
Run - X
Jump - Z
In attempt to do so I changed the run first and with that first edit I ended up with...
Run - Z
Jump - Z
So when I click the other one to changed it it sent me back to the main pause menu (the one that looks like the dsi) and I clicked it again and it brought me back to the gameplay where I was stuck with the crap controls........ :huh:
I tried to change it back but when I entered the pause menu I click Z but it thinks I'm clicking the run button and sends me back to the gameplay.
I'm sooooo fustrated! :angry:

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 5:12 pm 
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In Donaldismo Veritas
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Delete the key config .ini file, and the game should ask you to enter the controls when you start the game.

EDIT: It's called "midas.ini"

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 5:19 pm 
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Alex wrote:
Delete the key config .ini file, and the game should ask you to enter the controls when you start the game.

EDIT: It's called "midas.ini"


:soveryhappy: Oh thank you,Oh thank you,Oh thank you,Oh thank you,Oh thank you! Now I can continue this wonderful and joyful game!!!
Silly me... :whoops:

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 5:40 pm 
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Guinea wrote:
DeeY wrote:
There's a way to get to the Pink Switch Palace?

The path opens from the castle to the right. It's visually not that ... obvious, but we didn't want to destroy the castle garden with paths and break through the back wall :)

perhaps a door similar to the entrance can be placed there?


also how many golden mushrooms are obtainable? I've only been able to get 12

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 5:59 pm 
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According to Chaoxys, there are 14 obtainable ones.

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 6:08 pm 
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Elyk wrote:
Alex wrote:
Am I supposed to be able to get the gold shroom in this screenshot (rm01_05_sewers)?
Spoiler:


Because I can't. I thought that maybe you aren't supposed to be able to reach it yet, but... just asking, you know :)

you know the red koopa you passed by on the way down to that room? toss that up at the bottom of the block

what am I supposed to do at these blocks?
Spoiler:

Thanks. About your problem: I think Chaoxys/Guinea said earlier that it isn't possible to get through those blocks until some later chapter.

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 6:59 pm 
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Alex wrote:
According to Chaoxys, there are 14 obtainable ones.

two of them must have been on the airship part then, which I can't get back to :/
or not

Alex wrote:
Thanks. About your problem: I think Chaoxys/Guinea said earlier that it isn't possible to get through those blocks until some later chapter.

apparently they have the same properties as the gray blocks that can be broken with a charge

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 7:41 pm 
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Only ripping sprites/sounds!
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I'm going to test it! \O/
Downloading for now

 
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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 8:06 pm 
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This is the best Mario fangame of all time, IMO. :D :D :D
:soveryhappy: :soveryhappy: :soveryhappy:
Can't wait for the next chapter!
EDIT:
I notice a toad in rmW01_06_townlevel_house1 says "Wha... What going on outside?"
Shouldn't it be "Wha... What's going on outside?"


Last edited by Friendly Dictator on Sat Feb 05, 2011 8:12 pm, edited 1 time in total.
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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 8:06 pm 
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Huh? What? Huh?
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Is the Geno Doll in the one Toad house the actual Geno that you could unlock, as said in the old graphics topic?

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 8:43 pm 
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sluuuuurp
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How do you beat Captain Syrup in the airship above peach's castle? That level is HARD.

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 9:23 pm 
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Alex wrote:
According to Chaoxys, there are 14 obtainable ones.

okay so either he miscounted or I am missing some stages
here's a list of all the ones I found, ones I can't reach/assumed are italic
Spoiler:

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 9:28 pm 
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superdimentiobros wrote:
How do you beat Captain Syrup in the airship above peach's castle? That level is HARD.

Spoiler:

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 9:49 pm 
The plot thickens
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Yeah sorry it was 12. I went over one of the levels twice.

@ Alpha102-
Yep, it's the cookie, don't waste it now.

@ MegaTailzChao-
Yeah I meant to make an exit path for that shell but I forgot, I'll fix that for chapter 2's release. As for the fireball, we thought we fixed that, I think Guinea will take a look at that.

As for Walking speed, it will be important to go slow in later levels with traps and what not.

@ Mit-
Nope, Geno is no longer in the game, thats just a cameo, like the picture of R.O.B.

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sat Feb 05, 2011 10:27 pm 
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Huh? What? Huh?
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Chaoxys wrote:
@ Mit-
Nope, Geno is no longer in the game, thats just a cameo, like the picture of R.O.B.

So no Yoshi either?

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sun Feb 06, 2011 12:02 am 
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Needs more Custom Title Request forum.
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played it



Got to say, I am very impressed. I wish this demo was at NCFC, but I'm glad to see it now. It plays so well, it feels great to play, looks amazing, and definitely shows the effort put towards this project. This went way, way better than originally planned 3 years ago, and all of you guys keep up the awesome work!

Of course, I'm going to make an honorary note about the music and give kudos to the three manly men who made it - sounds very nice, appealing, and works with the visuals granted at the time. You guys need to make more music, honestly!

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sun Feb 06, 2011 12:15 am 
The plot thickens
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Hey Yoshiman, we'd love some of your music in as well. Wait didn't you make the cave theme that was in the original demo? If so that will most likely be used later. Either way we'd love to have more of your songs in as well.

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sun Feb 06, 2011 12:39 am 
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Needs more Custom Title Request forum.
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i made the cave theme and the original grassland theme

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sun Feb 06, 2011 5:43 am 
Real horses don't run into trees
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Maxence wrote:
The weirdest thing happened to me all along when I played it. The mask that is suppose to make Mario and Luigi a little brighter than the rest of the screen was inversed and so the character was always surrounded by a shadow circle ( I took a screen but left it on my other comp). I don't know if anyone else experience this bug, but it was pretty annoying.

This is the "lighting glitch", and it is known. There are apparently some graphics cards that don't work properly with the way GM handles alpha blending. There is an option in the DSe menu that you can switch on if you have this glitch and it replaces the alpha circle with a simple one.

And again @everyone who commented: thanks much, keeps us motivated!
Work on chapter 2 is already in progress actually.

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 Post subject: Re: Mushroom Patrol & The Midas Machine
PostPosted: Sun Feb 06, 2011 11:17 am 
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Needs more Custom Title Request forum.
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Guinea wrote:
There are apparently some graphics cards that don't work properly with the way GM handles alpha blending.

what the heck


must be old graphics cards

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